Always online for ALL features? Probably never.Atmos Duality said:I wonder how long it will be before they too implement Always-Online DRM, or before the Publishers just start setting up their own proprietary distribution systems that include this bullshit DRM (EA is already in the process of doing this, and Blizzard is practically there already).
You have to realise - to spite all impressions - these companies are not TRYING to be dicks, they are just doing what will protect their copyright. OK, they have often done it in a callous an bone-headed way but still their intention isn't to hobble your games, pissing off your customer is a sure way to lose them to the competition.
The future of Online-dependant DRM lies with the users.
Key is the users have to have a REASON to like a DRM that want to be online all the time, mainly that would mean some kind of benefit from online in single player games. Something like what Demon's Souls did or offline processing.
How about a single player game that has AI programmed off site on a server that is FAR more capable than what your system can compute.
Something like that and even then it is clear NO ONE in the entire video games industry from Angry Birds gamers to ARMA gamers don't like the idea of being completely cut off when off the internet. Ultimately, publishers have to trust their customers and make all their games The game has to be at least mostly (if not wholly) functional without internet.