Review: Splinter Cell: Conviction
Forget Jason, Jack, and James. For real spy thrills, Sam is your man.
Read Full Article
Forget Jason, Jack, and James. For real spy thrills, Sam is your man.
Read Full Article
Exactly my impression, specially when he started going on with the "contextual button" premise. Then again, other games have done that before (and some pretty well (remember Kirby Air Ride only ever asked you to press A), so like Russ says, "All's fair in war".Abedeus said:Too bad this is, like Assassin's Creed 2, a game I won't ever buy unless they remove DRM.
They've changed his appearance every so slightly in each game...I'm starting to think its a running gag...T-Bone24 said:I love the game, however Fisher seems to have gotten younger since Double Agent. hard to believe he's in his fifties.
It did manage to keep me in my seat, but some stuff gets thrown at you way too fast. Such as the dialogue when you and grim first see eachother face to face....also who Meggido? (maybe thats answered in the co-op campaign...)Russ Pitts said:In true Tom Clancy form, the story covers a whole lot of ground...
I kinda thought that added to the replay value...that sometimes one room had 3 different approaches...one was indeed the "stealthiest" but it was never required...Russ Pitts said:If, like me, you spent much of your time playing previous Splinter Cell titles bemoaning the fact it took half the game to figure out how to perform the coolest moves, then Conviction will probably grab your attention early and hold it for the whole ride.
Yeah...this is where you lose me...I mean all that stuff was in the prior two games and required only one button.Russ Pitts said:All of Sam's moves are now contextual, meaning a single button press is all it takes to throw a man from a ledge, or bash down a door in someone's face, or drop boots-first onto a bad guy's head, or climb a wall, or shimmy up a pipe or more.
See I feel like they could of done the "best of both worlds" type of scenario here by making both playstyles available. The game itself could have been geared more towards the action where hiding a body seemed like a waste of time, but likewise kept a few token things like the splitjump and moving through a vent...Russ Pitts said:It seems simplistic at first, but the simplified interface hides an underlying complexity that will give you plenty of "aha!" moments as you discover a new way to approach a level and go back again and again to try it out
Does this mean the Spy vs Mercenary mode is still in? Or by multiplayer, do you mean that co-op mode?Suskie said:...check out the multiplayer...
I meant co-op, actually. Sorry. But it's still a terrific mode that adds a lot of value to the game if you bother to check it out.Nevyrmoore said:Does this mean the Spy vs Mercenary mode is still in? Or by multiplayer, do you mean that co-op mode?Suskie said:...check out the multiplayer...