5 Tiny Things I Hope Get Changed in Skyrim

artanis_neravar

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Apr 18, 2011
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littlealicewhite said:
I want to be able to sleep in the bed of the person I just killed. They owned the bed, I killed them, therefore I should own the bed, dammit!

And have competing factions. I remember Morrowind being full of people pissed off at each other, and you could join either side and be pissed off too. There were more guilds in that game than you could shake a stick at, and they were all busy shaking sticks at each other. In Oblivion, there were only four guilds and not one of them ever had issues with each other. The quest lines never overlapped. That was BORING AS HELL! Bring back inter-guild competition!
Yeah I had to work my ass of to become the head of the fighters and the thieves guild
 

Icehearted

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Jul 14, 2009
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A good list of minor nags. I'll add that I'd like to see when I interact with things. Harvesting plants should leave bare stalks and branches, rather than some static object that changes nothing once plucked of their fruit.
 

XandNobody

Oh for...
Aug 4, 2010
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Beast, legs. Please bring them back, please?

Khajiit in Morrowind? Different, fun, you could spot them at 500m because of the animalistic legs. Khajiit in Oblivion? Yay, a bipedal man with a very big jaw and hair, how very entertaining. *Yawn*

I mean hell, we know why you did it, less armor design effort, and everyone is bipedal so less animation costs too. Yet, I want a good game, not a cheap one, thank you very much.
 

andy25100

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Sep 5, 2010
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agreed with everything, especially 2 because i liked having a house as it was mine but the only home was in bruma... can't wait for skyrim
 

logiman

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Aug 8, 2008
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I would like to have a better sense of progression so when i lvl up and get a new shiny sword of "imma fuck up your shit" i don`t find it just as hard to kill NPCs as before i got all the other stuff..i`ll that that over all the other 5 you have suggested. (although they are pretty good too)
 

Mantonio

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Apr 15, 2009
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Take out the god awful level scaling, and bring back spears and crossbows.

Also, get rid of the uncanny valley-esque models. Give them some animation and don't make them stare straight ahead at me the whole damn time.

Finally... would it kill you to make the levels bigger? I mean: Back when I was only just getting into modern gaming, and was rather naive, I was fascinated by Fallout 3. I imagined it would be to scale. Rivet City would have been the size of an aircraft carrier. Imagine my disappointment when it's barely the size of a village hall.

That may have just been me being too unrealistic, but the point does kind of stand. Don't have huge cities that are actually just one street with three houses in them.
 

GasparNolasco

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Dec 13, 2010
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Agree with 4 of the 5 (don't agree with the Silt Strider tinghy 'cause I'm not nostalgic about Morrowind).

I'd suggest them to make people less ugly (everyone was ugly as sin in Oblivion!), Elder Scrolls is an immersive series with uncountable hours of gameplay, it'd really help if people looked less like fucking pancakes and a little more like... people.

Also better horse physics. Copy and paste from Assassins Creed, Red Dead Redemption or Shadow of The Colossus, but please get rid of the horses that handle like shopping carts!
 

Citizen Snips

A Seldom Used Crab
May 13, 2009
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Fangobra said:
No Silt striders, those are native to Morrowind, but some form of fast travel service, and guild guides again. You're right, fast travel is no fun.

Onyx Oblivion said:
If you find Fast-Travel via menu ruins your immersion...Don't use it. Duh.
Sadly, this doesn't work. If the feature is there, it is used by the player because no player wants to be skirting around parts of the game they don't like, and they shouldn't have to. I'm just saying rather than say "don't indulge a feature of the game you don't like because the devs don't actually care about you or your petty problems", there should be a menu option to turn menu-based fast travel off so the player can enjoy the experience properly to what they then percieve as the game's limits, rather than going through the game attempting to ignore an immersion-breaking feature because they're unable to change the game to how they want to play it.
There is an option to turn it off. If you don't click on the place... you don't fast travel. Do you demand an iphone without apps because you don't like them? No. Because that would be silly.
 

castlewise

Lord Fancypants
Jul 18, 2010
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Man Fast Travel... I have mixed feelings about that. In Oblivion and Fallout I would get into a quest zone where I just clicked on location after location flitting around like some sort of fetch quest fairy. I feel like I missed out on a lot of stuff. I kind of wish Bethesda would be the responsible parent and say "no, you can't have a fast travel system." I mean, yes it would be a little annoying to have to go find the local carriage system, or dragon, or stilt walker or whatever to move from town to town, but it would give the world depth. It would feel big.
 

