Blizzard Spills All the Beans on Diablo III's Runestones

John Funk

U.N. Owen Was Him?
Dec 20, 2005
20,364
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Abedeus said:
Rhythm said:
RiouChan said:
And finally it should be a PC exclusive.
Abedeus said:
Xiado said:
They had better release this on consoles. This game is looking so awesome that it will come to violence if they don't port this.
Heck no.
Why on earth not? Why shouldn't people on consoles be able to enjoy a game as good as this? I really don't understand all this elitism that so prevalent on this site. The more people that can enjoy this gem the better surely?

Or do you really just want to be one of those types that stands there and says "Neerrrr nerrrr I can play this game and you can't!!"
Or because I saw what they did with Crysis 2.

4 armor modes? NOW YOU HAVE TWO, TO MAKE IT LESS COMPLICATED!!! HAHAHHAAHA

I don't want the game I've been waiting for 10 years to be dumbed down enough to make it work on a gamepad. It won't be the Diablo as we know it.

Also they tried Diablo on PS1, it failed because... well, only PC is good for Hack'n'Slash games. Mouse really IS necessary.

Besides, if your PC can't play Blizzard games, you probably should stop playing on a calculator..
Hammeroj said:
Rhythm said:
RiouChan said:
And finally it should be a PC exclusive.
Abedeus said:
Xiado said:
They had better release this on consoles. This game is looking so awesome that it will come to violence if they don't port this.
Heck no.
Why on earth not? Why shouldn't people on consoles be able to enjoy a game as good as this? I really don't understand all this elitism that so prevalent on this site. The more people that can enjoy this gem the better surely?

Or do you really just want to be one of those types that stands there and says "Neerrrr nerrrr I can play this game and you can't!!"
The switch to consoles would mean a drop in the game's quality, simple as. Do we really need to go through how the control scheme is worse for targeting, having many actions available and the menu navigation?

Where do you get that people don't want other platforms to get a certain game released on it "just because"?
Well, here's the thing. I think the problem you guys have is with multiplatform games developed with a console in mind. That's not the case here; Blizz is clearly making D3 for the PC first. If it later decides to port D3 to consoles a la Torchlight, what's the problem in that?


Hammeroj said:
Spencer Petersen said:
Hammeroj said:
AmbitiousWorm said:
DAMN YOU BLIZZARD!!! Making me spend thousands on a gaming rig...just so I can play this game....and 2 others....one of them made by Blizzard....DAMN YOU AGAIN!!!
Come on, can you even be serious? Diablo 3 is hands-down the worst AAA game graphically in quite a while. Even past that, you can get a PC that runs anything and everything on the market on at least medium for something like 500 bucks.

Much as I mourn the loss of runestones as they were in D2, this so far looks pretty nice.

I'd pay 200 bucks if this game looked half as good as the Witcher 2... Come on, Blizzard.
Because Graphics are everything right?

They have a fundamentally different art style, D3 is going for a gothic and dark setting, whereas Witcher 2 is standard colorful fantasy. Ill take smooth framerate and good art design over higher resolution any day of the week.
Boy, aren't we pretentious. And missing the point.

When I mentioned The Witcher 2, I meant the graphics, as in the technical stuff, not the aesthetics. The game is technically worse than a certain game of the same genre made in 2006 by a relatively small studio, by far. And yes, graphics do matter. The least they could try to do is not lag behind more than 5 years.

And even concerning the aesthetics, are you actually saying Diablo 3 is all that much darker, or even more gothic, than The Witcher 2? I've got news for you, buddy. This [http://gamechurch.com/wp-content/uploads/2010/12/diablo3-3443.jpg] is [http://lancastria.net/blog/wp-content/uploads/2008/06/diablo3_1_lancastria.jpg] Diablo [http://www.computerbild.lt/new/wp-content/uploads/diablo_vidus.jpg] 3 [http://www.notcliche.com/lbw/wp-content/uploads/2009/11/diablo301.jpg], and this [http://images7.gry-online.pl/Galeria/Galeria_duze3/143733343.jpg] is [http://images7.gry-online.pl/Galeria/Galeria_duze3/143719046.jpg] The [http://images7.gry-online.pl/Galeria/Galeria_duze3/143714562.jpg] Witcher [http://images7.gry-online.pl/Galeria/Galeria_duze3/-1607571781.jpg] 2 [http://games.gamepressure.com/view_screen.asp?ID=208540]. Neither is the game darker than The Witcher 2, nor is it more gothic, considering they've made no effort to make the game realistic whatsoever. It's surrealism at best and a show of Blizzard's lack of artistic integrity and abundance of laziness at worst. The graphics are extremely blocky, painting-like and washed out. If anything, The Witcher 2 is the more gothic of the two.

