5 Tiny Things I Hope Get Changed in Skyrim

Twad

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Nov 19, 2009
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Personally, what i hope they will fix most; balance the "trio" : mage, warrior, thief. I want them all reasonably balanced in their own way in the top-tier gameplay.

Right now, magic in Oblivion is OP something fierce and make a lot of skills, equipment and other stuff useless because can do it for free, more efficiently, and scale with level. And a mage isnt gear dependant at all, all they need is mana.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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MiracleOfSound said:
No stagger mechanic.

It is not fun being in a room with 5 necromancers and having absolutely no chance to fight back as you get repeatedly staggered. Robbing the player of their control is, in my book, a gaming deadly sin.
There was actually a glitch that made every single hit you took stagger you.

I got it once or twice.

Had to completely turn off the game. Loading didn't fix it.
 

ZombieGenesis

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Apr 15, 2009
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My ONE thing.

More cities. Morrowind had more than Oblivion, Oblivion has more than Skyrim.
We're going backwards, and the maps are getting smaller. Part of what I loved about the first games was how vast they felt, Oblivion sadly less so but still amazing... it's a sad truth that graphics mean smaller areas, but there isn't even much variety location from what we've seen so far.
 

bomblord

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Mar 16, 2011
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The 1st one is confirmed and I decorated the hell outta my house i had a staff sitting on a table i had all 4 of the mythic dawn books in a case as well as all of my odd looking finds on a shelf like a helmet from one of the daedric gods no I couldn't move the table but you can easily decorate
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
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Another minor suggestion: Let NPCs rearrange their items if you knock them over. In Oblivion, you could run into someone's house, kick their dinner over, pull all their books onto the floor and leave without them doing anything about it. At least reset items to their default locations every few days, pl0x?
 

artanis_neravar

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Apr 18, 2011
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My big two
1. Sneak Instakills, I should be able to sneak up behind someone and slit their throat
2. Make all types of weapons more balanced, I want to use a spear but never do because the sword right next to it on the table does like 30 more points of damage
 

Cowabungaa

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Feb 10, 2008
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I wouldn't call more voices a minor thing. It's quite the immersion breaker to hear the same person all over the freakin' world.

But yeah I agree with all of them. Except the Stilt Striders. They just look too...weird to be in Skyrim. Plus I doubt the poor sods would thrive in the cold mountains of Skyrim.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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Those would all by nice touches.

I always decorate my houses in Oblivion. I don't sell a lot of special equipment (especially not the Daedric artifacts!) even if I won't be using them because I like to arrange them around the rooms. Doesn't everyone put "Mother's Head" in a special place?
 

0986875533423

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ZombieGenesis said:
We're going backwards, and the maps are getting smaller. Part of what I loved about the first games was how vast they felt, Oblivion sadly less so but still amazing... it's a sad truth that graphics mean smaller areas, but there isn't even much variety location from what we've seen so far.
Actually, Oblivion had a bigger map than Morrowind, and Skyrim's is roughly the same size as Oblivion's. It's not the size of the map that's got smaller, it's the amount of stuff in it. Also, with fast travel, the whole world seems much smaller because of how easily you can get around it, like the "Shrinking world" effect with air travel.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
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Tharwen said:
Another minor suggestion: Let NPCs rearrange their items if you knock them over. In Oblivion, you could run into someone's house, kick their dinner over, pull all their books onto the floor and leave without them doing anything about it. At least reset items to their default locations every few days, pl0x?
Oooo, that's a good one. Just the kind of tiny, immersion-breaking thing I'm talking about. Perfect!

And, well, no, we can't have actual Silt Striders as some folks have pointed out, but something along those lines. What would be appropriate for Skyrim?
 

sheah1

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Jul 4, 2010
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Yes, minor stuff...... That would massively increase the immersiveness of the game.
 

Phlakes

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Mar 25, 2010
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Actually, Oblivion has a whole 15 voice actors! That's almost a third of what Deus Ex had back in 2000! Look at all that progress!

Yeah. That needs to be fixed. I don't know if they're just lazy or don't want to pay any more actors, but it's probably one of the easiest things to improve.

Also, needs levitation spells again.
 

JuliusMagnus

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Mar 23, 2008
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I agree with most of that. But sometimes these types of articles make Oblivion or Morrowind out to be horrible games.

