How Not to Get a Job as a Game Journalist

KazNecro

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Susan Arendt said:
I've been snubbed, slighted, derided and insulted. I've been driven to tears, threatened with violence, and told to "get back in the kitchen." It is still the best goddamn job in the world.
Driven to tears?! I guess a major requirement of this kind of job would be to have a VERY thick skin.
 

TsunamiWombat

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KazNecro said:
Susan Arendt said:
I've been snubbed, slighted, derided and insulted. I've been driven to tears, threatened with violence, and told to "get back in the kitchen." It is still the best goddamn job in the world.
Driven to tears?! I guess a major requirement of this kind of job would be to have a VERY thick skin.
Any writing job requires real thick skin, people will rip you UP. Compound that with the fact this is the internet, and the Internet is known for bullying so bad to drive some children to Scuicide.
 

Rhokk

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I thoroughly enjoyed reading this article. Although I hardly have any desire to have a career in gaming journalism, it kind of ignited a spark in me. I had never before considered writing down my opinions, (of which I am fond of stating) and getting paid for it. Thanks for giving me just one more option in my list of career paths I might follow. Being only 17, (turning 18 on Halloween, yikes!) I still have a good amount of time to decide. The only difference is now I have to weigh in journalism, Japanese studies, Computer Science, and who knows what else. Maybe I'll just become a Japanese Computer Gaming Journalist, or something equally as awesome.
 

Capo Taco

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I'm surprised. I thought attaching samples was a big no no. I remember writing for the escapist once and at that time exploring the matter online on how to write a good query letter. I think I succeeded by writing short, curt and to the point, but in hindsight it may have been because I included some personal note. This was when Julianne Greer was still editor.

I've been eager to write for the escapist again since but received very little replies and or feedback since and I haven't really been able to identify why.

Back to the point: attaching samples is a good thing now?
 

Karacan

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Jun 28, 2009
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TsunamiWombat said:
This raises an intruiging thought with me. We have had Escapist pieces about homosexual gamers, female gamers, male gamers, ethnic gamers... has the concept of gamers whose english is a second language or who don't speak english ever been addressed?

Okay, maybe it's not an INTRUIGING thought, but at times it feels like the Videogame world only includes English speaking countries or Japan... I'm curious what the market is in South America now or the island nations. I know, for example, certain Anime that just never caught on in America are HUGELY popular in spanish speaking countries (ex. Saint Seiya), I wonder if the same applies to games.

This actually ties in with the last point Susan wrote: RTFS. The Escapist is an English magazine - therefor it caters to the English-speaking community.

I'm working in the gaming industry myself, and a (tiny, tiny) part of my work is to check what gaming websites write about (which isn't nearly as fun a few years down the line as it was during the first two weeks). I'm concentrating on the European market, which is very different from the American market in the fact that over here, pretty much all the games are localized in at least four of the main European languages - French, Spanish, German and English (with budding markets in Polish and Turkye).

With localized games automatically come localized gaming websites. This is a chicken-and-egg situation and I wouldn't be able to tell which came first. Buffed.de for example is one of the world's most visited websites (according to Alexa) covering MMOs, and is entirely in German. Jeuxvideo is a massive gaming portal entirely in French. Vandal.net is a fun spanish anime/gaming blog community and also frequented by South Americans, as far as I am aware.

The point to all this rambling is:

If you're interested in getting a job writing gaming news in Spanish, apply to a website that's writing game reviews in Spanish.

There's this mental image of the gaming world that all the "cool" gaming sites are in English only - that's simply because we're more aware of them, as pretty much all the international gamers speak English at least on a consumer-basis, and so Spaniards, Germans and French meet with Americans in the English forums and websites. :)


Anyway... here's what helped ME get a job in the gaming industry. I'm actually a strong offender of #1, because that's pretty much how I started all my applications. "I'm a gamer." It's a strength, because it matches the profile the companies I work for needed.

However, for the "I'm afraid of rejection"-issue that many stated they were having (and I had at one point, too), there's a really simply trick that is made so much easier by e-mail: Expect to be ignored. Don't expect that your mail will be answered, or that you will receive anything but a "you're in our database now, thank you for your interest" automated reply. Instead, send more! Don't just apply to ONE position. Especially in the gaming industry (and gaming journalism), there's hundreds of open positions (not requiring a degree. Thankfully for me :)). Just follow the rules of spelling, grammar and prepare some samples. Nothing prevents you from applying for several positions at the same time, and if you then can choose between several positive replies - lucky you!
 