And Diablo 3's art design may be good, since it's subjective, but the simple fact of it being a complete deviation from what we had in D2 (actually gothic and dark and grim) makes Blizzard's position on it questionable.

And sure, it may run smoother, but there's a point where people have to move on. The fact a game runs smoothly because it has incredibly dated graphics does not give it points in favour. This is the equivalent of me sticking with my PS2 and flaming everyone for getting a PS3 and the manufacturers for making those. It's childish.
Blizzard's games are always very light on the graphical requirements. This has been the case since, I dunno, Starcraft 1. They make up for it with great art direction. And I really don't see that D3 isn't "dark, grim and gothic." There are definitely areas like that in the game - but we're also fighting in places that still have something left to lose, which I think is an important distinction.

See, here's the thing - in a game like D3, the player needs to be able to read situations ASAP from a zoomed-out view, which means you want things to be instantly recognizable. I don't want to have to take five seconds to figure out what's coming at me, so I can deal with it as soon as possible. To that end, a visual style where the characters are more exaggerated and vibrantly colored to pop out of the background makes more sense in a game like D3 than it does in, say, The Witcher 2.

I certainly don't want all games to have the same art style, for one. But there is a *ton* of gore, grimness and spookiness in D3, don't worry.
 

Tohuvabohu

Not entirely serious, maybe.
Mar 24, 2011
1,001
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John Funk said:
Well, here's the thing. I think the problem you guys have is with multiplatform games developed with a console in mind. That's not the case here; Blizz is clearly making D3 for the PC first. If it later decides to port D3 to consoles a la Torchlight, what's the problem in that?
I remember Blizzard has made it painfully clear several times that they are strictly focusing on PC development as the game is now. They're "considering" the "possibility" of a console release but that has so far not factored into their development of the game at all. If they do, it probably won't come out on consoles until much later on down the line. But right now they're treating it as a PC game so there's no need to worry about drops in quality.


Blizzard's games are always very light on the graphical requirements. This has been the case since, I dunno, Starcraft 1. They make up for it with great art direction. And I really don't see that D3 isn't "dark, grim and gothic." There are definitely areas like that in the game - but we're also fighting in places that still have something left to lose, which I think is an important distinction.

See, here's the thing - in a game like D3, the player needs to be able to read situations ASAP from a zoomed-out view, which means you want things to be instantly recognizable. I don't want to have to take five seconds to figure out what's coming at me, so I can deal with it as soon as possible. To that end, a visual style where the characters are more exaggerated and vibrantly colored to pop out of the background makes more sense in a game like D3 than it does in, say, The Witcher 2.

I certainly don't want all games to have the same art style, for one. But there is a *ton* of gore, grimness and spookiness in D3, don't worry.
Games such as TF2 have taught us that it is important to be able to immediately understand what enemy you are looking at. There's all sorts of desaturated fan renditions of gameplay videos we've seen. It all reminds me of just how little we've seen so far. Blizzard has said most of the things we see are much earlier level content and it seems that they're keeping the later areas of the game under wraps for now. They've also said that the later areas of the game are supposed to be much grimmer and darker than what we've seen so far. If that's the case then it could work.

A juxtaposition between the areas that still have something left to lose to areas that have already lost it entirely sounds compelling. The feeling of things "getting worse" as the game goes on as they like to say. I'd like to see Blizzard deliver on this promise.
 

Abedeus

New member
Sep 14, 2008
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crimsonshrouds said:
Abedeus said:
Rhythm said:
RiouChan said:
And finally it should be a PC exclusive.
Abedeus said:
Xiado said:
They had better release this on consoles. This game is looking so awesome that it will come to violence if they don't port this.
Heck no.
Why on earth not? Why shouldn't people on consoles be able to enjoy a game as good as this? I really don't understand all this elitism that so prevalent on this site. The more people that can enjoy this gem the better surely?

Or do you really just want to be one of those types that stands there and says "Neerrrr nerrrr I can play this game and you can't!!"
Or because I saw what they did with Crysis 2.

4 armor modes? NOW YOU HAVE TWO, TO MAKE IT LESS COMPLICATED!!! HAHAHHAAHA

I don't want the game I've been waiting for 10 years to be dumbed down enough to make it work on a gamepad. It won't be the Diablo as we know it.

Also they tried Diablo on PS1, it failed because... well, only PC is good for Hack'n'Slash games. Mouse really IS necessary.

