L.A. Noire Review

sneakypenguin

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Jul 31, 2008
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Those graphics are baaaaaaad. Faces move okay, but they "look" like crap. Maybes its just the way videos make it look, but it all looks very "fake" like a toy town.
 

AgDr_ODST

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Oct 22, 2009
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sizzle949 said:
Jumplion said:
See, about the audio and vibration queues when investigating, wouldn't those instances make the game easier overall? A game like L.A. Noire only has so much replayability, and while the interrogations may be easily screwed up on, if you find all the clues before and you want to replay through a case, you're just trying to find the clues as fast as you can until you get to the interrogations. Wouldn't you want to turn off those indicators so that when you're going back to the scene of the crime you can still find something new about it.
The option is there to turn them off if you want to, but even then there's little re-playability with the game once you have solved all the cases.

It was still a really great game that I really got into once I started. Probably one of the only games I'll consider getting DLC for if it means more cases or even better yet a new desk...

a burglary desk. When you get promoted from traffic to homicide it talks about how you've been working six months in burglary so I think that would be cool to explore
thats what pretty much what I've been thinking of as of late....its great and all but the rate Im going I've 5 starred every case and if I keep that up I'll only need to go back to indvidual cases/free roam for achievments and collectibles...
and thats another good point...I wondered why the developers completely skipped Burglary...maybe its a planned DLC like your thinking...but they'd have to be cautious....if they do it too quick whiners will piss and moan about how R*/Bondi are trying to screw them over and that it shoulda shipped with the game
 

B-rad747

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I agree with this review all the way. Hauling ass in classic cars is awesome. To me the best part of the game is the homicide desk which is in the middle of the game so I didn't enjoy the best part of the game being in the middle rather than the end. I had the same problem with thinking I totally had someone in a lie only to use the wrong evidence. That's probably my biggest gripe about the game. One of the other things I didn't like is when you choose the doubt option 90% Phelps yells at the person you are interviewing like they are the murderer every time. And I didn't like how a lot of people you interview would try to tell lies when they really didn't have any reason to just so you would have to call them out. Other than that I really enjoyed the game and will probably pick up any extra cases dlc that come out in the future. I just wish they didn't do that 10 kinds of preorder dlc thing at launch. They should have made it available to everyone.
 

Baneat

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Jul 18, 2008
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If you play through the story the majority of the game is cutscenes and repeating dialogue again because you were stupid enough to call someone a liar and present "smoking gun" level evidence they weren't looking for.
 

Lost In The Void

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Aug 27, 2008
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I'm sorely disappointed in the lack of Black and White playing on your part Russ ;). Everyone knows that Noir is almost always Black and White.

Seriously though, I am in love with this game, almost to the point where it might beat Skyrim in the GOTY competition. This ranks up as one of the few games that I will buy all the DLC for too just because I can't get enough of it. New Vegas and the Mass Effect Series are the only games previous that have this particular commitment to me.
 

Wuggy

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AgDr_ODST said:
and thats another good point...I wondered why the developers completely skipped Burglary...maybe its a planned DLC like your thinking...but they'd have to be cautious....if they do it too quick whiners will piss and moan about how R*/Bondi are trying to screw them over and that it shoulda shipped with the game
I read somewhere that they had to cut A LOT of the game just to get it fit on three disks (on xbox anyway), and it originally had way more stuff on it. This is quite evident when you look at the case numbers, the first three cases are something like 1, 3 and 6. It could be the case that the burglary. And yeah, I think they plan to release the cut content as DLC.
 

thekingofcuba

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Jul 27, 2009
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I dislike how often I disagree with Russ Pitts about certain aspects of his reviews. It confounds me because he's in charge of this wonderful site which I love. I hesitate to say this, but I think it's bugged me most when he reviews a game with puzzles and thinking. I personally find it almost insulting that he claims the interrogations aren't fun. It's one of the aspects I enjoy most about this game.

I'm on the vice desk, and I have rarely had much difficulty with interrogations (except for a few slippery individuals who gave me a bit of trouble). The thing to remember is that it's not just about the facial expressions. These are fairly important in determining Truth versus Doubt/Lie, but there's more to it. You need to actually understand everything in the case up to that point - like a detective would - to be successful.

