Phokal said:
The characters in WoW are good, but Are they stronger because we knew them from the instruction manuals and playtime of Warcraft 1-3? Could you build an MMO-only cast from quest givers and the occasional AI support that would be memorable over the course of, let's say, the ever popular RPG trilogy?
Maybe?
Many of the major players in WoW nowadays were introduced in WoW, not WC3 - Garrosh Hellscream, Varian Wrynn being the big names. But then there's Tirion Fordring and Saurfang, both of whom manage to be obscenely popular amongst fans (and pretty awesome) despite having never appeared in a WC game before.
Fearzone said:
WoW mostly retells what is already there without changing much to existing story lines--I mean not much has happened to the main characters in WoW, they basically just occupy where they left off in the Warcraft series--but the Cataclysm will have to be part of Warcraft canon, no doubt about it.
For most of Classic WoW, I agree. But that changed when we hit Outland and started tangling with Vashj, Kael, and Illidan. And especially with WotLK, as they're going out of their way to focus on renewed Alliance/Horde hostilities, with Thrall and Jaina getting swept up in the conflict.
APPCRASH said:
It just irks me that I can't enjoy good Warcraft lore in my beloved RTS fashion. I spend a decade burning that midnight oil, micro managing my way through the games on the hardest difficulty, unbeknown to me that the next five years of story line, that I sweated out and grew bald because of, will vanish off into the land of the MMO. It's like if George Lucas decided to make the final Star Wars movie a five minute internet flash video. It may be the story line, just the presentation of it is rubbish. You can't just say to me that there is too much content in WoW for an RTS. True it might take a decade to get all that story into that format, but I'll keep buying Warcraft RTS games regardless of how old it gets.
Too much content for an RTS? Probably, given all the myriad quest lines in every zone, but the point of the matter is that WoW lets them build and explode Azeroth from the ground up, square foot by square foot in a way that an RTS could literally never do. I can totally see why they opted to continue the story in an MMO - it lets them flesh out their world that no other genre really can.
oliveira8 said:
A MMO is a very crap medium to get a full blown story. Unless you experience it for the first time when it was new, there's a big chance that you will never see it.
How many people that joined TBC/WotLK got to see the end of the full questline involving Blackrock Mountain? Not that many.(Theres plenty of raids in wich you can solo but there is plenty of bosses in the old raids that require alot of people or certain classes.)
And theres always the OOC idiots T-bagging XXXX character.
Hell in vanilla WoW you only got reconnected with the main storyline of the RTS in the latter levels and Naxxramas. The rest just felt like a recap. TBC was quite...off in everything. Only in WoTLK you got a full immersion of the game story line.
Playing WoW to see the end of a story that you started to "watch" in the old RTS Warcraft games is just a big "NO".
The fact that you have to raise a character from 1-80, equip it with the best gear, enter a half decent raiding guild, pay 30? every 2 month it's not a good payoff as a RTS game that costs 50? and you can just cheat your way to see the end. The MMO you have to be on constant playing, than in the RTS medium were you can just pop up the game and revisit the story, without having much trouble.
World of Warcraft is not Warcraft 4. Just because you mention that possibility you deserve to get slapped all the way to the moon Funk....TO THE MOON!
Edit: Also would like to mention that a big section of the article was a comment on how good the story writing is, not how good the storyline works in a MMO.
I think that an MMO absolutely works for telling a story, and that Blizzard has only gotten better at it through the expansions. Even in Classic WoW, though - look at the buildup to AQ, investigating the hives, finding the mind-controlled priestess, fighting the Emissary and then learning all about the Twin Emperors / C'thun? Could it have been presented
better? Of course. Was it still rather well-crafted? Yes indeed.
Re: Your last two points - WoW is WC4 for the purposes of moving along the storyline of the world, because that's what Blizzard wanted it to be. It
is the next installment of the story. That's really not up for debate, I wouldn't think.
And I think commenting on how good/effective the writing is was rather necessary - it was an example to show that story can be told through what you
do in a quest, rather than just the text when accepting/turning the quest in.
Fenixius said:
The problem in this thread lies... somewhere around this post -here-.
CantFaketheFunk said:
But you were never the main character in WC1-3, either. You were the commander, but the story revolved around Arthas/Jaina/Thrall/Sylvanas/Furion/Illidan, as it still does. We're now the foot soldiers fighting alongside the heroes.