Besides, if your PC can't play Blizzard games, you probably should stop playing on a calculator..
Torchligh which is basically a diablo clone is pretty fun and done well for a hack and slash on the console. Your crysis complaint doesnt really make sense to me but i never played crysis. How is a game being less complicate = bad thing?
Less complicate than DIABLO 2? Dude, it's basically a point, click and press key game. If you dumb it down even more, that's left to play the game? Just make it a quick time event game and call it a day.

Luckily, no debate like this makes sense - Blizzard hasn't even tried making a console game since Ghost, and we know how that ended.
 

Exort

New member
Oct 11, 2010
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Hammeroj said:
Spencer Petersen said:
Hammeroj said:
AmbitiousWorm said:
DAMN YOU BLIZZARD!!! Making me spend thousands on a gaming rig...just so I can play this game....and 2 others....one of them made by Blizzard....DAMN YOU AGAIN!!!
Come on, can you even be serious? Diablo 3 is hands-down the worst AAA game graphically in quite a while. Even past that, you can get a PC that runs anything and everything on the market on at least medium for something like 500 bucks.

Much as I mourn the loss of runestones as they were in D2, this so far looks pretty nice.

I'd pay 200 bucks if this game looked half as good as the Witcher 2... Come on, Blizzard.
Because Graphics are everything right?

They have a fundamentally different art style, D3 is going for a gothic and dark setting, whereas Witcher 2 is standard colorful fantasy. Ill take smooth framerate and good art design over higher resolution any day of the week.
Boy, aren't we pretentious. And missing the point.

When I mentioned The Witcher 2, I meant the graphics, as in the technical stuff, not the aesthetics. The game is technically worse than a certain game of the same genre made in 2006 by a relatively small studio, by far. And yes, graphics do matter. The least they could try to do is not lag behind more than 5 years.

And even concerning the aesthetics, are you actually saying Diablo 3 is all that much darker, or even more gothic, than The Witcher 2? I've got news for you, buddy. This [http://gamechurch.com/wp-content/uploads/2010/12/diablo3-3443.jpg] is [http://lancastria.net/blog/wp-content/uploads/2008/06/diablo3_1_lancastria.jpg] Diablo [http://www.computerbild.lt/new/wp-content/uploads/diablo_vidus.jpg] 3 [http://www.notcliche.com/lbw/wp-content/uploads/2009/11/diablo301.jpg], and this [http://images7.gry-online.pl/Galeria/Galeria_duze3/143733343.jpg] is [http://images7.gry-online.pl/Galeria/Galeria_duze3/143719046.jpg] The [http://images7.gry-online.pl/Galeria/Galeria_duze3/143714562.jpg] Witcher [http://images7.gry-online.pl/Galeria/Galeria_duze3/-1607571781.jpg] 2 [http://games.gamepressure.com/view_screen.asp?ID=208540]. Neither is the game darker than The Witcher 2, nor is it more gothic, considering they've made no effort to make the game realistic whatsoever. It's surrealism at best and a show of Blizzard's lack of artistic integrity and abundance of laziness at worst. The graphics are extremely blocky, painting-like and washed out. If anything, The Witcher 2 is the more gothic of the two.

And Diablo 3's art design may be good, since it's subjective, but the simple fact of it being a complete deviation from what we had in D2 (actually gothic and dark and grim) makes Blizzard's position on it questionable.

And sure, it may run smoother, but there's a point where people have to move on. The fact a game runs smoothly because it has incredibly dated graphics does not give it points in favour. This is the equivalent of me sticking with my PS2 and flaming everyone for getting a PS3 and the manufacturers for making those. It's childish.
How is witcher 2 graphicly dark?
I see the screenshots are full of color. The story and setting is very dark but not the graphic.
Also D2 is full of color, D2 artist/designers said it themselves. It is the mood and the setting of Diablo that is dark, not the amount of color used.
If you really make a game that is graphicly dark, it would work like a generic brown shooter where everything look like the background.
Actually, there is a lot of Fan made screen shot of D3 that look darker by modding existing screenshot of D3 using photoshop. The lead designer admit that is what Diablo 3 look like at first. The problem is it didn't work well, at first they have no idea what they are doing wrong, until they ask a D2 artist. It was because the background and monster all look alike, making the gameplay flawed and not smooth.

As a plus this is what Starcraft 2 look like before beta and next to it is what it look like mid way into beta.
http://imageshack.us/photo/my-images/32/32941736963579a57fe3.jpg/

Blizzard game have such a long development cycle they know they should not focus on graphic first.
Any how a top-down game is not going to look as well and 1st or 3rd person game due to how much thing they need to render at a time.
Starcraft 2 on ultra setting for model and texture requires about a GTX260 which is the same for witcher 2 which has only one setting for model.
On GPU front, Starcraft 2 is much more demanding, which is the tradition for RTS due to gameplay reasons.

