Since there is also a longer delay before each normal non-resale purchase, the argument for longer delay before a resale is void. What matters is the resale percentage (aka. how huge a percentage of the sales that are re-sales compared to real sales). My guess is that the percentage doesn't vary much (at least not that much) between industries.4173 said:Because in most other cases there is either a longer delay before the product can be purchased used (consumer electronics, traditional used book stores), a much larger difference in prices (used and new cars) or a greater risk of loss of quality (cars, furniture, clothes).
its a triple AAA title. Sell it for 40 - 60 usd depending on content.Normandyfoxtrot said:We're talking about launch day, not future sales Madkipz.Madkipz said:33 - 50 - 70% - 90 off initial price depending on how much they actually support their customer base and make them feel wanted.Normandyfoxtrot said:Just for curiosities sake what price do you think a Triple A title should go at you know with the mulit-year development and total costs being over 500million dollars?TheDooD said:I didn't say they need to give me a damn thing. It's just they need not to ***** when I choose to buy their game used when it was too damn expensive for me to buy it new. If Publishers want people to buy new they need to sell cheap and stop treating those that buy used, rent, and or share games like they stole money out their pockets.4173 said:snip
Dude, not even Michael Bay movies get budgets this big. Are you nuts?Normandyfoxtrot said:Just for curiosities sake what price do you think a Triple A title should go at you know with the mulit-year development and total costs being over 500million dollars?TheDooD said:I didn't say they need to give me a damn thing. It's just they need not to ***** when I choose to buy their game used when it was too damn expensive for me to buy it new. If Publishers want people to buy new they need to sell cheap and stop treating those that buy used, rent, and or share games like they stole money out their pockets.4173 said:snip
To be fair, even though i've argued for buying used games, i've never said Publishers should not worry...Yopaz said:And yet people will come here and say that used sales don't cause the publisher any reason to worry...
The whole assumption this article is based on, is false. The assumption is that the stats being provided show a new and increasing phenomenon that is happening. Something that has never happened in the history of video gaming. The new phenomenon of people lending games to their friends or buying them used. Which of course is rubbish. No stats are offered to show that this is even something that has increased and so is a bigger 'problem'.Hevva said:56% of American Gamers Don't Buy Games
A new market study has indicated that "swapsies" is the most popular game of 2011.
Although game-sharing isn't a novel concept in any sense, new research conducted by games market research firm Newzoo [http://www.newzoo.com] has shown that games are now more likely to be shared amongst friends and family than to stay with the original user. Consequently, according to Newzoo's report, more than half of the 82 million gamers in the United States don't actually have to spend money on games - and of the 44% who do buy games, 85% of them say they regularly purchase pre-owned titles.
For a quarter of the group who do spend money on games, almost half of their budget goes towards pre-owned titles. In total, the report says, the average American gamer spends 23% of their gaming budget buying pre-owned.
The report then expands on the ballooning DLC market, which is expected to become worth $960 million in US sales alone this year. In total, 12% of the money spent on games in the US goes towards DLC, and Newzoo estimates that American and European gamers combined will spend $1.7 billion on DLC in 2011.
Taken as a whole, this information reads as a primer on why big publishers have developed such a fondness for DLC and online passes in recent years. AAA titles are expensive and it often makes sense for regular gamers to either wait for a new copy to appear in the pre-owned section or just borrow it from a friend - but doing that cuts out any profit for the developers and publishers, unless they add on DLC or see a major boost in early sequel sales. Though many gamers are irritated by "day-one" DLC and the concept of online passes, it's hard to see how publishers can avoid these methods without seeing a marked decrease in their profits.
Well I don't know about him, but I would simply not develop a game that has such a stupidly-high cost. I would instead take that money, split it up into $10,000,000(or less) divisions, and make 50 smaller, more interesting games with a lower price tag and have a much, much easier and better chance at making a profit.Normandyfoxtrot said:We're talking about launch day, not future sales Madkipz.Madkipz said:33 - 50 - 70% - 90 off initial price depending on how much they actually support their customer base and make them feel wanted.Normandyfoxtrot said:Just for curiosities sake what price do you think a Triple A title should go at you know with the mulit-year development and total costs being over 500million dollars?TheDooD said:I didn't say they need to give me a damn thing. It's just they need not to ***** when I choose to buy their game used when it was too damn expensive for me to buy it new. If Publishers want people to buy new they need to sell cheap and stop treating those that buy used, rent, and or share games like they stole money out their pockets.4173 said:snip
According to Ea's last major budget report their development costs average around 208million and spend up to 300 million on advertisement, Transformers 3 got 530million just for shooting prior to advertisement.Guilherme Zoldan said:Five hundred million dollars? Is this guy high?Dude, not even Michael Bay movies get budgets this big. Are you nuts?Normandyfoxtrot said:Just for curiosities sake what price do you think a Triple A title should go at you know with the mulit-year development and total costs being over 500million dollars?TheDooD said:I didn't say they need to give me a damn thing. It's just they need not to ***** when I choose to buy their game used when it was too damn expensive for me to buy it new. If Publishers want people to buy new they need to sell cheap and stop treating those that buy used, rent, and or share games like they stole money out their pockets.4173 said:snip
You wouldn't be making triple A titles anymore just well funded indy titles I don't think what few fans EA or Activision have would be pleased with the direction change.Irridium said:Well I don't know about him, but I would simply not develop a game that has such a stupidly-high cost. I would instead take that money, split it up into $10,000,000(or less) divisions, and make 50 smaller, more interesting games with a lower price tag and have a much, much easier and better chance at making a profit.Normandyfoxtrot said:We're talking about launch day, not future sales Madkipz.Madkipz said:33 - 50 - 70% - 90 off initial price depending on how much they actually support their customer base and make them feel wanted.Normandyfoxtrot said:Just for curiosities sake what price do you think a Triple A title should go at you know with the mulit-year development and total costs being over 500million dollars?TheDooD said:I didn't say they need to give me a damn thing. It's just they need not to ***** when I choose to buy their game used when it was too damn expensive for me to buy it new. If Publishers want people to buy new they need to sell cheap and stop treating those that buy used, rent, and or share games like they stole money out their pockets.4173 said:snip
Fo sho fo sho indeedMcoffey said:Of course? Why would someone buy new when they can get the same thing for less?
