Cpu46 said:
Zombie_Moogle said:
The contents of this mammoth patch couldn't have been included some time during the lengthy development of this game why?
Because Gearbox had Aliens CM, Borderlands 2, and Duke Nukem on their lap and then got hit with layoffs shortly after they picked up the rights to Duke Nukem but were still held accountable by the contracts to produce a game within a certain timeframe that sold a certain number of units. It's not like they were flicking cards into a hat the entire time, they had 2 other projects and not enough people to go around.
At least they are trying to improve the game. It is more than I would expect from other, much larger, developers.
That's exactly the problem.
A:CM was announced nine months before the first Borderlands was even released and well before Gearbox picked up DNF. The fact that they prioritized picking up DNF, finishing it, starting development on BL2, and then finishing
that in it's entirety all before actually working on the game that Sega was still paying them to make is unbelievably incompetent at best. The fact that it was suppose to be a canon sequel to Aliens, that Randy was making a lot of very specific promises about what the game would be like that turned out to simply not be true, and that the game was apparently a unbelievably bug-ridden mess even after 6 years in development only makes things worse.
The simple truth is that development on DNF and especially BL2 should have never started before A:CM was released, especially if they had to lay people off during this time. They signed a contract with Sega and were being paid to work on this game. That alone should have made it their top priority after the release of the original BL. After 6 years of development on a AAA title, there is simply no excuse for needing to release a patch two-thirds the size of the base game just to hopefully get it in a functioning state, especially (I say that word too much) when you start development on and release another AAA game that far more polished
during the former game's development cycle. That is unacceptable no matter how one chooses to look at it.
EDIT: As many others have said already, I will give them this though - it is respectable of them that they are still trying to salvage this game even after they botched it so badly. For an obvious example, I still remember how bad all the CoDs become when the next one comes out and how they'll utterly refuse to fix the mess that they become. However, this does not excuse Gearbox or anyone else *coughEAcough* for putting themselves into a position to need to do this in the first place.