Azure-Supernova

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Aug 5, 2009
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Enchanted Weapons. What bugged me in Oblivion was that my Knight quickly rose through the ranks of the Fighters Guild and was a bit of a boss with his gear and his blade. But when it came to getting anything enchanted I was relying on scouring Oblivion gates for Sigil stones. Can I have a legit way to enchant my weapon in Skyrim without joining the Mages Guild.

Another problem I have with enchanted weapons is that they use a 'charge' gained from souls. I always thought it would make more sense if that charge were fed by my Magicka. With how rare Varla Stones are early in the game and how hard it was to acquire souls as a magicless Knight, Chillrend quickly became redundant.

I like the idea of an alternate travel system. But I've got no problem with them stealing WoW's. Pay a fee to a location and enjoy the scenery as you're taken there. Best way I've seen a travel system done.

I might be the only one here, but a more practical 'outfit' system. Seeing as a big part of Oblivion was role playing it kinda pissed me off changing in and out of my armour and civillian clothes through the menu. I liked coming back from a long night of raiding ruins or closing Oblivion gates and settling into my home, slipping into my civies and after a long sleep walking around town selling my spoils.
 

GasparNolasco

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castlewise said:
Man Fast Travel... I have mixed feelings about that. In Oblivion and Fallout I would get into a quest zone where I just clicked on location after location flitting around like some sort of fetch quest fairy. I feel like I missed out on a lot of stuff. I kind of wish Bethesda would be the responsible parent and say "no, you can't have a fast travel system." I mean, yes it would be a little annoying to have to go find the local carriage system, or dragon, or stilt walker or whatever to move from town to town, but it would give the world depth. It would feel big.
There is, actually, a simple solution to that. Just do like Rockstar did in Red Dead and make the travelling interesting with random events, hidden stuff, strangers and opportunities, this way they'll be rewarding the player for choosing the traditional travel mode without really blocking the fast way.
 

Scabadus

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Jul 16, 2009
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I want to be able to smash chests open. It's a little peice of wood and I am a mighty warrior with a warhammer. Place your bets now.

And while we're at it, no more of these "this Uber-Lock needs a key to open." I know they kind of half explained it in the game, but really, no.

Doing extra damage for hitting people in the head (especially with a bow but with melee too) would be nice. It's anover used mechanic but there is sort of a reason for that: ever been hit in the arm with something hard? Yeah, it hurts. Ever been hit in the head with something hard? Really hurts.

Overhauling the physics engine is sorely needed, not only to stop every object on a shelf hurling themselves to their deaths because you steal their friend, but also because if the fireball that killed a goblin hurls it backwards ten feet then so should every other fireball!

Alright I'll stop here... I could probably go on but the little changes will keep getting bigger every time.

Edit: Wait! One more. Crosshair in third person; I know it was added later through mods but really: crosshair visible in theird person.
 