Karacan

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Capo Taco said:
Back to the point: attaching samples is a good thing now?
An application for a creative position (such as a writer, journalist) is very different from applying for a position as a factory worker. The manager of the factory wants to know that you're a reliable, non-descript person that has the standard approved skills to work the machinery and doesn't require much training and isn't a risk. The manager of a magazine wants to know if you're a reliable person with skills that DO stand out.

So go ahead and prove it.

Tim Schafer wrote an awesome story about how he scored his first job:
http://www.doublefine.com/site/comments/twenty_years_only_a_few_tears/

(Although, note the cave-at: That were the wild 80s. It may not work today...)
 

Georgeman

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This article sounds a bit too much like... common sense. I mean what kind of guy/gal would use profanity, bad grammar and have no idea about the site he tries to apply for? Apparently, more than I thought. And really would you expect someone to get hired for saying he is awesome but doesn't show anything to back it up? And just saying "I love games more than everyone!"? I wouldn't hire such a person, thank you very much (Assuming I was in a position to hire one)

Edit: Introductory e-mail or not, this still seems like a bit too much of a common sense.
 

BlueInkAlchemist

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Jun 4, 2008
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Georgeman said:
This article sounds a bit too much like... common sense.
You'd be surprised how many people, especially in this industry, don't have any.

I for one found this article somewhat inspiring in that those who *do* have common sense can actually make it in this business. It's definitely helpful.

The replies... not so much.
 

Virgil

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Georgeman said:
This article sounds a bit too much like... common sense.
As the saying goes, "Common sense isn't."

But yes, most of this applies almost as much to any kind of creative job inquiry, at least where it applies - even when I'm looking for web designers/programmers, very very few of them provide any examples of their work. Some of the letters/resumes/whatever we get here are surprisingly awful (and the worst of them almost always lead with Susan's #1). Susan and Jordan get to read all the pitches though, which are usually considered far less formal/important than actual resumes, so they tend to get the most 'special' ones.
 

Chipperz

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Apr 27, 2009
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Susan Arendt said:
unangbangkay said:
Also another tip: If the site you're applying to has community functions, building a presence there is one of the best ways to catch their attention.

Oh, and make soft copies of all your major pieces for any website you DO end up writing for. If it's not a huge site you never know when *fingers crossed* it might go belly up. Then all the reviews and features you've written go down with the servers.

Also, if you shift jobs, sometimes the application process requires an attached sample, rather than a blog link, so that would make it easier.
Sigh...testify. Five years of my work is gone because the site I wrote for no longer exists. I have some of it as Word docs, but not all of it.
I just wanna third this - the tabletop gaming site I wrote for back in my teens changed format just after I went to Uni. I applied for another writing job citing that site as past experience...

And they changed format, deleting all the old articles. Most of them were pretty rubbish, but I had a great Void 1.0 review and Syntha Tactics breakdown on there that I still feel was some of the best non fiction work I've written. May have to get writing again, get some stuff on a site like here :p
 

MrSnugglesworth

Into the Wild Green Snuggle
Jan 15, 2009
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I almost wrote a resume for a gaming journalism job. I had Word up and everything. Then I remembered I'm 15.
 

Arcanz

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Echolocating said:
I don't know if this article was a good idea, Susan. Now every snot-nosed kid is going to look professional at a glance. It's going to take a lot longer to weed through the submissions now. You don't know how good you had it. ;-)
I was thinking the same thing. But you never know, this might actually help those few who actually want to improve. Writing for a magazine focusing on gaming always seemed like the dream job for me, maybe someday, but I will finish my law studies first and might train at writing articles as a hobby while I study ^^

Edit: And for those who wants to write game reviews, post them in the user review forum. In there you can get help with almost anything, be it grammar, composition or maybe just a better "flow".
 

Susan Arendt

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Jan 9, 2007
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KazNecro said:
Susan Arendt said:
I've been snubbed, slighted, derided and insulted. I've been driven to tears, threatened with violence, and told to "get back in the kitchen." It is still the best goddamn job in the world.
Driven to tears?! I guess a major requirement of this kind of job would be to have a VERY thick skin.
I spent pretty much every day of my first several months as a news writer sobbing hysterically as a result of the hate and bile that was spewed at me by the readers. And then eventually, I got readers who actually just showed up for me. So, yeah, you need one hell of a thick skin.

Oh, and for the folks who are saying this is common sense - you are absolutely correct. But each and every one of these examples is the result of a genuine email (or emails) that I received.
 

purplegothchick

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Mar 19, 2009
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paulgruberman said:
Yep, spellcheckers aren't everything.

