But you were never the main character in WC1-3, either. You were the commander, but the story revolved around Arthas/Jaina/Thrall/Sylvanas/Furion/Illidan, as it still does. We're now the foot soldiers fighting alongside the heroes.Phokal said:The reason is not that the MMO can't perform story telling, it's that you can't build off of it in relation to your character.
While most play mechanics in RPGs have been slowly simplifying to a more MMO realtime style, there is one thing that the MMO can never fully duplicate: the main character.
If I'm playing through a game that references the past game, I want to have *substantial* insight on the characters that are mentioned. They should be party members, or in most cases, the main character. When Warcraft IV: the RTS comes out, it will simply not carry the same impact to have the story be: "The Paladins fought back on the beach, into the dark temple!"
You'll think "hey, wait, it wasn't just them. I was there, too. I'm not a paladin! I'm a crazy witchdoctor who was helping his gnome find some glasses and *happened* to save the day" But you can never be referenced, since your character is fluid (even more fluid than the choices made in Mass Effect or KOTOR). It's not just a matter of having the next plot deal with "well, they could have played as good or evil" but player motivations and backstories in MMOs are endless. The plot will have to be entirely static, depicted as you only helped events played out but had no control over them (even if the control is an illusion, or written off as a non-cannon sequel).
KOTOR 3 better be in development. I don't just want to see what happens next, I want to participate with the main characters and control actions; not hear about it 300 years later as some quest giver talks about some ancient war.
Warcraft is a slightly different beast, since you were a nameless general. But I still imagine having more fun directly controlling the heroes, rather than following in their footsteps as a foot-soldier.
Commercially, there is also the issue: I have played and purchased Warcraft 1-3 and WoW, but only got to level 15 or so before stopping. I haven't been playing it (just not different enough from City of Heroes). So, how are they going to bring me back up to speed when Warcraft 4: the RTS comes out? Are they going to downplay the story of WoW and sum it up in a 5 minute cinematic? Or just abandon the core fans who actually like playing RTS games?
I always thought we played as the Hero Units,since we can rez and level up.Plus the Paladin was a Hero Unit in Warcraft 3 and so was the Mage.CantFaketheFunk said:But you were never the main character in WC1-3, either. You were the commander, but the story revolved around Arthas/Jaina/Thrall/Sylvanas/Furion/Illidan, as it still does. We're now the foot soldiers fighting alongside the heroes.Phokal said:The reason is not that the MMO can't perform story telling, it's that you can't build off of it in relation to your character.
While most play mechanics in RPGs have been slowly simplifying to a more MMO realtime style, there is one thing that the MMO can never fully duplicate: the main character.
If I'm playing through a game that references the past game, I want to have *substantial* insight on the characters that are mentioned. They should be party members, or in most cases, the main character. When Warcraft IV: the RTS comes out, it will simply not carry the same impact to have the story be: "The Paladins fought back on the beach, into the dark temple!"
You'll think "hey, wait, it wasn't just them. I was there, too. I'm not a paladin! I'm a crazy witchdoctor who was helping his gnome find some glasses and *happened* to save the day" But you can never be referenced, since your character is fluid (even more fluid than the choices made in Mass Effect or KOTOR). It's not just a matter of having the next plot deal with "well, they could have played as good or evil" but player motivations and backstories in MMOs are endless. The plot will have to be entirely static, depicted as you only helped events played out but had no control over them (even if the control is an illusion, or written off as a non-cannon sequel).
KOTOR 3 better be in development. I don't just want to see what happens next, I want to participate with the main characters and control actions; not hear about it 300 years later as some quest giver talks about some ancient war.
Warcraft is a slightly different beast, since you were a nameless general. But I still imagine having more fun directly controlling the heroes, rather than following in their footsteps as a foot-soldier.
Commercially, there is also the issue: I have played and purchased Warcraft 1-3 and WoW, but only got to level 15 or so before stopping. I haven't been playing it (just not different enough from City of Heroes). So, how are they going to bring me back up to speed when Warcraft 4: the RTS comes out? Are they going to downplay the story of WoW and sum it up in a 5 minute cinematic? Or just abandon the core fans who actually like playing RTS games?
