How Not to Get a Job as a Game Journalist
Five easy ways to blow your first impression.
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Five easy ways to blow your first impression.
Read Full Article
You disgust me.Earnest Cavalli said:As someone whose only experience in the "games writing" industry is scoring jobs almost entirely via a combination of luck and charm, I fully agree with everything Susan has said here, but would also like to add one final point:
Sleeping your way to the top -- Did you really think it was just a gross metaphor? Oh hell no. All I'll say is you attract more flies with an awesome handjob than you do with vinegar.
If attaching samples, three is the maximum I'd advise. Portfolio sites are great, of course, but not everyone has enough material to justify one.Lvl 64 Klutz said:Awesome article, I'm always nervous about sending potential employers writing samples because too many times I've been told not to include too many attachments. Honestly, I just need to get around to setting up a portfolio site for myself.
I'm glad I know you, Nex.Earnest Cavalli said:You disgust me.Earnest Cavalli said:As someone whose only experience in the "games writing" industry is scoring jobs almost entirely via a combination of luck and charm, I fully agree with everything Susan has said here, but would also like to add one final point:
Sleeping your way to the top -- Did you really think it was just a gross metaphor? Oh hell no. All I'll say is you attract more flies with an awesome handjob than you do with vinegar.
Sigh...testify. Five years of my work is gone because the site I wrote for no longer exists. I have some of it as Word docs, but not all of it.unangbangkay said:Also another tip: If the site you're applying to has community functions, building a presence there is one of the best ways to catch their attention.
Oh, and make soft copies of all your major pieces for any website you DO end up writing for. If it's not a huge site you never know when *fingers crossed* it might go belly up. Then all the reviews and features you've written go down with the servers.
Also, if you shift jobs, sometimes the application process requires an attached sample, rather than a blog link, so that would make it easier.
DARN you addressed Yahtzee, I was about to find a counter-example!Susan Arendt said:Mistake #3: Using profanity
As laid back and awesome a job as game journalism may be, it is still a job, and your application email should reflect that fact. You probably wouldn't use the word "motherfucking" in an email asking about a position as an accountant or math teacher, so you shouldn't be using it when asking about becoming a game reviewer, either. Before you protest about a certain fast-talking Englishman, there's a difference between your product and your personal communication - especially when you've yet to form a relationship with the person you're emailing.
First thing is to be up front about English not being your first language. While it may not give you a pass if you really garble your English, it'll likely get you off the hook for minor errors or inconsistencies. If most of your work is in something I can't read, then write a sample or two in English.Playbahnosh said:Interesting. But what about people from other countries? I mean, no matter if I'm a mildly successful game journalist with tons of reviews if you can't read any of them, because they're in Hungarian. With that, there goes my credibility since I can't prove my worth or what I've done. Plus, English is not my mother language, so I'm at a certain disadvantage here. Sure, one can learn other languages, but my raging accent is obvious even from my writing, I guess.
Any tips?