Furthermore, all your Diablo 3 screen shot are from WWI2008 trailer.
There are new screenshots such as:
http://diablo.incgamers.com/gallery/showphoto.php/photo/5521/title/firebats-vsfireplace/cat/560
http://diablo.incgamers.com/gallery/showphoto.php/photo/5270/title/male-dh-debuts/cat/560
 

Eric the Orange

Gone Gonzo
Apr 29, 2008
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Xiado said:
They had better release this on consoles. This game is looking so awesome that it will come to violence if they don't port this.
Well classically speaking dungeon crawlers port to consoles about as well as RTSs, which is to say not well. You really do need a mouse to play this kind of game unless they've made some new discoveries on how to port these kinds of games better to gamepads.
 

Kenjitsuka

New member
Sep 10, 2009
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Guy Jackson said:
Kenjitsuka said:
I just mailed my friend the link and he wrote back:
"Didn't you hear they changed this game's name to Diablo: Forever?"
Too true. I was hyped about this game during it's first few hundred years of development, but not so much now.
I am still extremely hopeful! With the amount of polishing Blizzard does (like, 5 years?!!!) even a turd would shine as bright as a supernova! (Look at Mythbusters for polishing up poo!).

I really enjoyed re-playing Diablo 2 a while back. And that awesome game by the original creators (Torchlight) is making me even hungrier for D III at the moment!!!

Must... play... this game... for hundreds of hours... ! :D
 

AmbitiousWorm

I'm going to leave this blank.
Dec 2, 2010
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Hammeroj said:
AmbitiousWorm said:
DAMN YOU BLIZZARD!!! Making me spend thousands on a gaming rig...just so I can play this game....and 2 others....one of them made by Blizzard....DAMN YOU AGAIN!!!
Come on, can you even be serious? Diablo 3 is hands-down the worst AAA game graphically in quite a while. Even past that, you can get a PC that runs anything and everything on the market on at least medium for something like 500 bucks.

Much as I mourn the loss of runestones as they were in D2, this so far looks pretty nice.

I'd pay 200 bucks if this game looked half as good as the Witcher 2... Come on, Blizzard.
Totally serious. I'm spending OVER 9000!!!!!!
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
20,364
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Hammeroj said:
crimsonshrouds said:
Torchligh which is basically a diablo clone is pretty fun and done well for a hack and slash on the console. Your crysis complaint doesnt really make sense to me but i never played crysis. How is a game being less complicate = bad thing?
If a game is being made simpler because the mainstream audience is too stupid for it or if the mainstream audience uses a control scheme that's not viable for the more complicated stuff will mean one thing - content will be lost. Depth will be lost. Replayability will almost certainly be lost.

Exort said:
TW2 swings both ways. It can be way darker than Diablo 3 is shown to be, and it can be somewhat brighter and more lush than it. That's why it's a little bit fallacious to not call it dark and in fact call it standard colourful fantasy faire, or something to that effect.

Didn't say D2 is not colourful. But if you actually played it, you'll notice that there's not a single point where the colour was used to create a, how do you call it, peaceful environment? Not the case with D3.

About the interviews with the developers, the best you can do with them is simply ignore them. Completely. [http://www.the-ghetto.org/content/battle-net-2-0-the-antithesis-of-consumer-confidence] If we go with it for a second though, the devs either are incompetent if they can't make the game non-exaggerated with people being able to tell monsters apart, or they're catering to a group of people that is daft or half-blind. OR they're using the new style because they have no artistic integrity, or because they want even the shittiest PCs to run the game, and are cutting corners while covering it up with the art style. Not only did Diablo 2 work when it was extremely dark in places and I can't remember anyone whining about it, there's another game that's a much better example of what Diablo 3 should be than Diablo 3. It's called Grim Dark (I know, the irony). Google it or something. The argument makes no sense whatsoever if you take it at face value.

That graphics argument of your makes little sense to me. Being top down means the number of objects to be rendered is quite clearly limited, and in the case of D3, the camera is not all that far out. They can do much, much better stuff with a mid-range PC. Although the SC2 screens, if what you're saying is true, give me a glitter of hope that maybe, just maybe, this won't be more than half a decade behind in terms of graphics.

John Funk said:
Well, here's the thing. I think the problem you guys have is with multiplatform games developed with a console in mind. That's not the case here; Blizz is clearly making D3 for the PC first. If it later decides to port D3 to consoles a la Torchlight, what's the problem in that?

