Dirty Hipsters said:
Blame Aliens Colonial Marines and Watchdogs for setting a precedent in not believing promotional images. Because of those games any graphical change in any game now has to be treated with skepticism and a fear of what else may have been changed from the "vertical slice" so I'd say that the backlash is not entirely unjustified and also Kotaku are a bunch of twats.
I don said:
I hope this doesn't turn into something where we normalize bullshots and laugh at people who complain about them. That's not a good thing at all. They might have got it wrong this time, but I'd rather not shill for publishers just because I have a burning hatred for gamers.
BabyfartsMcgeezaks said:
It's obviously more than just reflective puddles that are missing but you know, keep doing the damage control for a multibillion-dollar company.
Developers are blaming it on ''different time of day'', then I'd really like to see a comparison where it's the same time of day.
stroopwafel said:
It does look like a thousand minor details that all add up in some way. 2017 looks almost photo realistic while 2018 looks incredibly well animated. Like they tried to replicate the 2017 version. I noticed that the difference is almost always in deeper colors, light reflections, shadow casting and texture detail. All these small details that make it look realistic but costs a lot of memory. If they kept it that way in the final game frames would probably drop to single digits.
Still looks really good but promos almost never represent the final game. I personally won't have any nerd rage over it but yeah, I can see how some people can be disappointed. Those hype demos backfired so many times you wonder why these companies keep doing it. Espescially since the graphics are still very pretty even after the downgrade.
Firstly, to Dirty Hipsters, Colonial Marines was a completely different thing.
Secondly, don't gamers understand just a little bit about how games are developed? When a dev gives a vertical slice of an open world game, things are going to change from reveal to release. In an open world game, even if that section you're seeing is done, not everything else is done. Since it's open world, that means not everything that will have to be rendered is being rendered in the reveal because not everything is done and thus it can't all be rendered. Plus probably all the game systems aren't online and running completely. So when all the systems are online and the world is complete, the look of the game is going to change from when that stuff wasn't up and running. Go back and watch one of the Watch Dogs E3 walkthroughs, the missions and gameplay exactly did mirror what is in the final game, that's what you should be looking at, the gameplay (the reason you'd want to play a game). When a dev reveals a game, not everything is working yet so they do cheat on that to show you what they're hoping the final product to look like. It's why linear games can even end up looking better like God of War because they are showing you that vertical slice and that vertical slice does indeed have everything done because it's not going to be part of a bigger world. Plus, it's not going to need a world of NPCs inhabiting it or a fully functional day/night cycle later on.
Basically, look at gameplay in the reveals, not the graphics.