I have been amazed. The Smuggler is by far the coolest character ever, and he hath received mine vote for coolest dude ever.
The Flash Points look questionable to me. It certainly lends a higher grade of control over your characters fate, but I see three major problems with them.
1.) I worry about whether or not Bioware will use these to their full potential. From what we saw, it looked like all the decision to kill the captain did was choose which group of enemies the party fought. Which isn't necessarily a bad thing. There's just SO much more that could be done, I would hate to see it go to waste.
2.) Unless they implement some sort of faction drift thing (*crosses fingers to allow a neutral faction*), "light" points and "dark" points will have no use outside of game mechanics, especially if...
3.) No one roleplays. I am going to be severely less interested in Flash Points if I can't roleplay successfully in The Old Republic. If Bioware isn't smart enough to have roleplay-enforced servers (with actual penalties if you don't roleplay), the game will suffer for it, especially since a large portion of ToR's forumites have said that they plan on roleplaying through the game.