Fact is these complaints come from people who have invested hundreds of hours in that world. If it was just another 20 hour game you wouldn't really get annoyed by any of them.

They are like cracks in an armor. You play the game for such a long time that originally small annoyances become bigger because you get confronted with them more often.

Bethesda has got to find out if features still feel as good after 200 hours as they do after 20. Obviously they do QA, but games of this size (in gameplay hours) needs a new level of QA. Not just test if this works, but if it 'works' after hundreds of hours.

Even when Skyrim is released and many complaints have been handled correctly, new complaints will arise when gamers put so many hours into it. They've made the armor more sturdy in parts that would previously crack only to find that new cracks are found in parts that weren't reenforced.

Those cracks will show themselves again when people keep playing these games for hundreds of hours. But getting people to invest hundreds of hours into a game is already a great feat. No shame in improving though.
 

Shoggoth2588

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Aug 31, 2009
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I don't think Silt-Striders would work well in Skyrim. Skyrim seems to be something of a tundra after all and Silt-Striders are basically giant fleas (they look like them anyway). Bugs require moisture, heat and, humidity to really thrive. I think Skyrim would be too hostile for them. I like the idea though and think some sort of Silt-Strider type of transportation should be available. Maybe sled-dogs?
 

Susan Arendt

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Jan 9, 2007
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JuliusMagnus said:
I agree with most of that. But sometimes these types of articles make Oblivion or Morrowind out to be horrible games.

Fact is these complaints come from people who have invested hundreds of hours in that world. If it was just another 20 hour game you wouldn't really get annoyed by any of them.

They are like cracks in an armor. You play the game for such a long time that originally small annoyances become bigger because you get confronted with them more often.

Bethesda has got to find out if features still feel as good after 200 hours as they do after 20. Obviously they do QA, but games of this size (in gameplay hours) needs a new level of QA. Not just test if this works, but if it 'works' after hundreds of hours.

Even when Skyrim is released and many complaints have been handled correctly, new complaints will arise when gamers put so many hours into it. They've made the armor more sturdy in parts that would previously crack only to find that new cracks are found in parts that weren't reenforced.

Those cracks will show themselves again when people keep playing these games for hundreds of hours. But getting people to invest hundreds of hours into a game is already a great feat. No shame in improving though.
I adore both Morrowind and Oblivion, which I think is pretty clear from the article, and I think it's also clear that I consider these to be very, very small issues. Just tiny things that would improve my Skyrim experience.
 

Woodsey

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Aug 9, 2009
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1. The Persuasion Wheel - pretty sure it works the same as in Fallout now

2. Let Me Rearrange My House - nice idea actually. I did used to spend a rather unhealthy amount of time moving plant pots and jars about, so it'd be nice for an actual Sims-style mechanic to rearrange things.

3. Better Banter - probably an obvious thing they've fixed.

4. More Voices - confirmed.

5. Bring Back Silt Striders - eh... gives me uneasy memories about the whole map and travel system in Morrowind. (Who the hell has a map without anything on it, anyway?!). I just remember it being stupidly awkward to actually get to where you wanted to go.
 

ALCAPOWNED

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Apr 29, 2011
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It would be nice if they made a computer game instead of a console game with a computer port. Oblivion was totally baby mode. I don't want to play another horribly easy game even if it does feel like it isn't a bland empty wasteland. Ironically Morrowind had like 30% of the landmass as a wasteland. Oblivion felt like a flash game lmao.
 

ChieftainStag

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Apr 14, 2011
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I haven't played Oblivion all that long but a thing that was funny (if a slight annoyance) was going into a shop picking up the bowl and getting arrested. this is especially annoying if (like me) you were broke, and have stuff on your person for the thieves guild. but otherwise I liked oblivion havent played it that much (i still cant figure out the alchemy system) and i liked how you can hear about all this awesome stuff like a jar with everfilling water and be a ble to try to get it or get it.
 

FinalFreak16

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Mar 23, 2010
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That decorating your house thing reminds me of how I played Fallout 3. My house in Megaton contained a lot of my trophys, random junk that I liked on the desk, non protective clothes in draws and miscellenous equipment in the cupboard. Even made Dogmeat stay there to wait for me when I returned.

I admit I probably got a bit carried away but it proves that immersion in a game is real and easily accomplishable.