Blizzard Spills All the Beans on Diablo III's Runestones

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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Blizzard Spills All the Beans on Diablo III's Runestones

If you want to change your skills and spells in Diablo III, all you have to do is use a very shiny stone.

Last year at BlizzCon, we caught our first glimpse at Diablo III's Runestone system [http://www.escapistmagazine.com/news/view/104639-BlizzCon-2010-Diablo-III-Gameplay-Panel-Summons-Giant-Toads] - a way to further customize your character's abilities beyond simply putting points into them as you level up. Attaching a different rune to an ability will change how the ability functions, such as the witch doctor's "Plague of Toads" spell, which with the proper rune will instead summon a single Giant Toad that devours enemies and vomits up loot.

The Irvine-based developer has released a series of videos that further elaborates on the runestone system by taking one ability from each of the game's five classes and showing how it changes when attached to the five types of runestones: Crimson, Indigo, Obsidian, Golden, and Alabaster. (Come on, guys, you couldn't think of a cooler word than "Golden"?)

Barbarian's Whirlwind

Whirlwind is an iconic Diablo 2 skill, wherein the barbarian spins furiously and damages any enemies in his path.

[blockquote]*Crimson - Shoots bits of rock and gravel in every direction, dealing area effect damage.
*Indigo - Barbarian spawns smaller whirlwinds which deal direct damage.
*Obsidian - Provides the barbarian with immunity to immobilizing effects.
*Golden - Reduced Fury cost.
*Alabaster - Critical strikes confuse enemies, forcing them to attack their allies for a short time.[/blockquote]

Monk's Sweeping Wind

Sweeping Wind is a combo skill that lashes out against all enemies surrounding the monk, creating a vortex of damaging wind that increases in damage and radius across three stages.

[blockquote]*Crimson - A flurry of blades increases Sweeping Wind's damage.
*Indigo - Expands the area of effect and strikes enemies with additional fire-based attacks.
*Obsidian - A persistent whirlwind surrounds the monk, dealing damage to any foes that come into contact.
*Golden - Increases Spirit regeneration.
*Alabaster - A powerful sandstorm billows with the monk's attacks, damaging enemies and knocking them back.[/blockquote]

Wizard's Ray of Frost

Ray of Frost is a wizard spell that damages and freezes enemies caught in the beam, slowing their movement and attack speed.

[blockquote]*Crimson - Beam increases in damage the longer it remains in use, to a cap.
*Indigo - Wizard is surrounded by a swirling vortex of sleet, damaging any foes that come into contact.
*Obsidian - Decreases beam damage, but increases reduction in target movement and attack speed.
*Golden - Arcane Power cost reduced.
*Alabaster - Enemies slain by Ray of Frost have a chance to leave an area of ice on the ground where they die, damaging other enemies if they move through it.[/blockquote]

Demon Hunter's Cluster Arrow

Cluster Arrow is a powerful demon hunter tool, as it fires a cluster bomb which explodes on impact, releasing smaller bombs which explode shortly thereafter.

[blockquote]*Crimson - Increases the damage of the explosion at the point of impact.
*Indigo - Fires enemy-seeking missiles instead of grenades.
*Obsidian - The Cluster Arrow is launched high into the air and rains down grenades.
*Golden - Instead of grenades, the skill spawns shadow creatures that attack nearby enemies and leech life to the demon hunter.
*Alabaster - Adds a stun effect to the grenade explosions.[/blockquote]

Witch Doctor's Acid Cloud

Acid Cloud is a witch doctor skill that summons an acid-spewing spirit, raining caustic, skin-dissolving death on the unfortunate enemies below.

[blockquote]*Crimson - Causes immediate damage instead of a damage over time effect.
*Indigo - Increases area-of-effect radius.
*Obsidian - Spawns slimes that attack nearby enemies.
*Golden - Afflicts enemies with a disease effect that deals damage over time.
*Alabaster - The witch doctor belches forth a directional pool of acid.[/blockquote]

Though this isn't displayed in the trailer, we also know that the runestones themselves have levels which may further effect the spell. For instance, attaching a level 1 Indigo rune to the Wizard's basic Magic Missile spell will make it shoot one extra missile per cast, but attaching a level 7 Indigo rune will make each cast of the spell shoot a whopping 8 projectiles.

With the runestone system - not to mention the different skills, traits, enhancement, charms and the like - it's no wonder that Diablo III has a whopping 97 billion different class builds [http://www.escapistmagazine.com/news/view/104608-BlizzCon-2010-Billions-of-Class-Builds-Await-in-Diablo-III]. And that's before you even get into armor, weaponry, gems, and the like.

This game will consume lives, people. I'm not even joking.

For more on the runestone system (and others), check out our Blizzcon 2010 interview: The Art and Design of Diablo III [http://www.escapistmagazine.com/articles/view/editorials/interviews/8291-BlizzCon-2010-The-Art-and-Design-of-Diablo-III.4].