The interrogations which troubled me were directly correlated to the times when I had misunderstood the whole picture the evidence tells. For example, there was a case in which I had completely misinterpreted this whole blackmail thing - once I realized that, the interrogation was simple, because I finally understand what was really going on.

Also, in the video he points out a trouble spot, but he had somehow missed/skipped certain really important evidence that you need in that interrogation. I'm not sure how that happened. I don't remember the order of things that well.

Anyway this game is amazing. I just wanted to say my piece. Sorry for the wall o' text
 

lumenadducere

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May 19, 2008
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Hm, is it really a bad thing that the game lets you mess up an investigation and get the wrong guy? How long has it been since a game allowed you to actually screw up and deal with it by moving on? Just something I've been considering, as it's one of the things that actually makes me want to buy the game.
 

Ghengis John

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I wish the city was a little more interactive. It might seem insignificant but I'd love to visit Cole's house, buy a hot dog or change the radio station.
 

FaceFaceFace

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thekingofcuba said:
I dislike how often I disagree with Russ Pitts about certain aspects of his reviews. It confounds me because he's in charge of this wonderful site which I love. I hesitate to say this, but I think it's bugged me most when he reviews a game with puzzles and thinking. I personally find it almost insulting that he claims the interrogations aren't fun. It's one of the aspects I enjoy most about this game.

I'm on the vice desk, and I have rarely had much difficulty with interrogations (except for a few slippery individuals who gave me a bit of trouble). The thing to remember is that it's not just about the facial expressions. These are fairly important in determining Truth versus Doubt/Lie, but there's more to it. You need to actually understand everything in the case up to that point - like a detective would - to be successful.

The interrogations which troubled me were directly correlated to the times when I had misunderstood the whole picture the evidence tells. For example, there was a case in which I had completely misinterpreted this whole blackmail thing - once I realized that, the interrogation was simple, because I finally understand what was really going on.

Also, in the video he points out a trouble spot, but he had somehow missed/skipped certain really important evidence that you need in that interrogation. I'm not sure how that happened. I don't remember the order of things that well.

Anyway this game is amazing. I just wanted to say my piece. Sorry for the wall o' text
The fact that you haven't hit arson yet might affect your opinion. IMO, the difficulty of finding the magically correct evidence is most pronounced in Arson, although I hit it a little everywhere.
lumenadducere said:
Hm, is it really a bad thing that the game lets you mess up an investigation and get the wrong guy? How long has it been since a game allowed you to actually screw up and deal with it by moving on? Just something I've been considering, as it's one of the things that actually makes me want to buy the game.
I don't think he's complaining about that possibility, just that the flaws in the interviewing make failure unfairly common.

To elaborate on the issue, there are situations where someone will say, I was not at [place name], so you select lie, then Phelps makes some wild accusation beyond where they were, like accusing them of the crime, then the interviewee tells you to prove it. Now do I try to prove their location, which I might prove either by a ticket stub I found or a more indirect comment someone else made, or do I try to prove what Phelps randomly accused them of, which I wasn't at all prepared to do and have no idea what to even look for? Only one piece of evidence can be right, and cases often have things like "shoes of size 8" "footprints" "footprints size 8" "statement that he wears size 8 shoes." Which one do I pick?

Short version, I think the game could have been improved by simply allowing multiple pieces of evidence to apply to the same lie. As it is a lot of interviews turn into guessing games.

(This in no way implies that I don't love this game or don't recommend that all human beings play it, because both are true)
 

Thrakkesh

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Oct 14, 2007
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Just a quick aside you *can* usually go back and re-try an interview when you blow it without restarting--just quit out mid-interview (or directly afterwards) and re-load. It's less back-tracking, far from perfect.

You can back out of Lie accusations too if you don't think any evidence fits, but I really do agree with Doubting and Truth. There are more than a couple times when I 'doubted' because MOST of the time it feels like 'Be skeptical and press for more information'--and then when Cole goes crazy and starts barking up a tree I NEVER intended, I get docked. A lot of times the response I was looking to SELECT was in Truth, but I assumed it was in doubt, or vice versa--or my favorite, when you feel you have the evidence that 'proves' a lie (and obviously does) but nope! You were supposed to select doubt! You can say 'that's part of it' but really, is any control where a player's intentions aren't accurately translated a 'good' part of anything?

