Those graphics are baaaaaaad. Faces move okay, but they "look" like crap. Maybes its just the way videos make it look, but it all looks very "fake" like a toy town.
thats what pretty much what I've been thinking of as of late....its great and all but the rate Im going I've 5 starred every case and if I keep that up I'll only need to go back to indvidual cases/free roam for achievments and collectibles...sizzle949 said:The option is there to turn them off if you want to, but even then there's little re-playability with the game once you have solved all the cases.Jumplion said:See, about the audio and vibration queues when investigating, wouldn't those instances make the game easier overall? A game like L.A. Noire only has so much replayability, and while the interrogations may be easily screwed up on, if you find all the clues before and you want to replay through a case, you're just trying to find the clues as fast as you can until you get to the interrogations. Wouldn't you want to turn off those indicators so that when you're going back to the scene of the crime you can still find something new about it.
It was still a really great game that I really got into once I started. Probably one of the only games I'll consider getting DLC for if it means more cases or even better yet a new desk...
a burglary desk. When you get promoted from traffic to homicide it talks about how you've been working six months in burglary so I think that would be cool to explore
I read somewhere that they had to cut A LOT of the game just to get it fit on three disks (on xbox anyway), and it originally had way more stuff on it. This is quite evident when you look at the case numbers, the first three cases are something like 1, 3 and 6. It could be the case that the burglary. And yeah, I think they plan to release the cut content as DLC.AgDr_ODST said:and thats another good point...I wondered why the developers completely skipped Burglary...maybe its a planned DLC like your thinking...but they'd have to be cautious....if they do it too quick whiners will piss and moan about how R*/Bondi are trying to screw them over and that it shoulda shipped with the game
The fact that you haven't hit arson yet might affect your opinion. IMO, the difficulty of finding the magically correct evidence is most pronounced in Arson, although I hit it a little everywhere.thekingofcuba said:I dislike how often I disagree with Russ Pitts about certain aspects of his reviews. It confounds me because he's in charge of this wonderful site which I love. I hesitate to say this, but I think it's bugged me most when he reviews a game with puzzles and thinking. I personally find it almost insulting that he claims the interrogations aren't fun. It's one of the aspects I enjoy most about this game.
I'm on the vice desk, and I have rarely had much difficulty with interrogations (except for a few slippery individuals who gave me a bit of trouble). The thing to remember is that it's not just about the facial expressions. These are fairly important in determining Truth versus Doubt/Lie, but there's more to it. You need to actually understand everything in the case up to that point - like a detective would - to be successful.
The interrogations which troubled me were directly correlated to the times when I had misunderstood the whole picture the evidence tells. For example, there was a case in which I had completely misinterpreted this whole blackmail thing - once I realized that, the interrogation was simple, because I finally understand what was really going on.
Also, in the video he points out a trouble spot, but he had somehow missed/skipped certain really important evidence that you need in that interrogation. I'm not sure how that happened. I don't remember the order of things that well.
Anyway this game is amazing. I just wanted to say my piece. Sorry for the wall o' text
I don't think he's complaining about that possibility, just that the flaws in the interviewing make failure unfairly common.lumenadducere said:Hm, is it really a bad thing that the game lets you mess up an investigation and get the wrong guy? How long has it been since a game allowed you to actually screw up and deal with it by moving on? Just something I've been considering, as it's one of the things that actually makes me want to buy the game.
Yeah that's the interesting part, when i was playing L.A Noire i had terrible frame rate some times, especially in chases if you skip the driving and the cut scene, game couldn't load the scenery before the chase. But for example I saw my friend playing the game yesterday for 12 hours and never once he had any problem on his Xbox360, no low fps no nothing.CommanderKirov said:The only real problem for me is the terrible frame-rate ratio on xbox. But than again that's me being crazy.
Trouble with that line of thought is that with everything I have seen of LA Noire, it isn't GTA. The closest you get is getting to drive the car fast. You don't even get to run over pedestrians as apparently everyone in '40's LA are acrobats able to dodge a speeding car.Andronicus said:Grand Theft Auto with period cars and music and with a greater emphasis on sleuthing than gunplay?
The only way it could be better is if it was made in Austra...
Oh wait.
Which is amazing when you consider it is the same engine at the core. Of course I've seen devs before use the same game engine again and again, and still squeeze money out of it. (Looking at you, Epic)Nautical Honors Society said:Go back and play almost any other game and you'll truly see how realistic these faces are.Assassin Xaero said:From all the going on about how realistic their characters would look I expected them to look, oh, I dunno... more realistic? Did I miss something?
I just borrowed GTA IV from one of my friends and LA Noire's faces are leaps and bounds above a game that came out only a few years ago.
OT: I love this game and while I understand the few flaws in the mechanics it doesn't take anything away from the game for me.