Really? Because when I played my free trial, that's all I fucking did. Sure, later it becomes "kill 20 wargs" and then "kill 20 giant wolves", but essential the same.CantFaketheFunk said:the games - particularly WoW - are filled with one "go kill twenty wolves" quest after another. That's another popular misconception in itself
Again, there were stories in games before cinematics. Every Warcraft game and expansion has a "prologue" section in the manual that explains what happened in the game previous and the events since. In many of the major plot points in WoW, major characters are with the player. Maiev Shadowsong was there when you killed Illidan. The Blood Knights are involved with Kael'Thas. I bet Tirion will have something to do with Arthas. They could explain using just the cannon characters involved or use lines like "accompanied with a group of heros" or "leading the champions of the Argent Crusade" with those characters. Again, yes, they didn't participate, but they'll know what happened.Phokal said:Commercially, there is also the issue: I have played and purchased Warcraft 1-3 and WoW, but only got to level 15 or so before stopping. I haven't been playing it (just not different enough from City of Heroes). So, how are they going to bring me back up to speed when Warcraft 4: the RTS comes out? Are they going to downplay the story of WoW and sum it up in a 5 minute cinematic? Or just abandon the core fans who actually like playing RTS games?
I think this is where most of your bias is coming from. WoW has days and weeks of playtime. That's not you play it for days or weeks, eating/sleeping/working in-between, that's the amount of time actually played. Remember in the RTS games the first few missions are "build this base" "capture X point" "gather X resource" "kill X guys" "build X units" "Upgrade X Building" "Use X ability with your hero unit". Those are like the first few levels of WoW, you get some lore and plot, but it's mostly familiarizing yourself with the game, how it works, what to do, and determining your playstyle.Phokal said:I haven't played enough WoW to fully know... I played for about a couple of weeks during the initial WoW launch, and I never hit a single "big story moment" or had any meaningful dialog that could be considered foreshadowing. Just the simple collect quests, kill these ghosts, etc.
I don't think you're accounting for scope and time here. I could knock out the first three campaigns and expansions of Warcraft in a weekend. I could get a new WoW character to maybe level 20 in the same time.Phokal said:would the conflict hold as much meaning, or Arthas be as imposing, if we didn't lead him around through his campaign? The characters in WoW are good, but Are they stronger because we knew them from the instruction manuals and playtime of Warcraft 1-3? Could you build an MMO-only cast from quest givers and the occasional AI support that would be memorable over the course of, let's say, the ever popular RPG trilogy?
I think you miss the point. If you care about the story, and you have made it evident that you don't, this article was to explain how WoW is WCIV as far as the story goes.Kojiro ftt said:Really? Because when I played my free trial, that's all I fucking did. Sure, later it becomes "kill 20 wargs" and then "kill 20 giant wolves", but essential the same.CantFaketheFunk said:the games - particularly WoW - are filled with one "go kill twenty wolves" quest after another. That's another popular misconception in itself
As far as story goes, I agree that WoW can continue the story. But who really cares one way or another? When Warcraft IV comes out it will be "you are here, the bad guy is there, kill him." Who cares if the story includes WoW plot or not? I sure as hell don't remember much plot from Warcraft I or II.
I vehemently disagree with pretty much every point you've made here.Byers said:Because the Warcraft series ended the moment Blizzard chose to ignore nearly every major plot point and lore from earlier games for the purpose of adapting the franchise to a MMO gameplay, and in addition making it wholesome family entertainment, filled with comic relief and pop culture references at every turn, as opposed to the dark, brutal, Warhammer-inspired game world of Warcraft 2 and its subsequent expansion.
It has heavily degenerated into something that parents use to babysit their kids, and 13 year old asian girls to giggle over as they dress up their night elf druids in matching seasonal clothing.
It has, in short, become an abomination.