It all depends on how you define masterpiece. I guess I'll have to see The Wire before I can say whether or not I agree with 2D Boy.
Also I don't see why games need to forgo narratives in order to be "true to the medium". That's a bit like saying that films need to be all about visuals in order to be their best.
It's not financially unsound. Giant movie studios essentially do the same thing all the time with their "arthouse" divisions.The_root_of_all_evil said:Nice idea. Financially, it's unsound though.
People with money got that way by not taking risks.
I think you'd be surprised how much HL2 and Portal actually have to say, and how much of that message is actually contained within the game mechanics.righthanded said:I don't cite Valve games because, while great games, they don't really advance the humanity of the art. What does HL2 say? What does Portal say about being a person? Nothing that other media have not ignored.
I personally feel like Minecraft is headed in the right direction... a set of rules defines what makes a game. Nearly everyone has the same first Night in Minecraft... evoking fear and excitement and curiosity... the rules of the game, not scripted sequences or narrative, evoke these emotions--that is the true use of gaming--where the ruleset and logic of the design evoke real emotion, not scripted sequences or narratives.
Also I don't see why games need to forgo narratives in order to be "true to the medium". That's a bit like saying that films need to be all about visuals in order to be their best.
They are great games, but I would still say they fall short of masterpieces in other mediums. Pathologic for one is quite crippled by some pretty bad bugs, brilliant as it is.Khaiseri said:LOL, actually [sub]some[/sub] PC gamers have seen more than one. There are two games: Pathologic and The Void, both games by the Russian indie studio Ice Pick Lodge. Truly great games, though the most hard and stressful ones as well, you know, just like everything is.
Actually this is probably the best definition of a masterpiece that I've seen here yet.Jumplion said:Sure, we could say that "There are loads of 'masterpieces' in games!" and start listing off the ones we think are said "masterpieces", but that's moot. Most of the games we would list would only be great inside the video game industry, few if any people know what the hell Planetscape: Torment is, let alone Shadow of the Collosus, Portal, Half-Life, Okami, Bioshock, whatever.
That's my take on it anyway, but I still vehemently believe that we need an "Orson Wells" or "Stanley Kubrick" of gaming before we can get a "Citizen Kane" or "A Clockwork Orange" kind of impact on the world through a game.