Fighting Games: A Tapped-Out Genre?
Fighting games have experienced a slow but steady decline since their arcade heyday in the mid '90s ? today's fighters are both too repetitive and too unwelcoming to newcomers. But one 2009 title offers some novel solutions to these problems. Robert Bevill takes a closer look at BlazBlue and what it can teach fighting game designers at large.
Read Full Article
Fighting games have experienced a slow but steady decline since their arcade heyday in the mid '90s ? today's fighters are both too repetitive and too unwelcoming to newcomers. But one 2009 title offers some novel solutions to these problems. Robert Bevill takes a closer look at BlazBlue and what it can teach fighting game designers at large.
Read Full Article