No, you were NOT the commander. That was just an abstraction so the game could be presented with those champions as units on the field. In terms of Lore, it was Arthas/Lothar/whoever who commanded the troops, not you. Because if you were -literally- Arthas, you'd... have to be Arthas. It'd be more Dynasty Warriors than Command and Conquer. They would have made the Xbox/Xbox 360 Kingdom Under Fire games about 10 years too early. Which isn't the game Blizzard wanted to make.
Fair enough, I'll concede that point.
[Snip]
...I blinked, he formed a pact with the Legion, and oh, I can't actually go and experience this content anyway, since noone's going to group up with me to do it, because they're all at the endgame of Wrath of the Lich King.
The reason for these issues is that while the MMORPG -can- be used to tell a story... it's not used very well. And I believe the reason for -that- is because most people don't play the MMO for the story. They want to have fun, and do some quest, and kill some stuff! Find some more loot! Not root around in some stupid fantasy kingdom.
That's for nerds.
I object because I -am- a nerd, and they're ruining my fun.
--Fen
Note: John Funk's article here -must- be read simultaneously with Alexander Macris' article, Why Do They Need Sequels [http://www.escapistmagazine.com/articles/view/columns/publishers-note/6617-Publisher-s-Note-If-They-Are-Persistent-Why-Do-They-Need-Sequels], featured here at The Escapist on 12th October 2009.
I'll address your concerns here separately. Yes, it's true that there's a lot of padding that's ultimately irrelevant to the larger stories of Arthas/Illidan/etc, particularly pre-BC (when they hadn't moved to address those particular stories yet). But just because they weren't tying up stories of pre-existing characters doesn't mean that they weren't telling a story of their own.
As Horde, you run into the Silithid in the Barrens, and that quest chain would continue all the way leading up to one of the 40-man raids, Ahn'qiraj. Or, you'd get hints of the Burning Blade conspiracies against Thrall, you'd see the political schisms with the Grimtotem Tauren, etc. You played a Blood Elf; their first twenty levels are all
about story, and gaining entrance to the Horde.
Alliance-side, one of the very first quests you do as a human leads you to tackle the Defias Brotherhood, which is the driving chain all the way through... pretty much the entire human story. You learn about how the nobility of Stormwind screwed over the masons who rebuilt it after it was razed in the First War, how they were bitter and angry and Edwin Van Cleef rallied them together. Then you end up finding out how the Defias were involved with the abduction of an "important diplomat" who turns out to be the missing King of Stormwind, you get assistance from Jaina Proudmoore in tracking the abductors down. And then at level 60 you find out that Onyxia was behind the whole thing. Oh, and Varian Wrynn (the King of STormwind) is now back in his throne, and his abduction plays a huge part in his character.
No, these aren't the plot threads from the previous games, but they are plot threads nonetheless that help flesh out the world in a way an RTS could literally never do.
Yes, it's true that because of people moving on from content, it's difficult to see the high-end stuff, particularly in BC (you can 3-5 man most of the old 40 man stuff)... but that's why 10-man modes exist for WotLK. Once people outlevel WotLK content with Cataclysm/the next expansion, it'll be much easier to go back and do Icecrown Citadel than it is to do Sunwell.
scarab7 said:
Then Wraith came out, (spoiler) at the end of WC3 Icecrown was a war torn battle field covered in elf, naga, various undead bodies, a bleeding Illidan (who I thought died), and in the center was a big icy spiral stair case to where a throne sat. Even in the menu of WC3: Frozen Throne they show a distant picture of it, and it's a crappy ice tower. Sudden in the expansion Ice Crown became this massive fortress that looks like it's made from shiny Terminator parts and all his undead warriors look like they got platform shoes.
I could argue about more complicated aspects of WoW storyline (? Wargs? Catacylsm? O My!" but I think I've confused enough people.
I don't think that having people who don't care about the lore themselves around you should negatively impact your own enjoyment of it in any way. (And from what we've seen of Icecrown Citadel in 3.3, I think the citadel was actually built around the ice pillar after the fact.
hansari said:
So what of Warcraft fans 1.0 like me?
Despite my devotion to the series, I was unable to make the move to the MMO for the simple fact that the genre didn't appeal to me.
So now what is the reprieve for fans like me? That, as you suggested, there may one day be a Warcraft 4 where everything that occurred in WoW is summed up in a five minute intro?