Blizzard's games are always very light on the graphical requirements. This has been the case since, I dunno, Starcraft 1. They make up for it with great art direction. And I really don't see that D3 isn't "dark, grim and gothic." There are definitely areas like that in the game - but we're also fighting in places that still have something left to lose, which I think is an important distinction.

See, here's the thing - in a game like D3, the player needs to be able to read situations ASAP from a zoomed-out view, which means you want things to be instantly recognizable. I don't want to have to take five seconds to figure out what's coming at me, so I can deal with it as soon as possible. To that end, a visual style where the characters are more exaggerated and vibrantly colored to pop out of the background makes more sense in a game like D3 than it does in, say, The Witcher 2.

I certainly don't want all games to have the same art style, for one. But there is a *ton* of gore, grimness and spookiness in D3, don't worry.
Part of my line of reasoning for it is a slippery slope thing, I'll admit it right off the bat. The moment they start porting this to consoles is the moment have some sort of priority, and in turn will affect the way they develop games. The second line is - there is absolutely no reason for an inferior product to exist, in this case, apart from greed. Can't get behind that.

On the graphics argument, all I have to say is that for the most well funded developer out there, they aren't trying to be ambitious at any level. Breaks my heart.

I already mentioned why exactly D3 isn't gothic. It's because realism is an essential part of it, and Diablo 3 evades realism at every point possible. Surrealistic environments, exaggerated proportions and movements and the lack of details all attest to that. Perversion of reality was what Diablo 2 did so well, and this is not the case with Diablo 3. It looks like a whole 'nother universe.

I have to ask, did you have problems playing Diablo 2? Because if not, the argument you're making is no argument for the switch in styles. It's not even an argument, more of repeating what the designer said simply because a designer said it. As if they had no stake in saying whatever makes the product look better, not what the truth is.
Valve ports games to consoles, and there's no question that the PC is still the lead platform of development, right? Blizzard has been a PC-only developer for ages, and if it attempted to bring Diablo - its franchise most suited for a console - to other platforms, then I don't think it would indicate anything different. Besides, if they found that it genuinely didn't work, they wouldn't do it - see also, WC Adventures and SC Ghost.

But again, I'd point to Torchlight. It still plays BETTER on a PC, but they did an admirable job of porting that to a console, and I don't see why Blizzard couldn't do that too.

I'd argue that what you decry as a lack of ambition is very much a conscious design choice, seeing as how it's the same choice they've made on every game since WC3 at the latest. Blizzard wants its games to be playable even on the crappiest of modern computers - and just look how well it worked out for them with WoW? By making your game's minimal requirements high, you cut out a huge swath of the potential market who could play your game, and that's not a good thing.

But the thing is, every time I've played it D3 still looks really nice. It's the same with SC2; I can run it on a crappy work computer or I can crank the settings to Ultra at my home gaming desktop.

I'm... afraid I can't disagree with you that D3 isn't realistic at all. It's hardly exaggerated enough to be considered "cartoony" like WoW, and I've found that the animations are all actually pretty nice. But to say there's no details is outright false - one of the things that impressed me the most at Blizzcon was seeing the little plumes of smoke rise from candles if you looked closely. There's a definite eye for detail there, it just isn't about having the best shaders. I think it DEFINITELY looks "gothic" in that it's a perversion of reality.

Did I have trouble playing D2? No, not back in the day, but I imagine it'd be more difficult now. And besides, they still used that technique, they were just more heavy handed about it (oh shit, that monster coming is BRIGHT BLUE, I better use fire on him). But I'm curious why you think I'm just parroting the designers; I'm not. This is a design philosophy that has been clearly and consistently demonstrated in games like TF2 and SC2, where being able to immediately determine what you're up against is crucial to good gameplay.

Like, I've been replaying the original Neverwinter Nights lately, and while it's a good game there are times when I've been killed simply because I wasn't aware that I'd engaged, like, a Wolf Pack Leader with all of the other normal Dire Wolves, and didn't focus my battle strategy accordingly. That's where that philosophy proves itself.
 

Exort

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Oct 11, 2010
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Hammeroj said:
Diablo 2 also used exaggerated monster design to show the monster apart. Target identify is a big part of diablo. The goal for Diablo 1, 2, 3 here is to let people know exactly what is on screen, even if they only display a screenshot for less than one sec. This has always been the tradition of Diablo. In Diablo 2, the background is set dark while the monster are bright to show a large degree of contrast. Diablo 3 is in 3D that is not going to work. I know you are going to rant about why it can't work in 3D, since from you post it is clear that you have no background in design. Look at superhero movies, all of the costume have been change to a degree (even good ones like iron man, spider man), this is because what work in 2D not necessary work in 3D. Or did you thought they like to do extra work then have a backlash from fans?