Eye halve a spelling chequer
It came with my pea sea,
It plainly marques four my revue
Miss steaks eye kin knot sea.

Eye strike a key and type a word
And weight for it two say,
Weather eye and wring oar write
It shows me strait a weigh.

As soon as a mist ache is maid
It nose bee fore two long,
And eye can put the error rite
Its rare lea ever wrong.

To rite with care is quite a feet
Of witch won should bee proud,
And wee mussed dew the best wee can,
Sew flaw's are knot aloud.

Eye have run this poem threw it
Your sure reel glad two no,
Its letter perfect awl the weigh
My chequer tolled me sew.
I love this.

OT: Most of this stuff is just common sense, although I can imagine some of the submissions Susan must get, being that not everyone has common sense :-S
 

Playbahnosh

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Dec 12, 2007
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Mrsnugglesworth said:
I almost wrote a resume for a gaming journalism job. I had Word up and everything. Then I remembered I'm 15.
Yeah? So what? I started writing reviews, guides and FAQs for games, even in English, when I was around 15. Who says you can't start training yourself for a future job want? You want a writing career? Well, WRITE! Then plaster the internet with it, and you'll get feedback. Sure, negative feedback, a LOT of nedgative feedback, but at least the internet doesn't lie, they will tell you if you suck, so you can do better next time. Remember, the only way to do something right is to practice. Now go, write a review about some game, and don't come back without it ;)
 

Izerous

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Dec 15, 2008
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The company I work for has our main office in Edmonton. I usually don't sit in for the first interviews I will however sit in on the call backs etc. We are a development shop that is involved in iPhone, Blackberry, Flex3/4 and Air, and even though we don't need writers basic logic for some of these are amazing how far off they can be.

Some are only interested because we are working on some game development, others because they are fresh out of school and looking for work.

1. Telling people interesting things about yourself is definitely a must. We may be mostly a development shop but for a fit and polished piece of software sound work may be required. If you do sounds work and have samples bring them with you etc. Make your own action figures bring a photo.

2. In development spelling is not as important in some cases and doesn't need to be as perfect as when writing articles however it does need to be above a certain level. Applications do show text to users, error messages etc need to be spelled correctly.

3. Don't remember who I heard this story from believe it was a teacher... A guy was putting in profanity messages into his comments, calling his boss names etc. Had to do a surprise demo to a few clients that dropped in. Part way through they asked to see some of the source code for certain parts of the application. Since he had forgotten about the comments he promptly showed them the relevant code... He had his desk cleared out by the next day.

4. Bring samples, projects, source code if you feel safe sharing it etc.

5. Do scope out the company, it is important. We do occasionally take on a few students, we do get general applications from schools. If we are interested and we call you at least Google the company before coming in for the interview.

Just a simple addition...

6. Show up EARLY for your interview. That is one of the worst things you can do.
 

Kross

World Breaker
Sep 27, 2004
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Izerous said:
3. Don't remember who I heard this story from believe it was a teacher... A guy was putting in profanity messages into his comments, calling his boss names etc. Had to do a surprise demo to a few clients that dropped in. Part way through they asked to see some of the source code for certain parts of the application. Since he had forgotten about the comments he promptly showed them the relevant code... He had his desk cleared out by the next day.
We have a pretty relaxed working atmosphere here for the most part, and way back one of our artists was doing a mock-up of a site layout for a client. The layout needed placeholder text, and the artist filled it with random profanity just to have text there for our internal reviewing. It accidentally got forwarded to our client in an update email with the text intact.

Luckily the client was someone who could out-inappropriate most of the people here, and didn't react too harshly. Although he was quite angry that he got that kind of text in a professional context (where his management may have seen it).

And this is why we use Lorem Ipsum [http://en.wikipedia.org/wiki/Lorem_ipsum] for our placeholder text now. Even if it is boring.
 

Monshroud

Evil Overlord
Jul 29, 2009
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Earnest Cavalli said:
As someone whose only experience in the "games writing" industry is scoring jobs almost entirely via a combination of luck and charm, I fully agree with everything Susan has said here, but would also like to add one final point:

Sleeping your way to the top -- Did you really think it was just a gross metaphor? Oh hell no. All I'll say is you attract more flies with an awesome handjob than you do with vinegar.
So that's how Mr. Funk got to where he is.... (Ducks for cover and rolls to dodge the Banhammer.)