4gb Patch For Aliens: Colonial Marines Improves AI, Graphics

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mattaui

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Oct 16, 2008
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Well, if they keep working on it, I might still pick it up when it's down around $5. Maybe.

Such a shame, since I'm sure most of the folks who worked on it didn't want to ship such a shoddy game.
 

DTWolfwood

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Oct 20, 2009
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piscian said:
DTWolfwood said:
Wonder if anyone will do a re-review with this new patch to let us know if its worth getting when the game hits the bargain bin.
I reinstalled it last night. Still a shit game that looks slightly less like shit.
still kinda want to play it lol i guess i could wait till it gets to the $5 mark on steam lol
 

Gitty101

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Jan 22, 2010
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That train has already left the station. I can guarantee that almost nobody will buy the game anymore, even with significant patches. The image has been tainted.
 

Shoggoth2588

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Zombie_Moogle said:
The contents of this mammoth patch couldn't have been included some time during the lengthy development of this game why?
I'm sympathetic...I mean, those guys obviously had a lot of drinks to drink.

---

I wonder if this patch is being sent out to the other versions of the game and also can't help but wonder if the implementation of this patch is why the Wii U version still doesn't have a definitive release date and yet is not cancelled.
 

darthzew

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I hope to God that Jim Sterling (thank God for him) comments about this. Hearing him rant on about Aliens has made the internet so much more entertaining for me.

And maybe the improved graphics can help Aliens have more emotions.
 

Weaver

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Apr 28, 2008
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If the game is actually fun now I might pick it up in like a $5 sale sometime.
 

Callate

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Dec 5, 2008
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It's probably too little, too late, and of course this will only have an impact for people playing the PC version.

Still, especially in light of the fact that most people have already either bought the game or heard the anger surrounding its release and made the decision not to, I've got to give them some credit for trying to make good.
 

Johkmil

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They should get some credits for attempting to clean up their mess, but it will not even out the fact that they released said mess in the first place. Abandoning the game would be even worse for the poor consumers that bought the game at launch, believing it was something worth paying for.
 

Char-Nobyl

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Johkmil said:
They should get some credits for attempting to clean up their mess, but it will not even out the fact that they released said mess in the first place. Abandoning the game would be even worse for the poor consumers that bought the game at launch, believing it was something worth paying for.
Or you could have made the mistake of buying it on a system that wasn't a PC. Then it's not just a case of a game looking slightly better on a powerful PC: it's the game simply being vastly better on the PC.
 

Quellist

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Oct 7, 2010
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Its a good thing they are doing this, but after the disasterous release and the blatant lies of the Demo i think its a case of too little too late...
 

Yellowbeard

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Every Aliens Vs. Predator game has been a turd, at best only partially fun in spite of themselves. Why was anyone even excited for this, let alone expecting anything good?
 

Something Amyss

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Dec 3, 2008
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Zombie_Moogle said:
The contents of this mammoth patch couldn't have been included some time during the lengthy development of this game why?
They were too busy diverting funds and effort to Borderlands.
 

Vivi22

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Cpu46 said:
Because Gearbox had Aliens CM, Borderlands 2, and Duke Nukem on their lap and then got hit with layoffs shortly after they picked up the rights to Duke Nukem but were still held accountable by the contracts to produce a game within a certain timeframe that sold a certain number of units.
This is a bullshit excuse and I'll tell you why: Gearbox is a private company. No one forced layoffs on them. If people were laid off at the same time they were trying to land a few large projects, that's their fault and they are the ones who decided that was a good idea.

Moreover, lack of manpower isn't much of an excuse when they shoved Aliens CM off onto another developer, and basically kicked Duke Nukem out the door as quickly as possible. But even if we accepted a lack of manpower as an acceptable reason for Aliens CM being a steaming pile of shit, it doesn't excuse their blatant attempt to misinform and mislead consumers prior to release. That is absolutely unacceptable under any circumstances.

