Athinira said:
4173 said:
Because in most other cases there is either a longer delay before the product can be purchased used (consumer electronics, traditional used book stores), a much larger difference in prices (used and new cars) or a greater risk of loss of quality (cars, furniture, clothes).
Since there is also a longer delay before each normal non-resale purchase, the argument for longer delay before a resale is void. What matters is the resale percentage (aka. how huge a percentage of the sales that are re-sales compared to real sales). My guess is that the percentage doesn't vary much (at least not that much) between industries.
I don't think the longer delay can be assumed. If you have a blender, you probably don't have much use for another one (of similar quality and capabilities). Whereas with video games, while you can only play one at a time, they aren't subject to diminishing returns nearly as quickly. It circles back to quality and price as well. If one only buys a toaster once every 5 years one may be more willing to spend extra on quality. That doesn't hold true for games.*(excepting those with online passes/dlc that have a higher combined cost.)
Athinira said:
Your other argument about much larger price differences all depends on time of sale. A car resold a year after it's been purchased is still going to fit a hefty price, while a car sold 5 years after purchase is going for a very low price. Games that aren't limited by registration, account-binding and serials etc. (aka. most console games) aren't much different.
You're right that it does relate to time, but I think price separation remains its own factor as well. The cheaper the item, the harder it is to be priced out of buying new (e.x. if I wanted a car, I literally could not afford to buy one new at the moment. If I want a game, it may be more prudent or economical to buy it used, but I have enough money to have a choice). And absolutely this happens with video games as well, but not as often I suspect. Or to flip it, used games are more likely to be competing with new games for one's money than new and used cars compete (and even if new and used cars are competing, it's even more unlikely they are the same model year).
Athinira said:
Your argument about loss of quality is valid, but mostly only for console games. PC games are more or less either DLC-bound these days (like Arkham City buyers only getting Catwoman if they purchase the real deal. Other games are following trend).
True. And I think most outlets have become much better as far as quality control on used games, but I'm old enough to remember when buying used games was much more of a gamble. Because of the invention of CD keys, the PC used game market has always been hamstrung and died in infancy.
Athinira said:
I'd be lying if i weren't admitting to there being SOME disparity between the normal industry or other industries, especially for console games, but it's not that huge.
The current disparity may not be huge, but publishers are in a much better(worse) position to push back at(lose money to) used game sales. Countries with a shared border are more likely to fight a war than countries that don't share a border.
*Excepting those with online passes/dlc that make a new copy cheaper than used + downloads.
edit: Somehow I always manage to do this, debate a topic that is only on the periphery of the issue. Inventing the atomic bomb doesn't necessarily mean it should be used. But it is much harder for the Cold War to happen if everyone is still relying on manpower and massive invasions.