(Via G4TV [http://www.g4tv.com/thefeed/blog/post/712959/diablo-3-runestone-system-detailed-by-blizzard-customize-your-character-with-shiny-gems/])

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Cowabungaa

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Feb 10, 2008
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I couldn't get myself to finish Diablo 2, mainly because I played it last year and it didn't really age that well. But the concept still stood to me, and Diablo 3...oh boy, that game will get me in biiiig trouble indeed together with Skyrim.
 

Jandau

Smug Platypus
Dec 19, 2008
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That... was pretty damn cool! If all the runestones can be used with all the skills, then this game just got waaaay more awesome. Also, I hope that they put in a reasonable respec system, because it would be a crime to offer this number of customization options and then preclude the player from trying them all out.
 

Serum211

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Sep 28, 2009
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It will consume lives, theres no question about it.

And I'll be damn if i don't enjoy every second of it.

This will be so awesome that I think I just pissed myself!
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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Panzervaughn said:
Err, so its a 'Golden' rune, not orange? That IS a cooler-thought-up name than 'orange'. ^_^
Eric the Orange said:
John Funk said:
(Come on, guys, you couldn't think of a cooler word than "Orange"?)
I sir am offended by your anti-orangist attitude.
Whoops. I don't know where "Orange" came from.

Jandau said:
That... was pretty damn cool! If all the runestones can be used with all the skills, then this game just got waaaay more awesome. Also, I hope that they put in a reasonable respec system, because it would be a crime to offer this number of customization options and then preclude the player from trying them all out.
There will be a respec option, I believe.
 

ChildofGallifrey

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May 26, 2008
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Just when my life and career are going quite well for me, the universe just has to throw out a sequel to the ONE game I became obsessive over.
 

Panzervaughn

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Jul 19, 2009
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Im just going to be glad i'll finally have a context in which to yell "HAVE A GIANT TOAD, F**KER!!"
I don't know where i picked it up from, or why i desperately need to say it, but there it is. It's comming.
 

Exort

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Oct 11, 2010
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Last year at BlizzCon, we caught our first glimpse at Diablo III's Runestone system
The rune stone system was announced in 2008.
During 2009 Blizzcon it was not in the demo, it returned in 2010 demo.

Jandau said:
That... was pretty damn cool! If all the runestones can be used with all the skills, then this game just got waaaay more awesome. Also, I hope that they put in a reasonable respec system, because it would be a crime to offer this number of customization options and then preclude the player from trying them all out.
They confirm the rune stone will be really easy to swap outside of combat.
They also stated there is going to be respec, but they didn't like the idea of a complete respec.
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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Exort said:
Last year at BlizzCon, we caught our first glimpse at Diablo III's Runestone system
The rune stone system was announced in 2008.
During 2009 Blizzcon it was not in the demo, it returned in 2010 demo.
It was announced at 2008, but it wasn't actually active in the demo. 2010 was our first glimpse at how the actual system is going to work.
 

Panzervaughn

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Jul 19, 2009
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Exort said:
Last year at BlizzCon, we caught our first glimpse at Diablo III's Runestone system
The rune stone system was announced in 2008.
During 2009 Blizzcon it was not in the demo, it returned in 2010 demo.
But were they GLIMPSED in 2008, or was it merely hushed whispers in smokey backrooms?

(Fights persnicketyness with additional persnicketyness)
 

tzimize

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Mar 1, 2010
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AAAAAAAAAAAAAAAAH! The next news item I read about this game better be a "Diablo III: we decided to ship it early" story! Do want! :'(
 

RivFader86

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Jul 3, 2009
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Is it just me or did anyone else expect james lipton to walk on stage when you heard the first 3 notes of the music? (well the 2nd is to long obviously but make it shorter and higher and it fits) ;P
 

Exort

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Oct 11, 2010
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John Funk said:
such as the witch doctor's "Rain of Toads" spell, which with the proper rune will instead summon a single Giant Toad that devours enemies and vomits up loot.
The skill is called Plague of Toads.
The Indigo rune turned it into "rain of toads" and obsidian rune is the one with a large toad.
6:24.
http://www.youtube.com/watch?v=andaxt5UkEY&feature=related
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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Exort said:
John Funk said:
such as the witch doctor's "Rain of Toads" spell, which with the proper rune will instead summon a single Giant Toad that devours enemies and vomits up loot.
The skill is called Plague of Toads.
The Indigo rune turned it into "rain of toads" and obsidian rune is the one with a large toad.
6:24.
http://www.youtube.com/watch?v=andaxt5UkEY&feature=related
You should refresh :p I caught that one already.
 

DanielBrown

Dangerzone!
Dec 3, 2010
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Why not... Amber rune?

Anyways, I'm so going with Indigo runes on all my skills/characters. Thanks for posting this!
 

Nackl of Gilmed

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Sep 13, 2010
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This is quite cool. It looks like you can choose to either buff the skill or actually change its mechanic in some way. Nice.