Raven_Operative

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Dec 21, 2010
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One thing I would love is the ability to fast travel to your house. when I need to store some stuff, I don't want to have to walk 15 min from the nearest travel point, I want to zip right there.
 

awatkins

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Oct 17, 2008
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Just like to add a point: how about instead of customzing your stupid house (my fav was the haunted house you had to exorcise. I pretended for the longest time that the ghosts that appeared in the morning were watching over me like guardian angels and in the morning I had to prove that I was worthy of that protection by defeating them in combat) you get to personalize your armour and weapons.
Think of this; You just bought a bonze round shield, just like so many other bronze round shields out there it is round...and bronze, nothing special. However, you enter the personalize screen which will appear as a 'paint' programme. You can doodle on your items, select from some pre-rendered symbols/ artworks to paste on, or completely cover your item in a new paint scheme. Not content with just colouring your items like a child with a set of Crayolas? Why not have a massive selection of handles, pummels, guards, blades, armour types, shield designs to create your own unique look similar to the character creation in the Soul Calibur series?
I for one, never spent much time in my houses and only cared if there was an armour to stash my looted items in. If one wants to play 'house' I hear Kirby's Epic yarn is a good game to try.
 
Jun 11, 2008
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I really didn't care much that silt striders were gone but as everyone already said put them back in but leave in fast travel too for speed runs. I don't see why people feel the need to use something that ruins immersion. I think in RDR I used Fast Travel once and had a great time.

There are a couple of things I want to be back from Morrowind that no one else seems to want. Well no one I see is particularly vocal about it. I want Spears, Medium Armour and a big selection of Weapons again. Having just a Bow for the marksmanship skill sucked ass. I want my darts and shuriken back so I can be a ninja again.
 

Neverhoodian

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Mantonio said:
Take out the god awful level scaling, and bring back spears and crossbows.

Also, get rid of the uncanny valley-esque models. Give them some animation and don't make them stare straight ahead at me the whole damn time.

Finally... would it kill you to make the levels bigger? I mean: Back when I was only just getting into modern gaming, and was rather naive, I was fascinated by Fallout 3. I imagined it would be to scale. Rivet City would have been the size of an aircraft carrier. Imagine my disappointment when it's barely the size of a village hall.

That may have just been me being too unrealistic, but the point does kind of stand. Don't have huge cities that are actually just one street with three houses in them.
In that case, you might be interested to know that the earlier Elder Scrolls games were absolutely massive in comparison to the more recent ones. Arena allowed the character to explore the entire continent of Tamriel (though it was scaled down), and Daggerfall's in-game world was around 487,000 square kilometers, or about TWICE the size of Great Britain. There were about 750,000 total NPCs to interact with as well, resulting in some huge cities to explore.

There's a catch, however. The worlds were mostly procedurally generated, resulting in wide areas of flat landscapes with little to no scenery or NPCs of any sort along the way. The reason why the worlds got smaller was so that Bethesda could make them feel more "alive" by putting more detail into them.

Anyway, I liked the list. Fortunately it sounds like Bethesda has learned from their mistakes if Skyrim's previews are anything to go by. Still, I wish they wouldn't keep removing basic skills and abilities with every installment. I miss spears and crossbows too.
Scabadus said:
I want to be able to smash chests open. It's a little peice of wood and I am a mighty warrior with a warhammer. Place your bets now.
You could do that (provided the lock was weak enough) in the older games as well. It felt satisfying to bash a chest or door open with your sword.
 
Jun 11, 2008
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Scabadus said:
Doing extra damage for hitting people in the head (especially with a bow but with melee too) would be nice. It's anover used mechanic but there is sort of a reason for that: ever been hit in the arm with something hard? Yeah, it hurts. Ever been hit in the head with something hard? Really hurts.
If you are on PC mods do this.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Onyx Oblivion said:
MiracleOfSound said:
No stagger mechanic.

It is not fun being in a room with 5 necromancers and having absolutely no chance to fight back as you get repeatedly staggered. Robbing the player of their control is, in my book, a gaming deadly sin.
There was actually a glitch that made every single hit you took stagger you.

I got it once or twice.

Had to completely turn off the game. Loading didn't fix it.
That sounds like a nightmare I had once.
 

Enkidu88

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Jan 24, 2010
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Susan Arendt said:
And, well, no, we can't have actual Silt Striders as some folks have pointed out, but something along those lines. What would be appropriate for Skyrim?
Carriages pulled by giant polar bears. And the Carriage itself is made from the bones of dragons. And it's on fire.

Yeah, that sounds about right. =P