So... The barrier of entry into this stuff is rather high... Think anyone would let me play if I used little army men as proxies? xD
Rather off-topic, but I'm curious *shrug*
Rather off-topic, but I'm curious *shrug*
Here is the thing; Warhammer 40k is a somewhat crap game, as far as games go. If you want a small, cheap, well balanced and tight game, there are so many alternatives to consider.JaceArveduin said:So... The barrier of entry into this stuff is rather high... Think anyone would let me play if I used little army men as proxies? xD
Rather off-topic, but I'm curious *shrug*
JaceArveduin said:So... The barrier of entry into this stuff is rather high... Think anyone would let me play if I used little army men as proxies? xD
Rather off-topic, but I'm curious *shrug*
Or, if you want to play as chaos, rather than selling them, you can just paint the loyalist marines up like they just started listening to heavy metal and use them in a chaos army with the chaos models you get, so you basically double the size of your army. Might have to do a couple of "this counts as" regarding the odd weapon (IIRC chaos can't have assault cannons) unless you want to do some converting. Some of the models are very Dark Angels specific, but seeing asThe barrier is high, yes, but there are ways around that. For example, you can pick up a starter set for about £75, and sell half of it to make it about £40 total (and you get the rules and a small, working army). Grab a £25 paint and glue set, and a £30 Army Rulebook, and that's all you NEED to play with friends. You can borrow other things from them while you grow your army slowly and you'll get going in enough time.
They are named White Scar, Abaddon Black, Leadbelcher, Wazdakka Red nowZykon TheLich said:Citadel white, black, boltgun metal (or whatever they call it these days) and red. Bam! Black Legion motherfuckers! Or early Dark Angels.
Zykon TheLich said:You don't even need a £25 paint set if you want to be a real cheapass. 1 500ml can of Hycote matt black car paint, then a pot of Citadel white, black, boltgun metal (or whatever they call it these days) and red. Bam! Black Legion motherfuckers! Or early Dark Angels.
Also, Ebay.
Thanks for the replies! The main thing is that I spend most of my hobby money on Magic, and I don't actually know anyone that plays 40K...L. Declis said:But bringing a baggie of those dollar for 50 army men, you can, but you'd be missing the entire point of 40k. You'd be better looking into a small skirmish game like Infinity.
Oh, that's why you're losing. That army list really sucks. You made Assault-Focused army in an era where Shooting Trumps Assault and you don't have enough units to make the losses you will incur not matter. Furthermore, you are placing far too much trust on your troops, who will lose to any non-troop unit. Having only three units on the battlefield is a death sentence. Yes, any army with a Riptide is a shooting gallery but usually there are enough threats to make a Riptide have to choose targets. Here? He has more units than yours and can just fire where he pleases. More units will usually trump having better equipped ones.Silentpony said:Okay so some of you have probably wondered what a basic army I use looks like. This is a basic 1000 pt Wolf army. At the local GW we're allowed about 10pts grace over/under.
HQ:
Rune Priest - Mastery Lvl2, Helm of Durfast, Runic Armor, Warlord - 130pts
Rune Priest - Mastery Lvl2, Rune Stave, Runic Armor - 120Pts
Troops:
Grey Hunters - 9 total. 8 extra chainswords, 1 meltagun, Wolf standard. Wolf Pack Leader w/ power fist/combimelta - 294 w/Rhino
-Rhino: Extra Armor, Hunter-Killer Missile - 55pts
Grey Hunters - 9 total. 8 extra chainswords, 1 plasma gun. Wolf Pack Leader w/ power fist/combiplasma -274 w/rhino
-Rhino: Extra Armor, Hunter-Killed Missile - 55pts
Fast Attack:
ThunderWolf Calvary - 3 Total. Pack leader w/ power fist/storm shield. 1 Rider with power sword, 1 Rider with power axe. - 190pts
Grand total: 1008
This whole army was tabled by turn 3. I don't have the list from my friend, but I remember he had bare bones fire warrior squads and a bunch of elites/heavies and path finders with their 36' range markerlights. Also his HQ was a cadre fire blade with basically rocks and sticks.
First turn Stealth Team infiltrated and popped a Rhino with their fusion guns. A hammerhead used marker lights to ignore the heavy cover of the 2nd Rhino and blasted it apart with its rail gun. A 2nd hammer head used its ion blaster(no marker lights, but rolled direct hit) on the 1st Hunter Squad, lost 5 guys and 1 wound on the Priest. The Riptide used its ion blaster to finish the squad off, Priest as well. A broadside used the remaining marker lights to hammer the Thunder wolves, killing 1 and injuring a 2nd.
