I think we're expecting games to become something they're not meant to be. We keep comparing them to films and TV series, but they're not really the same thing, are they? I think it's enough for a game to just be fun or scary or intense or gory or whatever the developer wants it to be.
Maybe the reason we haven't had games that make us cry or contemplate humanity (or whatever we believe movies do that games can't) is because those kinds of stories are best told through film or novels. Movies can show us strange new worlds or make us cry, plus many other emotions, as can novels, but games can let us control the action and feel the power. They can give us stories and fill our nights with the kind of fun that movies or books are too passive to provide. Games are a DIFFERENT MEDIUM.
What is this vast new frontier of gaming art that we haven't touched? No one knows. We have this vague sense that games can be so much more and this vague sense of what that means, but no one can really articulate it. Think about board games. Do we expect those to evoke the same emotions as a dramatic film? Do we expect to come out of a Cutes & Ladders game with tears in our eyes as we contemplate our mortality? No! Because it's a game. But that doesn't mean that it's not worthy. That doesn't mean that the experience of a video game is flawed or lower in comparison to film. It's just different.
Maybe the reason we haven't had games that make us cry or contemplate humanity (or whatever we believe movies do that games can't) is because those kinds of stories are best told through film or novels. Movies can show us strange new worlds or make us cry, plus many other emotions, as can novels, but games can let us control the action and feel the power. They can give us stories and fill our nights with the kind of fun that movies or books are too passive to provide. Games are a DIFFERENT MEDIUM.
What is this vast new frontier of gaming art that we haven't touched? No one knows. We have this vague sense that games can be so much more and this vague sense of what that means, but no one can really articulate it. Think about board games. Do we expect those to evoke the same emotions as a dramatic film? Do we expect to come out of a Cutes & Ladders game with tears in our eyes as we contemplate our mortality? No! Because it's a game. But that doesn't mean that it's not worthy. That doesn't mean that the experience of a video game is flawed or lower in comparison to film. It's just different.