L.A. Noire Review
As alluring and confounding as the rich genre that inspired it.
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As alluring and confounding as the rich genre that inspired it.
Read Full Article
watching some gameplay videos and walkthroughs of cases, i'm seeing the same problem with cole's responses. either he's a calm and collected sherlock holmes type or he's a "i'm about to throw down on this asshole!" bad cop mchardass type.MiracleOfSound said:I agree 100% about the interrogations, they were pretty stupid at times.
What really got to me was when I had a piece of evidence that clearly proved someone was lying, but it wasn't the particular magic 'right' evidence the game picked and so the 'lie' option failed.
The there were the times Cole turned into a rage filled maniac when you hit 'doubt'.
Other than that, amazing game... if game is even the right word for this kind of interactive medium anymore. Amazing interactive entertainment. (can we coin the term IE now and take credit for it?)
I have to agree. Still doesn't stop the game from being kick ass however.MiracleOfSound said:I agree 100% about the interrogations, they were pretty stupid at times.
What really got to me was when I had a piece of evidence that clearly proved someone was lying, but it wasn't the particular magic 'right' evidence the game picked and so the 'lie' option failed.
The there were the times Cole turned into a rage filled maniac when you hit 'doubt'.
Other than that, amazing game... if game is even the right word for this kind of interactive medium anymore. Amazing interactive entertainment. (can we coin the term IE now and take credit for it?)
Two words: Internet Explorer.MiracleOfSound said:I agree 100% about the interrogations, they were pretty stupid at times.
What really got to me was when I had a piece of evidence that clearly proved someone was lying, but it wasn't the particular magic 'right' evidence the game picked and so the 'lie' option failed.
The there were the times Cole turned into a rage filled maniac when you hit 'doubt'.
Other than that, amazing game... if game is even the right word for this kind of interactive medium anymore. Amazing interactive entertainment. (can we coin the term IE now and take credit for it?)
I sort of rationalize the quick changes as an attempt to throw the suspect/witness off guard. Especially for when you back out of an accusation. He just shrugs and calmly says something like "Looks like I was mistaken."Azaraxzealot said:watching some gameplay videos and walkthroughs of cases, i'm seeing the same problem with cole's responses. either he's a calm and collected sherlock holmes type or he's a "i'm about to throw down on this asshole!" bad cop mchardass type.MiracleOfSound said:I agree 100% about the interrogations, they were pretty stupid at times.
What really got to me was when I had a piece of evidence that clearly proved someone was lying, but it wasn't the particular magic 'right' evidence the game picked and so the 'lie' option failed.
The there were the times Cole turned into a rage filled maniac when you hit 'doubt'.
Other than that, amazing game... if game is even the right word for this kind of interactive medium anymore. Amazing interactive entertainment. (can we coin the term IE now and take credit for it?)
the whiplash-inducing changes really throw me off at times, but overall, it's so damn engaging i can't look away.
I mostly agree, although i didnt have as much difficulty with the interrogations (after the first few cases anyway)MiracleOfSound said:I agree 100% about the interrogations, they were pretty stupid at times.
What really got to me was when I had a piece of evidence that clearly proved someone was lying, but it wasn't the particular magic 'right' evidence the game picked and so the 'lie' option failed.
The there were the times Cole turned into a rage filled maniac when you hit 'doubt'.
Other than that, amazing game... if game is even the right word for this kind of interactive medium anymore. Amazing interactive entertainment. (can we coin the term IE now and take credit for it?)
Go back and play almost any other game and you'll truly see how realistic these faces are.Assassin Xaero said:From all the going on about how realistic their characters would look I expected them to look, oh, I dunno... more realistic? Did I miss something?
The option is there to turn them off if you want to, but even then there's little re-playability with the game once you have solved all the cases.Jumplion said:See, about the audio and vibration queues when investigating, wouldn't those instances make the game easier overall? A game like L.A. Noire only has so much replayability, and while the interrogations may be easily screwed up on, if you find all the clues before and you want to replay through a case, you're just trying to find the clues as fast as you can until you get to the interrogations. Wouldn't you want to turn off those indicators so that when you're going back to the scene of the crime you can still find something new about it.