Then you some how manage to dodge all these parts:
As a plus this is what Starcraft 2 look like before beta and next to it is what it look like mid way into beta.
http://imageshack.us/photo/my-images/32/32941736963579a57fe3.jpg/
I thought you would be smart enough to figure I'm trying to say that Diablo 3 Graphic is not final. Apparently not.

Starcraft 2 on ultra setting for model and texture requires about a GTX260 which is the same for witcher 2 which has only one setting for model.
On GPU front, Starcraft 2 is much more demanding, which is the tradition for RTS due to gameplay reasons.
This part is trying to address that Blizzard doesn't cut any slack when it comes to graphic, sure they are not Crytech, but they value graphic to a degree.

Furthermore, all your Diablo 3 screen shot are from WWI2008 trailer.
There are new screenshots such as:
http://diablo.incgamers.com/gallery/showphoto.php/photo/5521/title/firebats-vsfireplace/cat/560
http://diablo.incgamers.com/gallery/showphoto.php/photo/5270/title/male-dh-debuts/cat/560
I somehow think you didn't even click these link. If you did would you won't call Diablo 3 "peaceful"

All our theory is really just pointless. Why?
Diablo 3 is not final, yet.
and this is what Starcraft 2 undergo during beta:
http://imageshack.us/photo/my-images/32/32941736963579a57fe3.jpg/
no amount of whining is going to change that.

I think this picture describe you perfectly.
http://imageshack.us/photo/my-images/833/happybunnyhating.jpg/
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
20,364
0
0
Hammeroj said:
Grrrr... Hate walls of text. Replying to them, anyway.
Sorry, I'll break this one up then :p

There's no question that PC is their lead platform, for now anyways, but there's also no question that everything they've made for the past 4 years was console friendly at the very least. Personally, there are some annoyances like Portal 2's huge menu buttons or the fact that every non-essential object in that game is glued to a table, or the floor, or what have you. Can't think of any good reason for those not related to switching to consoles. Either way, they're making DotA2, so for now, point taken. Sort of. This is still Blizzard, and they are still a much, much more money-grubbing company than Valve[footnote]Most of the people's distaste towards SC2 comes from exactly that.[/footnote].

Genuinely not working and not working competently are two different things. The latter is something that almost any developer will go for, if it means gaining money.
I'd absolutely argue that Blizzard is a "more money grubbing company" than Valve; Valve hides its Steam monopoly behind convenience but because of Steam is absolutely just as "money grubbing" as Blizzard is - case in point, the TF2 store. But that's an argument for another time.

And SC Ghost and WC Adventures were both working competently, and Blizzard still canned them because they weren't up to its high standards. They're one of the only companies I've ever heard of to have canceled an almost complete game just because it wasn't good enough.

It's not a design choice to make a game less graphically demanding, it's quite clearly a business choice that calls for design changes. I'll bet anything - anything - that the change in style is there precisely because they can't do Diablo 2's style in 3d with extremely low poly-counts which are necessary for the game to run on shit-end computers. And I do mean shit-end, because any PC you can buy for 500 bucks now - or, hell, even two years back - could handle way more than what the game looks to be. Quite clearly motivated by greed, and they threw what little they had of their artistic integrity with this, so I can't get behind it, sorry. Also, they're still not showing much ambition with this choice whatsoever, so I'm technically right either way, am I not? ;)
No, it is a design choice. It's a design choice they've been making for a decade now. Good (and by that, I mean technically high-end) graphics are completely secondary to their gameplay design, as is story, and as Exort showed above they typically save polishing graphics for last. But again, the word here is *scalability.* SC2 on minimum and SC2 on Ultra look like two completely different games, and that's talking just in-game sliders, not tweaking settings in the XML files.

I fail to see how wanting people to not have to upgrade to play their games is "clearly motivated by greed" or how it's in any way throwing away artistic integrity. This is how Blizzard has done things for over a decade now, if not since the very beginning. It's a company philosophy, and they stick to it.

I think making a game with hugely scalable graphics is ambitious on its own. COULD they make Crysis if they wanted to? Sure, but they don't want to.

I don't get all husky and teary thinking of the little somalian kid who can't get a better PC to play this, and don't get the idea that I live some sort of a luxurious life. Far from it. See the bad thing about this is that if you make a bad-looking game, it's going to stay bad-looking forever. If you make a better looking one that less people's computers can handle, well, they're only going to live so long until getting a better PC that actually can. In the end, everybody who plays it gets a superior product.
I'm not talking about a little somalian kid. I'm talking about people whose main computers are laptops or who don't have the money to invest in a new GPU. I was running WoW in college on a shitty college laptop. Did it look good? Hell no, I could barely see 50 feet in front of me, but it still ran. And brilliant art design (which is what WoW has environmentally) can make up for weak technical specs.

