I think that's exactly it. WoW is a very "designed" game. By that, I mean that rather than, say, give players the tools to set up their own content (EVE, original Star Wars Galaxies) the content is almost entirely developer-created. Blizzard has a vision for WoW that they want to be followed, and meticulously crafts everything in order to take the player through the world in a way that they intend.SilentScope001 said:It's okay. I don't play WoW, but I understand why certain people like MMORPGs, and I played some MMORPGs in the past and enjoyed them (somewhat). They aren't really for me, but neither is the Halo series.
I am more interested about how WoW is attempting to tell a storyline, in the hopes of predicting how Bioware plans on solving the storyline problem.
I always subscribed to the hypothesis that MMORPG storylines need to be "dynamic", that MMORPGs must let players decide the fate of the storyline itself, so that players begin to actually CARE and invest time into the storyline. There are two ways that I believe that a "dynamic" storyline could go :
*An PvP war, where the war between the many player factions IS the actual storyline, and victory for your faction leads to you unlocking certain new quests
*Certain major questlines that are only accessible during a small period of time (like, say, only in March 2008). If players complete this questline, then the next stage of the storyline is revealed. Fluff is changed to reflect how the players affected the questline, if they choose one way, the fluff is changed to reflect it.
Phasing leads to the impliciation that a "dynamic" storyline is not really needed; a static lineral storyline could very well be developed, where everything is already pre-determined instead of left to the MMO playerbase to decide where the storyline can go. Interesting.
Neither approach is inherently better or worse than the other, they're just different. But yes, I see phasing as precisely that - Blizzard is trying to become more adept at telling its own story through the game, and I personally think they're succeeding.