The problem in this thread lies... somewhere around this post -here-.
CantFaketheFunk said:
But you were never the main character in WC1-3, either. You were the commander, but the story revolved around Arthas/Jaina/Thrall/Sylvanas/Furion/Illidan, as it still does. We're now the foot soldiers fighting alongside the heroes.
No, you were NOT the commander. That was just an abstraction so the game could be presented with those champions as units on the field. In terms of Lore, it was Arthas/Lothar/whoever who commanded the troops, not you. Because if you were -literally- Arthas, you'd... have to be Arthas. It'd be more Dynasty Warriors than Command and Conquer. They would have made the Xbox/Xbox 360 Kingdom Under Fire games about 10 years too early. Which isn't the game Blizzard wanted to make.
But this is a thread about World of Warcraft being Warcraft IV in disguise, and I do have plenty to say about that. And the issue I have with World of Warcraft is twofold.
Firstly, if you're playing it for the story, there's a hell of a lot of filler. Lots of unrelated padding. Grinding your way up to 60, or 80, or whatever; most of it's not going to be your story gameplay. As Phokal mentioned before - those "big story moments" are very rare. I played a Blood Elf Paladin to 65, so I put more time into World of Warcraft than a weekend, so don't start coming at me from there. And, don't get me wrong. I did experience lots of stuff. Everything in the game has to be related in -some- way, and they've expanded their details immensely. But if World of Warcraft is really Warcraft IV, then it should be full of stories about the main characters, detailing the resolution of those plotlines. And while those are there, they are NOT what most players will get to experience. If there -were- lots of those "big story moments", meaningful quest chains, etc, in World of Warcraft, prior to level 60, and I missed them...
...then what the fuck is wrong with the design THAT I CAN MISS THE STORY AND YET STILL
COMPLETE THAT PART OF THE GAME?!
Ahem. Secondly, my other issue that I had was that so much of the high-high end stuff, the long-abandoned former level 60 endgame, the derelict and obsolete level 70 endgame content, and the lofty, teetering heights of the level 80 content is where all this epic story stuff is. Sunwell. Level 70 raid. It's where Kael'thas tries to summon Kil'jaeden. Kael was one of my favourite characters from Warcraft III - he was a noble character, trying to save his people.
...I blinked, he formed a pact with the Legion, and oh, I can't actually go and experience this content anyway, since noone's going to group up with me to do it, because they're all at the endgame of Wrath of the Lich King.
The reason for these issues is that while the MMORPG -can- be used to tell a story... it's not used very well. And I believe the reason for -that- is because most people don't play the MMO for the story. They want to have fun, and do some quest, and kill some stuff! Find some more loot! Not root around in some stupid fantasy kingdom.
That's for nerds.
I object because I -am- a nerd, and they're ruining my fun.
--Fen
Note: John Funk's article here -must- be read simultaneously with Alexander Macris' article,
Why Do They Need Sequels [http://www.escapistmagazine.com/articles/view/columns/publishers-note/6617-Publisher-s-Note-If-They-Are-Persistent-Why-Do-They-Need-Sequels], featured here at The Escapist on 12th October 2009.