SC2 on Ultra still looks good.

There may be details, sure, and this is where talking out of my ass begins as I've not had the opportunity to play the game, but the potential for them is still much, much lower than if they'd allow themselves to go not all out, but at least half out with the graphics. I don't think you can say Diablo 3's aesthetics are a perversion of reality (there's a term I'm not going to use for at least a week) if they don't even try to represent reality in the first place.
You're right, I couldn't say that. But then again, I'm not saying that they're not trying to represent reality, because I think they are? It's a stylized look, sure, but it's not like they're making Torchlight or Hello Kitty Online Adventures, here.

Hah, that's a term I really didn't want to use, but I think you're doing so because the argument holds no grounds if Blizzard had any competence as a developer. It's not really all that hard to think of ways to being able to tell monsters apart besides changing the entire art style of the game. Like your case of NWN, why not simply have the Wolf Pack Leader have a bigger model, with some other aesthetic differences like more visible muscles, teeth dripping with blood, a different set of animations or whatever. It's all possible - especially for Blizzard, which can completely fund a new project on the scale of GTA 4 every two months on WoW's subscriptions alone - and none of it calls for exaggeration. Nor archaic methods like Diablo 2 used.
If it's due to being incompetent, then please explain why both Blizzard and Valve, two of the most highly-respected developers in the business, both steadfastly hold to this design philosophy for their games? Look at TF2; every class has an easily recognizable silhouette that means you can react accordingly (and that the newfound obsession with hats destroys these silhouettes is one of the biggest complaints about how the game has evolved). Look at SC2; no two units look alike. When an opponent's army marches on my base, I can see "Oh shit, he has a Colossus in the back, I can't swarm him," as opposed to a(n otherwise excellent) game like Company of Heroes, where you can barely tell one infantry squad from the next.

It may not call for exaggeration, but it definitely calls for "pop." And I'm sorry, but I really don't see this super-exaggerated design you're talking about. Is it a bit stylized? Yeah, sure. But it still looks like, y'know, reality (or as real as reality can get when you're summoning ghost heads that belch acid down on your foes).

All this arguing makes me all the more anxious for Grim Dark to be released. Not that I'm anticipating the actual game, I just want proof and something to throw around the forums that a darker and more realistic Diablo 3 would've definitely and absolutely worked.
Would it have been playable? Sure. Of course it would have been playable. But I think you're attributing to laziness or incompetence what is clearly a design philosophy that Blizzard has held to for years.
 

Eric the Orange

Gone Gonzo
Apr 29, 2008
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Xiado said:
Eric the Orange said:
Xiado said:
They had better release this on consoles. This game is looking so awesome that it will come to violence if they don't port this.
Well classically speaking dungeon crawlers port to consoles about as well as RTSs, which is to say not well. You really do need a mouse to play this kind of game unless they've made some new discoveries on how to port these kinds of games better to gamepads.
I know it won't be as good on consoles, but I don't mind crappy controls as long I get to play it. I don't even care if they take years to port it, I just want it running on my PS3 sometime in my life.
Well if there's a mouse peripheral to the console and this game supports it, the game could probably work out fine.

Which makes me think, why isn't there mouse peripherals for consoles, it would make porting PC games a lot easier.
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
20,364
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Hammeroj said:
I'll put it like this - they're doing it less at the expense of the consumer than Blizzard.
Eh. Nothing Blizzard has done has quite rubbed me the wrong way as those damned locked crates. That's sleazy. But that's also an argument for another time.

Wanting to sell more copies and pandering to as large audience as possible, how is this not motivated by greed? Next you're going to say their decisions to severely limit SC2 and Battle.net weren't motivated by greed. They are.

The problem is, if you wanted to turn Diablo 3-d, it would simply have to have sharp graphics. They threw away their artistic integrity the moment they threw Diablo's aesthetics under the bus in order to be able to scale down the graphics more.

Ironically, Crysis is also really scalable. It could easily be played on mid-range computers at the time of release. You can have incredible graphics that are really scalable.
Okay, if you're going to say that wanting your game to be as accessible by as many people as possible is greedy, then you're going to have to say that Blizzard has been greedy since the days of Silicon & Synapse, because they've been doing this from the beginning.

And okay, now we're getting to the crux of the matter. I simply don't think they "threw Diablo's aesthetics under the bus," and it certainly wasn't to make the graphics more scalable. If they changed anything, it was to, again, make everything stand out more against a background. That has nothing to do with scalability and everything to do with the philosophy we've been talking about.