Maybe if game makers didn't charge just shy of a hundred bucks for a six hour diversion they might see more people willing to invest in a new copy.
The customer doesn't owe the publisher or the dev anything. Why should they care about their profit, especially since so many these days seem perfectly happy to screw them?
And why should Gamestop and other retailers share profits from used sales?The publishers have already been paid for their product by the retailers.What,pray tell,makes the games industry so goddamn special that they deserve to be paid more than once for the same product?Krantos said:True, but they should stop punishing the consumer for doing the financially smart thing, and instead go after Gamestop and others like them for not sharing the profits on used sales.
I do think Used sales hurt the industry, but I don't think publishers are fighting it the right way. Instead of trying to force players to buy new, they should be finding ways to get money from used sales.
That's like saying car companies should get a cut of used car sales because people who wait a year to get the current model car is costing them money. They make a product and they sell it, they don't have any rights to money from third party sales, same as any industry. HP doesn't demand money from ebay when someone buys a laptop, even though they use the site's tech support and servers for driver downloads.Krantos said:True, but they should stop punishing the consumer for doing the financially smart thing, and instead go after Gamestop and others like them for not sharing the profits on used sales.Yopaz said:And yet people will come here and say that used sales don't cause the publisher any reason to worry...
I do think Used sales hurt the industry, but I don't think publishers are fighting it the right way. Instead of trying to force players to buy new, they should be finding ways to get money from used sales.
I haven't bought BF3 because of Origin (among other reasons, but this one was the buzz-killer) and I am not planning on buying used/borrowing/torrent it because I simply lost interest.Yopaz said:And yet people will come here and say that used sales don't cause the publisher any reason to worry...
It's doesn't really matter what the budget is. Are they making a profit? So why are people arguing that they need to make more money and to do that people should just give up their rights?Normandyfoxtrot said:According to Ea's last major budget report their development costs average around 208million and spend up to 300 million on advertisement, Transformers 3 got 530million just for shooting prior to advertisement.Guilherme Zoldan said:Five hundred million dollars? Is this guy high?Dude, not even Michael Bay movies get budgets this big. Are you nuts?Normandyfoxtrot said:Just for curiosities sake what price do you think a Triple A title should go at you know with the mulit-year development and total costs being over 500million dollars?TheDooD said:I didn't say they need to give me a damn thing. It's just they need not to ***** when I choose to buy their game used when it was too damn expensive for me to buy it new. If Publishers want people to buy new they need to sell cheap and stop treating those that buy used, rent, and or share games like they stole money out their pockets.4173 said:snip
Dude, its EA. They are amazing money wasters, not to mention liars. Most games don't have budgets that big.Normandyfoxtrot said:According to Ea's last major budget report their development costs average around 208million and spend up to 300 million on advertisement, Transformers 3 got 530million just for shooting prior to advertisement.Guilherme Zoldan said:Five hundred million dollars? Is this guy high?Dude, not even Michael Bay movies get budgets this big. Are you nuts?Normandyfoxtrot said:Just for curiosities sake what price do you think a Triple A title should go at you know with the mulit-year development and total costs being over 500million dollars?TheDooD said:I didn't say they need to give me a damn thing. It's just they need not to ***** when I choose to buy their game used when it was too damn expensive for me to buy it new. If Publishers want people to buy new they need to sell cheap and stop treating those that buy used, rent, and or share games like they stole money out their pockets.4173 said:snip
A publisher receives 17$ per a 60$ game sold( PC market excluded), when the price goes down they receive even less. Now mister marketer, how much do you think a game should cost, so that the additional sales compensate the lower price?Irridium said:Hey, publishers, if SO MANY PEOPLE aren't buying new, and one of the big reasons is price, perhaps it'd be a good idea to reduce your fucking prices already. You know, like what any other business would do.
The problem is most of the prices people offer wouldn't get any of the publishers a profit, hell EA runs the highest profit margin a cool 14.2%.Richard Allen said:It's doesn't really matter what the budget is. Are they making a profit? So why are people arguing that they need to make more money and to do that people should just give up their rights?Normandyfoxtrot said:According to Ea's last major budget report their development costs average around 208million and spend up to 300 million on advertisement, Transformers 3 got 530million just for shooting prior to advertisement.Guilherme Zoldan said:Five hundred million dollars? Is this guy high?Dude, not even Michael Bay movies get budgets this big. Are you nuts?Normandyfoxtrot said:Just for curiosities sake what price do you think a Triple A title should go at you know with the mulit-year development and total costs being over 500million dollars?TheDooD said:I didn't say they need to give me a damn thing. It's just they need not to ***** when I choose to buy their game used when it was too damn expensive for me to buy it new. If Publishers want people to buy new they need to sell cheap and stop treating those that buy used, rent, and or share games like they stole money out their pockets.4173 said:snip