Don't get me wrong, there are some fantastic parts to this game though.
 

CommanderKirov

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Oct 3, 2010
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For some reason I did not encounter the problem with the interrogations, and I'm already on the female pilot case... It all seems pretty repetitive when you observe the interrogated person you can easily figure out what you need to do, and even if you screw it up you have intuition to bail you out.

The only real problem for me is the terrible framerate ratio on xbox. But than again that's me being crazy.
 

RetardedKitty

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May 17, 2011
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CommanderKirov said:
The only real problem for me is the terrible frame-rate ratio on xbox. But than again that's me being crazy.
Yeah that's the interesting part, when i was playing L.A Noire i had terrible frame rate some times, especially in chases if you skip the driving and the cut scene, game couldn't load the scenery before the chase. But for example I saw my friend playing the game yesterday for 12 hours and never once he had any problem on his Xbox360, no low fps no nothing.
 

Athelion

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Feb 20, 2011
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Yeah I agree with what he said about interrogations. There was one case I had that i flubbed a lot of the interrogations and by the end of it I felt that I had missed so much information and it felt unresolved for me. I also swear there was one time I tried to prove someone was lying and i had two pieces of evidence that seemed to prove the exact same thing but somehow one was slightly better than the other and I failed.
 

Cousin_IT

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Feb 6, 2008
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So the game is great, except the gameplay? Sometimes I wonder if game critics wish they were reviewing movies as much as developers are accused of wishing they made them.
 

leviadragon99

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Jun 17, 2010
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Mmm, it's a shame this game isn't appearing onm PC, my dad made several attempts a few years ago to find a truly noir-inspired games, I think this one might have actually fit him after a fashion.
 

samsonguy920

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Mar 24, 2009
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Why oh why is this console only? This is the perfect game for a lot of PC players and Rockstar still insists on being a console whore. Which will make the game all the worse if and when it does get ported to PC. Inevitably glitches and crap slip in, making the experience for PC not as enriching as it would for console. It is evident with every one of Rockstar's games since GTA3.
That being said, from the audio I heard during the review, I swear it was recorded back in the 50's to 60's which is evident in movies like Goldfinger, Bad Day at Black Rock, well you know where I am going. That kind of ambience thrown in can trip a lot of nostalgia meters with the older crowd, making this game for a broad demographic.
All they need is a Maltese Falcon case to put in for DLC and Rockstar can buy Sweden.
And make a decent PC port.
Andronicus said:
Grand Theft Auto with period cars and music and with a greater emphasis on sleuthing than gunplay?

The only way it could be better is if it was made in Austra...

Oh wait.
Trouble with that line of thought is that with everything I have seen of LA Noire, it isn't GTA. The closest you get is getting to drive the car fast. You don't even get to run over pedestrians as apparently everyone in '40's LA are acrobats able to dodge a speeding car.
Go into it with the mindset that it is GTA in the 40's and you are going to be very disappointed. Go into it with the mindset that it is Dragnet or even Maltese Falcon, and expect to have your mind blown.
If all you want is a GTA clone, save your money.
Nautical Honors Society said:
Assassin Xaero said:
From all the going on about how realistic their characters would look I expected them to look, oh, I dunno... more realistic? Did I miss something?
Go back and play almost any other game and you'll truly see how realistic these faces are.

I just borrowed GTA IV from one of my friends and LA Noire's faces are leaps and bounds above a game that came out only a few years ago.

OT: I love this game and while I understand the few flaws in the mechanics it doesn't take anything away from the game for me.
Which is amazing when you consider it is the same engine at the core. Of course I've seen devs before use the same game engine again and again, and still squeeze money out of it. (Looking at you, Epic)
 

Dak_N_Jaxter

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Oct 23, 2009
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IE is good initials, but it doesn't roll off the tongue well.
What about a splice of the words?

Intent
Intertainment?
 

Flatfrog

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Dec 29, 2010
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Anyone here played Discworld Noir? The interrogations here sound very reminiscent of that game, especially the notebook mechanic.