Fronzel said:
Electrogecko said:
Yahtzee may be completely ignorant to this fact, but motion controls and touch screens go a long way in improving his definition of immersiveness of video games, simply because they make navigating menus much more intuitive and quick.
He addressed this somewhere, but I can't remember where. He disagreed; said that having to perform large physical actions to control the game
broke immersion and that a controller with buttons easily becomes invisible.
Yes I remember that. It was his reaction to E3 this year and all the motion control shinanigans that occured there. Sadly, he's just plain wrong. In the same article, he stated that the ultimate goal of game control is the matrix style virtual reality thing, in which you are looking through the protagonist's eyes into his/her world and are in complete control over his/her every movement. Aside from the fact that this directly conflicts with his opinion on motion controls, his understanding of motion control is completely flawed!
He seems to think (kinda like Square Enix does) that motion control means flailing your arms about in an effort to imitate the desired movements of the character on screen. This is the most steriotypical and shallow implementation possible, and he uses it as the basis of his entire argument. Take something as simple as Labyrinth on your Iphone. Is he arguing that the game would be better and more immersive if it were controlled with an analog stick instead of a gyrosensor? What about Wii Sports Resort? I suppose the sword fighting game would be more precise and easier to control by conventional means right?
To say that motion controls have no place in video games is asinine beyond belief. There have been countless examples of how they can be used to improve a game without sacrificing anything. As I said before in this comment section, I've been playing the new Kirby game for the last few days, and it is the perfect example of proper use of motion control. Nearly all of the game will accept nothing but two buttons and the control pad for input. However, in the sections where Kirby turns into a tank or a fire truck, tilting the controller is required to aim the cannon and the water hose respectively. Had the game been on another console, aiming these peripherals would be done by the second analog stick, making aiming impossible to do while jumping or firing as long as the face buttons were used for these functions. As it is, I can jump around and navigate platforms while aiming and firing my water hose in a very precise, fun, and intuitive manner.