A good list of minor nags. I'll add that I'd like to see when I interact with things. Harvesting plants should leave bare stalks and branches, rather than some static object that changes nothing once plucked of their fruit.
There is an option to turn it off. If you don't click on the place... you don't fast travel. Do you demand an iphone without apps because you don't like them? No. Because that would be silly.Fangobra said:No Silt striders, those are native to Morrowind, but some form of fast travel service, and guild guides again. You're right, fast travel is no fun.
Sadly, this doesn't work. If the feature is there, it is used by the player because no player wants to be skirting around parts of the game they don't like, and they shouldn't have to. I'm just saying rather than say "don't indulge a feature of the game you don't like because the devs don't actually care about you or your petty problems", there should be a menu option to turn menu-based fast travel off so the player can enjoy the experience properly to what they then percieve as the game's limits, rather than going through the game attempting to ignore an immersion-breaking feature because they're unable to change the game to how they want to play it.Onyx Oblivion said:If you find Fast-Travel via menu ruins your immersion...Don't use it. Duh.
There is, actually, a simple solution to that. Just do like Rockstar did in Red Dead and make the travelling interesting with random events, hidden stuff, strangers and opportunities, this way they'll be rewarding the player for choosing the traditional travel mode without really blocking the fast way.castlewise said:Man Fast Travel... I have mixed feelings about that. In Oblivion and Fallout I would get into a quest zone where I just clicked on location after location flitting around like some sort of fetch quest fairy. I feel like I missed out on a lot of stuff. I kind of wish Bethesda would be the responsible parent and say "no, you can't have a fast travel system." I mean, yes it would be a little annoying to have to go find the local carriage system, or dragon, or stilt walker or whatever to move from town to town, but it would give the world depth. It would feel big.
In that case, you might be interested to know that the earlier Elder Scrolls games were absolutely massive in comparison to the more recent ones. Arena allowed the character to explore the entire continent of Tamriel (though it was scaled down), and Daggerfall's in-game world was around 487,000 square kilometers, or about TWICE the size of Great Britain. There were about 750,000 total NPCs to interact with as well, resulting in some huge cities to explore.Mantonio said:Take out the god awful level scaling, and bring back spears and crossbows.
Also, get rid of the uncanny valley-esque models. Give them some animation and don't make them stare straight ahead at me the whole damn time.
Finally... would it kill you to make the levels bigger? I mean: Back when I was only just getting into modern gaming, and was rather naive, I was fascinated by Fallout 3. I imagined it would be to scale. Rivet City would have been the size of an aircraft carrier. Imagine my disappointment when it's barely the size of a village hall.
That may have just been me being too unrealistic, but the point does kind of stand. Don't have huge cities that are actually just one street with three houses in them.
You could do that (provided the lock was weak enough) in the older games as well. It felt satisfying to bash a chest or door open with your sword.Scabadus said:I want to be able to smash chests open. It's a little peice of wood and I am a mighty warrior with a warhammer. Place your bets now.
If you are on PC mods do this.Scabadus said:Doing extra damage for hitting people in the head (especially with a bow but with melee too) would be nice. It's anover used mechanic but there is sort of a reason for that: ever been hit in the arm with something hard? Yeah, it hurts. Ever been hit in the head with something hard? Really hurts.
That sounds like a nightmare I had once.Onyx Oblivion said:There was actually a glitch that made every single hit you took stagger you.MiracleOfSound said:No stagger mechanic.
It is not fun being in a room with 5 necromancers and having absolutely no chance to fight back as you get repeatedly staggered. Robbing the player of their control is, in my book, a gaming deadly sin.
I got it once or twice.
Had to completely turn off the game. Loading didn't fix it.
Carriages pulled by giant polar bears. And the Carriage itself is made from the bones of dragons. And it's on fire.Susan Arendt said:And, well, no, we can't have actual Silt Striders as some folks have pointed out, but something along those lines. What would be appropriate for Skyrim?
On the plus side, high Agility characters resist staggering. so, get your assassin/light armored skirmisher on!MiracleOfSound said:That sounds like a nightmare I had once.Onyx Oblivion said:There was actually a glitch that made every single hit you took stagger you.MiracleOfSound said:No stagger mechanic.
It is not fun being in a room with 5 necromancers and having absolutely no chance to fight back as you get repeatedly staggered. Robbing the player of their control is, in my book, a gaming deadly sin.
I got it once or twice.
Had to completely turn off the game. Loading didn't fix it.