That sounds quite unfair...and thats the problem that fans like me have. We feel that we are being punished in a way for not making the leap to the MMO...
Well, that is admittedly more of a "Well, that sucks, but..." situation. I do hope that they'll make a solid recap effort whenever they get around to making the next RTS. Personal preference is personal preference, though.
Silva said:
Ah, the MMO writer is here to tell us that an RTS series can't go through the next story because an MMO did it. Forgive me, Mr Funk, but I'm sceptical.
At the very least, if there is a Warcraft IV, it will have some way of looking back over WoW lore in the opening introduction, or explain it on the way. If not those things, then it will have a huge manual. If not that, then it's probably going to play through those stories anyway. Or the final, most predictable option - Blizzard will simply require that either people buy WoW or buy a DVD/device explaining the lore for as much cash as possible.
I, personally, would enjoy the actual game in any of these ways - as long as it's an RTS.
I'm not sure what you think my point is here. I think there WILL be a WC4 eventually, and it WILL continue the story they've been setting up. It's just that for the purposes of relating the tale of this world, it'll be the fifth entrant in the Warcraft series. As far as narrative elements are concerned, WoW IS WC4; being an MMO doesn't disqualify it from advancing the series' story. If the first games were singleplayer RPGs or platformers or whatever, the point would be the same - an MMO can be a valid entrant in a narrative.
HK_01 said:
Um, no, just no. Can anybody actually tell me the story behind World of Warcraft? If yes, I'm very surprised. When I played, all it was was a series of quests that I did not care about because I only wanted the XP. Seriously, if they base the story of Warcraft IV on the events in WoW at least 80% of the people won't understand anything.
I think we've found your problem
Yes, I can tell you the story in WoW. It would take a rather long time, and I do need to start working at some point today. But just because you refused to actually put the quests in context isn't a failing of the game, it was your choice entirely.
Yokai said:
Thank you. I'm glad someone gets this. While agree with Funk's response in that the WC series always had comic relief, one of the main issues with WoW is that the comic relief, along with many other elements that appeared in the switch to an MMO, effectively break the fourth wall nearly all the time. The holiday events, the LFG chat, the Blizzcon NPCs--these and many other things have made it virtually impossible to take the game seriously.
Perhaps WoW is quite capable of advancing the Warcraft story--and from what I've heard (never got a character past 40) it does a relatively good job of this. The problem is that it's buried in all of this out-of-character, out-of-context MMOG fluff. Maybe this is unavoidable, given the genre, but at the end of the day, it's still preventing one from fully appreciating the storyline that began with Orcs and Humans. I know many WoW players, and none of them play it for the story. They play it for the loot, the raids, the PvP. Few WoW players who haven't played the original even have a grasp of what the story is all about. Illidan and Arthas aren't a power-hungry betrayer and a corrupted champion of good, just a hard raid boss and a super-hard raid boss. That's all they read into it. It's just all too muddled.
I'll give you the Blizzcon NPCs, but you can leave LFG and trade chat. And what's wrong with holiday events? I think they give the world character and make it seem more like... you know, an actual world with its own festivals and the like, rather than a place where they tell a story.
Sure, there are people who play WoW that
don't care about the story, and who click through quest text just because they want the money/XP/loot. Just like there are people who couldn't give a rat's ass about the storyline in WC3, they just want to play some DotA or have a challenging RTS experience. Just because there will be guildies in my raid when we face down Arthas in front of the Frozen Throne doesn't mean I won't be going "Oh man it's freakin' ARTHAS" and having a loregasm myself. It shouldn't invalidate your own enjoyment of the matter.
Rack said:
I only played WoW for 300 hours so I never really got to see any exposition, but can something so diluted really be considered a continuation of the story? If the sequel to Shenmue were printed on the back of cereal packets one word at a time over a period of 50 years amidst thousands and thousands of stories about Ryo eating breakfast could it really be considered the conclusion?
You say diluted. I say they're telling different parts of the story. Sure, the Abercrombie quests in Duskwood don't have anything to do with Arthas, or the Defias brotherhood, or whatever; they're about a creepy hermit tricking you into building his abomination for him. It's still a story, and helps flesh out the world more than anything else.
Okay, I think that's all the major rebuttals/counterpoints I had. Phew. Did I miss any?