It wasn't even a case of making a trailer showing off the best portions of the game. They outright made a trailer that showed portions of the game done better than they were in the actual final product. So much better that I consider that trailer tantamount to fraud.
 

jecht35

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Is this still going to be released on the Wii U? Will they even bother at this point?
 

Sheo_Dagana

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It's nice to see them trying to get something out there, but only a few people still care at this point. I think most everyone I know has moved on or has it for consoles.
 

V da Mighty Taco

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Cpu46 said:
Zombie_Moogle said:
The contents of this mammoth patch couldn't have been included some time during the lengthy development of this game why?
Because Gearbox had Aliens CM, Borderlands 2, and Duke Nukem on their lap and then got hit with layoffs shortly after they picked up the rights to Duke Nukem but were still held accountable by the contracts to produce a game within a certain timeframe that sold a certain number of units. It's not like they were flicking cards into a hat the entire time, they had 2 other projects and not enough people to go around.

At least they are trying to improve the game. It is more than I would expect from other, much larger, developers.
That's exactly the problem.

A:CM was announced nine months before the first Borderlands was even released and well before Gearbox picked up DNF. The fact that they prioritized picking up DNF, finishing it, starting development on BL2, and then finishing that in it's entirety all before actually working on the game that Sega was still paying them to make is unbelievably incompetent at best. The fact that it was suppose to be a canon sequel to Aliens, that Randy was making a lot of very specific promises about what the game would be like that turned out to simply not be true, and that the game was apparently a unbelievably bug-ridden mess even after 6 years in development only makes things worse.

The simple truth is that development on DNF and especially BL2 should have never started before A:CM was released, especially if they had to lay people off during this time. They signed a contract with Sega and were being paid to work on this game. That alone should have made it their top priority after the release of the original BL. After 6 years of development on a AAA title, there is simply no excuse for needing to release a patch two-thirds the size of the base game just to hopefully get it in a functioning state, especially (I say that word too much) when you start development on and release another AAA game that far more polished during the former game's development cycle. That is unacceptable no matter how one chooses to look at it.

EDIT: As many others have said already, I will give them this though - it is respectable of them that they are still trying to salvage this game even after they botched it so badly. For an obvious example, I still remember how bad all the CoDs become when the next one comes out and how they'll utterly refuse to fix the mess that they become. However, this does not excuse Gearbox or anyone else *coughEAcough* for putting themselves into a position to need to do this in the first place.
 

FFP2

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Still never buying another Gearbox game again.

A case of "too little, too late" .
 

Hazy

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I'm sick of developers treating patches as a "get out of quality control free" card.

Don't get me wrong, there are going to be bugs, and depending upon the size of your game, they're probably going to be quite hefty. But this is the shit you address before your game is shipped. It's evident that either no real testing was involved (which I find very hard to believe, given the length of this title's development process) or the testers were so incompetent at identifying problems that it should have been classified as "playing with a blindfold."

Too little, too late, guys.
 

Signa

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Metalrocks said:
after duke nukem, i dont trust them anymore. duke sucked like hell and not even the patches wanted me to even install the game again. and hearing only bad stuff about aliens, which dint surprise me to be honest, even with this patch i dont want to even waste my money on it.
To be fair, Gearbox didn't make DNF, 3Drealms and Triptych Games did. If you beat the game, there is a development timeline and it said that Triptych Games finished the single player mode back in 2009. The last 2 years was Gearbox developing the multiplayer mode, which I don't think many people had a problem with.
 

Signa

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Hazy said:
I'm sick of developers treating patches as a "get out of quality control free" card.

Don't get me wrong, there are going to be bugs, and depending upon the size of your game, they're probably going to be quite hefty. But this is the shit you address before your game is shipped. It's evident that either no real testing was involved (which I find very hard to believe, given the length of this title's development process) or the testers were so incompetent at identifying problems that it should have been classified as "playing with a blindfold."

Too little, too late, guys.
Trust me, when you're in QA, you spot those bugs and bug the hell out of them, if for no other reason than sheer boredom. It's up to the dev team to actually fix them, and more often than not, they refuse.