And Diablo 3 looks nothing like Diablo. That's my biggest gripe with it. Before you say it does, I'll point out why, in case I haven't already. First, D3 is really blocky, while D2 was comparably sharp. Second, and precisely the thing that makes the games look nothing alike, is the textures. D2 tried to represent reality with them, D3 doesn't. It doesn't get simpler than that. The two most important aspects of visuals, the textures and the polygons, go against what Diablo previously was.
Here we go. This is your real argument, and unfortunately it's one that I just don't agree with. Every time I've played Diablo 3, it's felt - in gameplay, in aesthetics, and in tone - like a Diablo game. I think you're comparing apples and oranges. You can't compare the textures in a game from 2000 to a game from 2011. For one, if D2 looks "sharper" it's because it used sprites, not polygons - and Diablo 3 IS trying to represent reality.

Representing reality 101: things must look as close to real as possible. D3 represents reality just as much as surrealism is simply a form of realism. Which it isn't.
I'm sorry, I just don't see what you're talking about. This looks plenty realistic to me [http://i.imgur.com/TlHKB.jpg] - textures, detail-wise, model-wise, proportions. You're making the game sound like it's Zelda: Wind Waker.

Now here I'm not sure we understand each other. I'm not saying being able to tell your enemies apart is not important. I'm saying this - the change in style is not in any way called for. Diablo is, after all, a fantasy franchise, just because you stay with the realistic dark fantasy roots doesn't mean every enemy is supposed to be a humanoid of the same build.

Aaaaand nope, just because there are fantasy elements doesn't make it look as real as possible. Same way The Hobbit [http://www.imdb.com/title/tt0077687/] won't be looking anywhere near as real as The Hobbit [http://www.imdb.com/title/tt0903624/].
I'm not sure I get what your last point about the Hobbit is. I'm just saying, things like certain skills aren't meant to look "realistic," because summoning a rain of exploding deadly frogs is kind of unrealistic in itself.

And any "change in style" was to accommodate the philosophy I've been talking about, to make the game "pop" more and make a situation instantly identifiable. Believe me, that is *important* in D3, especially when playing as one of the squishier classes like Demon Hunter or Wizard.

If the design philosophy is to assign the same art-style to all of their games, it quite clearly is laziness and incompetence. It tells peope that this is all they're capable of.
I think that similarities in art style - which is only to be expected, as Blizzard shares one core art team for all its franchises - and having an *identical* art style are two very different things, and while D3 can be accused of being the former it's hardly the latter. If the Blizzard team thinks that a cool Barbarian would wield a big-ass axe (for example), they're not going to say "Hey, wait a minute Sam, shouldn't we make this barbarian less cool when we make something like him in WoW?"

What I'm getting at is while they share inspirations, the end result isn't anywhere near identical like some are saying to me. It looks... like Diablo, as done by the Blizzard South team. And more importantly, it plays like Diablo.

If you'd be interested, we did an entire interview on the Art and Design of Diablo 3 here [http://www.escapistmagazine.com/articles/view/editorials/interviews/8291-BlizzCon-2010-The-Art-and-Design-of-Diablo-III]. It might explain some things!
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
20,364
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Hammeroj said:
John Funk said:
Don't take this the wrong way, but I laughed at the plug of your interview there, seriously, it feels so out of place. I've seen you do this before. :) And I did read it, as I did some other interviews on the topic. Also, I think I did mention somewhere earlier that I believe nothing - nothing - that a developer says in their own favour. I believe in what they do, not what they say.

Anyway, I think it's time to cut down on the length of the posts a little, wouldn't you agree?

There are essentially two points that keep coming up over and over which should be addressed fairly directly.

Do you think this [http://i.imgur.com/TlHKB.jpg] looks more Diablo'y than this? [http://www.grimdawn.com/screenshots/2010-09-22_dcprison02_lrg.jpg]

If so, why?

If not, why do you think the change in art style was in any way called for, seeing how the latter is a better example of Diablo's aesthetic sensibilities brought to 3-D? Why could simple aesthetic (and sound) differences between enemies be not enough (when talking about "pop"?
If I've done it before it's because I think it's a good resource for the topic!

To be honest, if the latter looks any more "Diablo-y" than the former, it's because it looks low-res as hell :p Jaggies, and it looks like someone threw the entire screenshot into Photoshop and liberally abused the Scratch filter (not saying they DID, but just the impression I got). I agree that the latter looks like Diablo. But the former *also* looks like Diablo.

There hasn't been a change in art style, is what I'm trying to say, other than that it's simply being handled by a different art team. This isn't the difference between Ocarina of Time and Wind Waker.