- Jan 15, 2010
One other thing I forgot to mention are the new projected titles. First of all, it fulfills exactly what Maxime promised: a much more streamlined and seamless way of storytelling that doesn't clog the screen and catches the eye. It's a lovely piece of aesthetics solely for the fact that it is, in my opinion, and ingenious way of playing into Splinter Cell's mechanic of light and shadow.Russ Pitts said:Exactly. I was skeptical at first because I'm a long time fan of the series, and it actually kind of annoyed me they were tinkering with the formula to such an extent with Conviction.Nomaic said:The loss of several gameplay options from previous games and the overall watering down of the stealth elements is something I would ordinarily frown upon, especially given my love of such a great franchise.
But Ubisoft did something fantastic. They didn't just change the game because "it was time to do something new". This all ties into the story, and the story all funnels into Sam Fisher's character. My experience is somewhat limited, but Conviction's Sam may be the most realistic video game character I've had the privilege of controlling. You already have Ironside's fantastic pipes behind him, but Ubisoft crafted a compelling and intimate story for Sam along with some really stunning and believable body language. When you combine that with great pacing, a still-strong emphasis on stealth, more forgiving gunplay mechanics, and a storytelling methodology that blurs the lines between gameplay, cutscenes, and quicktime events, you get this.
But it works.
They took some major chances on the redesign and the implementation of the billboard objectives and stripping away of some of the series mainstays, etc. but it all plays very nicely into the evolution of the character. Plus, it just works.
To me it doesn't feel as if they tinkered with the game just for kicks, or to blindly try new things. They definitely had a direction in mind and went out on a limb to make it happen. I would respect that regardless, but when it works this well, it's a thing of beauty.
But it really is seamless and I dare say artistic. I especially noticed it as I was walking into the main lobby for Third Echelon. This mechanic effortlessly pointed me in the right direction while offering an added layer of storytelling by projecting large text above the welcome desk that read: "Welcome Home".