2K Reveals The Bureau: XCOM Declassified

Mahoshonen

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You know, now that we have Enemy Unknown and the title suggests a spin-off instead of a complete reboot, I'm willing to give this game a chance. Of course XCOM games that strayed too far from its roots haven't done that well, but it's still possible this game could break the pattern.
 

Squidbulb

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Jul 22, 2011
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I didn't really like the idea of having an XCOM shooter at first, but this actually looks pretty interesting.
 

Karlaxx

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I know there was no gameplay, but I thought the almost-total live action reinforced what I hope will bea big part of the game, fighting aliens with Cold War technology and ideas instead of 21st century-contemporary or near future technology. I also like the apparent emphasis that this agency is a repurposed intelligence organization, what with all tose censored letters, Top Secret stamps, and tape recorders.
 

Soak

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This isn't even a trailer, more of a teaser.
And that's my problem here, that, after they fucked up their first presentations in so many ways - not only their "connection" to XCOM, but also horrible in game footage, so it was said - they do nothing but tease another attempt.
For me, this is worth nothing until they dare to show actual ingame footage again.
 

Farther than stars

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Jun 19, 2011
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Well, that was a fantastic trailer.

...

Please don't be a Dead Island, please don't be a Dead Island, please don't be a Dead Island. The words "third-person tactical squad-based shooter"* and "makers of Bioshock 2" don't bode well. Also, that bracelet looks like it's been ripped off from Cowboys vs. Aliens (and I'm sure they ripped it off from somewhere else).
But I don't think the covert operations will have something to do with the gameplay, not if the third screen-shot is anything to go by.

*The original phrase in the article is missing two hyphens. Right now it's a "third shooter", which happens to be a "person shooter", and a "squad shooter", which happens to be a "based shooter".
 

Saxnot

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This has been a very sensible move. before enemy unknown came out, this would have bombed admist a chorus of angry xcom fans proclaiming their rage and undying hate for the publisher. by bringing that out first and then waiting a while before publishing this one they made it stand on its own, without the stigma of the game that repraced a strategy xcom, and without having to ducktape pointless basebuilding elemnts to it.

good business sense and an understanding of the market in a publisher? what?
 

VoidWanderer

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Hands-up if you remember Starship Troopers?

Keep them up if you played the video game for it...

Given the ... interesting levels of AI at the moment in your standard shooter game, do we want perma-death? You're gonna get lonely about four levels in
 
Apr 28, 2008
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Eh, I'm more than happy with Enemy Unknown. I hope it does well, but I'll be giving this game a pass.
 

Gmans uncle

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This... could... work...
I definitely think that re-branding this as a spin-off was the best possible move 2K could have made, plus I like the aesthetic and feel of the 50's and 60's as a setting. I feel like this could have potential should they not royally screw it up.
Also, c'mon guys, Bioshock 2 wasn't THAT bad, it was inferior to the original but it did manage to re-capture the atmosphere of the original pretty damn well, and I'd say it actually improved upon the original in places, certainly in the combat department.
 

hino77

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This could be a relly fun game, the setting, the weird "atack of geometry" look of the aliens, really interesting. I hope that the trouble with this game wont make it suck. The only problem i had with the shooter when it was anounced, was that they made it instead of a turn based strategy, and now its not a problem anymore.
 

Bindal

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arcstone said:
"from the makers of bioshock 2"

They know thats the one people didn't like, right?
It's the one which the STORY people didn't like - most still say that the gameplay (mostly the gunplay) was better than the first one.
 

immortalfrieza

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As long as the game is basically X-COM Enemy Unknown as a third person shooter and not just a POS third person shooter with a license slapped on it, and the squad's A.I. isn't mindnumbingly stupid I think I'll enjoy this.
 

otakon17

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Jun 21, 2010
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This could still be good, I'm gonna give it the benefit of the doubt in this case.
 

Do4600

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lacktheknack said:
DaGobbo said:
Not interested in the least, this is the second time they are trying to market this game, just with a new title. Keep X-COM a non 3rd person shooter IP, thanks. There aren't enough X-Com style gameply as it is.
Too late.

http://en.wikipedia.org/wiki/X-COM:_Enforcer

<youtube=3O0Z8Fv31l0>

I am utterly baffled by the sheer volume of people who are calling for "maintaining the status quo" and hating on experimental tangents of a series simply to maintain the "purity" of said series that it doesn't even freaking have.

Be ashamed of yourself, please.

OT: I'll need more than a live action trailer, but I see they're taking steps in an interesting direction.
How dare you call that an X-com game, YOU should be ashamed of YOURSELF do have any idea what the development of that game looked like? Let me inform you.

Microprose was in the process of developing two X-Com games in 1997, one was going to be a classic X-com base strategy, basically X-Com: Ufo Defense except using a fully 3D rendered environment and even more options, this one was going to be called X-Com Genesis. The second game in development was going to be an X-Com base strategy game that focused on first person real-time tactical strategy, basically Rainbow-Six with all the features of X-Com.

Hasbro bought Microprose in September 1998 and immediately began disassembling the company. In April 1999 Hasbro shut down Microprose UK in Chipping Sodburry and fired all the designers working on Alliance, X-Com Alliance was shifted to Microprose Chapel Hill studios in North Carolina where some of the veterans of Microprose were working on X-Com Genesis. Within a couple months the development team had reworked it to work better with the canon of the original game and overhauled many of the games resources until it was on track to be released for Q4 2000.

In December of 1999 Hasbro aborted development on X-Com: Genesis, a month later they closed Microprose Chapel Hill studios and moved X-Com: Alliance to the Microprose main studio in Maryland, by now the release date of the game was "sometime in 2001" because they had literally fired nearly all the hands it had passed through.

Now is when Hasbro orders the dwindling number of remaining Microprose designers to start X-Com: Enforcer, specifically using some of the resources from Alliance. That game gets thrown out the door in months. Development on Alliance begins again a month after but gets put on hold while Hasbro fires the remaining key developers connected to it in preparation for Infogrames buyout of the company. Alliance is cancelled a few months after Infogrames buys the company.

X-Com: Enforcer is the distilled tears of video game developers, it's the result of probably one of the worst take-overs in video game history, Hasbro Interactive bought Microprose and immediately used it as ablative armor against it's own debt and destroyed the company and fired the developers.

X-Com: Enforcer was developed by a team that was forced by their publisher to cannibalize their only chance at a commercially successful game under the growing threat of losing their jobs and then fired many of them after they completed it.

The best analogy I can think of is if EA had told Bio-Ware to take the resources from Mass Effect 2 and 3 before they were released and make a Matching-Puzzle game out of it under threat of losing their jobs and after they did it they fired all of them and dissolved the studio.

It's not an X-Com game, it's a grotesque gravestone that was carved by the people who were eventually buried underneath it.