rsvp42 said:
Jumplion said:
With video games, we've had plenty of games that shook the foundation of the video game industry, but few if any impacting the world. I guess Halo and Call of Duty could count, though those aren't the kinds of "impact" I'd like.
So why are we separating "people who play games" and "the world"? I feel like that's a false dichotomy that's just muddying things up. An impact on the games industry
is an impact on the world. Sure, maybe more people know or have heard about about the masterpieces of film than they have the masterpieces of gaming, but that's just because film has been around longer and has had more time to ingrain itself into our collective consciousness, thereby making its triumphs more widely newsworthy. Gaming just needs more time, that's all.
I'm not saying we shouldn't keep striving for more. We should. But we shouldn't act like games haven't mattered yet just because we keep striving for the "Citizen Kane" of gaming, whatever the hell that even means.
I see what you're saying and I see how my post could be interpreted that way, but I don't think I
quite made that connection. I didn't really try to make it seem that only
gamers are affected, and
nongamers aren't, but it's just that no game has yet to break that barrier between them. Something that both game-afficionados and game-waddlers can enjoy.
Before "Citizen Kane" or whateverthehell made the big boom, nothing but family-friendly musicals, and comedies, and romances and all that other stuff was really being produced. Sure, the masses were pleased, but the movie buffs at the time were probably lacking. The smart movies at the time were probably praised by critics, but failed in the box office because people just wanted something to waste their time, they didn't go to the movies that often anyway. Then something that was intelligent, thought-provoking, and not a musica-roman-tedies, that everyone could enjoy on some level. Not
everyone liked it, but it did have a huge impact on the film industry as well as the world. Hell, this model still goes on today.
I don't mean to say that impacting the industry and the world should be two separate dichotomies, but few games have shaken "the world" as opposed to just the industry. The only ones I can think of that rocked the whole world in some way are the recent Call of Duty's and Halo, and those are akin to movie block-busters, no more than action fliks.
Bleh, I'm sorry if I'm not forming a coherent post, I just hobbled over and recently got home, but hopefully you get the idea.