Paragon Fury said:
SimuLord said:
HG131 said:
Hopeless Bastard said:
Heres a solution: Move PC gaming to bluray, games at least 400gb.
Once CDs hit, the average game size greatly exceeded the average internet connection's ability to move it. The pirate's solution were 'rips.' Games with all the movies removed, the sound files reduced to absurdly low bitrates and/or compressed with retarded schemes that took hours upon hours to decompress. But were still fucking huge, compared to the average connection. In this period, piracy was dead. The only people who could even hope to pirate any game had to work in IT as the administrator.
So, yea, content, content, content. The longer it takes to download, the less people will want to expose themselves on public trackers. The more content you force the pirates to remove/compress/downsample/re-encode to make distribution viable, the better the retail version becomes.
And hell, putting bluray games on a platform capable of doing something of actual fucking worth with the format would be a huge step forward.
One problem. Computers wouldn't be able to fit that. So, no. Here's the perfect way: USE STEAM! In fact, there should be a law: All PC games must be sold through Steam. Fixed and done.
While I wouldn't go so far as saying "there oughtta be a law", I will echo the sentiment that "what do you need esoteric DRM for when Steamworks offers a customer-friendly platform with anti-piracy measures built right in?
Who's hiring these PC-gamer bashers? Are Ubisoft and EA employees getting Escapist accounts?
No one. Maybe we're just tired of the "WAAAAAAAHHHHH UBISOFT/EA/ACTIVISION/GOD IS MEAN BECAUSE THEY WANT TO PROTECT THEIR WORK WAAAAAAAHHHHHH!" *NerdRAGE* crap that not only do we have to listen to, but have to deal with the affects of later. Most of us don't actually hate PC gamers - its just that this issue keeps recurring, and its stupid and annoying and is rather irksome, which leads us to be angry at the instigators, the rest of PC gaming community.
The only reason Sins remotely worked is because you needed to register your legitmate copy of the game to get updates, patches and expansions to work. If it hadn't need that, Ironclad and Stardock probably wouldn't have even made a 1/4th of their money back.
NerdRAGE? That's the best you've got for a system wherein pirates are rewarded for cracking and distributing games while legitimate customers pay for the privilege of being fucked up the ass with a broomstick?
As for Sins, registering the game got you access to Stardock's dev forums, which meant first dibs on the patches and other content, but that stuff wasn't DRM-protected. It was more along the lines of "want access to the people who made this game? Want your input to be heard and your good ideas implemented in future products? Then buy the game for real and register it."
Paradox does the same thing. There's a damn good reason both companies have sales figures far in excess of what you'd expect from companies their size.
Since nobody's posted it in a while, I suggest you read this, because it comes from someone who, unlike you, actually knows what he's talking about:
http://draginol.joeuser.com/article/303512/Piracy_PC_Gaming
And, because so many people "tl;dr" anything longer than a Twitter post, the relevant portion:
"The reason why we don't put CD copy protection on our games isn't because we're nice guys. We do it because the people who actually buy games don't like to mess with it. Our customers make the rules, not the pirates. Pirates don't count. We know our customers could pirate our games if they want but choose to support our efforts. So we return the favor - we make the games they want and deliver them how they want it. This is also known as operating like every other industry outside the PC game industry."