My turn rolled around, charged up through cover with the Thunder Wolves but not quiet in range for charging the Riptide. Grey Hunter squad and remaining rune priest(warlord) advanced into cover and claiming an objective and took shots at the broadside. Took 1 wound off.
Tau 2nd turn, everything targets the thunder wolves. They're blasted apart entirely.
My 2nd turn comes and using Fury of the Wolf Spirits (Geri), my plasma gun and combi-plasma and bolters, finally destroyed the broadside.
3rd turn Tau, two Hammer Heads and the Riptide destroy my remaining Wolves. Game ends.
And that's a pretty standard game when it comes to the Riptides. Absurd range and fire power for its cost. 5 pt ion blaster, so I'm not entirely sure what everyone means by price heavy. Just 100% completely out of range of anything I have. It was basically a shooting gallery, but as far as I can tell reading blogs/forums, any game with a riptide is a shooting gallery.
I can pretty much guarantee that's a "yes". GW won't let you use non GW models in store. They'll loan you a store army once or twice, but after that you'd better be buying something.JaceArveduin said:Thanks for the replies! The main thing is that I spend most of my hobby money on Magic, and I don't actually know anyone that plays 40K...
I also really suck at arts n craft. Badly. This was more of a test to see if the reaction is a "would they glare at me until I leave" kinda thing. Along with being inspired by a story I heard about some guy making his 40K proxies MLP figurines. God that thread was a riot, lol
The closest actual GW store is at least an hour away, so I can't say I'm too worried about that. Though if I ever did somehow manage to find a group that actually played, I probably would ask if I could use one of those army men armies and see how I'd do painting them up. I mean, I'd rather learn to paint on something that costs four for a dollar than one for fifty.Zykon TheLich said:I can pretty much guarantee that's a "yes". GW won't let you use non GW models in store. They'll loan you a store army once or twice, but after that you'd better be buying something.
You're lists are kinda' confusing me. It seems like you're doubling down on easily killed units? I guess for canon fodder? But Tau are exceptionally good at killing units at range, and you'll never out shoot Tau. It seems like a lot of those units can be dropped as fairly useless. I mean you're not taking the 2nd mandatory HQ the Wolf codex requires to be a Bound Army, so you won't be capturing or contesting objectives any time soon. So why bother with the Troops at all? 5 Blood Claws or Grey Hunters will be killed in a single turn, basically giving your opponent a VP at a cost of 160pts to you. Also 5 Blood Claws? I've played Wolves a long time. Blood Claws are utterly useless in anything less than 10+ packs.xaszatm said:SNIP
You're not required to use the Space Wolves Detachment. It's an option to replace the Primary Detachment, sure, but you can still use it. The Space Wolves Detachment isn't going to be useful in 1000 point games, especially if you only have 3 units on the field. So just use the Primary Detachment so you can get rid of the extra required HQ.Silentpony said:You're lists are kinda' confusing me. It seems like you're doubling down on easily killed units? I guess for canon fodder? But Tau are exceptionally good at killing units at range, and you'll never out shoot Tau. It seems like a lot of those units can be dropped as fairly useless. I mean you're not taking the 2nd mandatory HQ the Wolf codex requires to be a Bound Army, so you won't be capturing or contesting objectives any time soon. So why bother with the Troops at all? 5 Blood Claws or Grey Hunters will be killed in a single turn, basically giving your opponent a VP at a cost of 160pts to you. Also 5 Blood Claws? I've played Wolves a long time. Blood Claws are utterly useless in anything less than 10+ packs.xaszatm said:SNIP
Same with the Fenrisian Wolves. On the table, they're basically Grots without the firepower. Another easily kill for a single fire warrior squad.
And to be fair, I never really considered the Wolf Scouts. I'm so used to them being too pricey and dying before they kill a single model, much less a whole unit.
I do like the idea of the StormWolf and StormFang gunships. And even the Predators, even if those will only get a single shooting phase at best before a rail-rifle takes it apart.
Why not just do all StormWolf gunships with thunder hammer/storm shield terminators? Maybe throw in a wolf priest or wolf guard battle leader?
From what I've seen of the Tau and their easily access to AP2 weapons, anything less than terminators with storm shields is a complete waste. Scouts, Marines, anything! All seem fairly useless as the Tau have range and firepower on you basically the whole time.
piscian said:The alien is not intrinsically evil.Paragon Fury said:There is no defeating the Tau. Join us, and serve the Greater Good.
Do not hate him. Pity him his ignorance.
Seek to understand his differences
And acquaint him with his inadequacies.
Only then will he accept his place
in the Greater Good.
- Sio't meditation