Maybe a game in the startrek universe were you climb up from random crewmember #1billion with one of the many races/factions to the position of starship commander or something.
I think the reloading thing would be thrilling don't you?irishstormtrooper said:Think about it this way. They haven't been used because the fighting wouldn't be that great. It's too late to have just swords and the like, but its too early for guns to be all that effective (spending 20 seconds between each shot reloading isn't all that exciting). If it was a sandbox game, once again, the combat would be really boring, unless you use magic or something, in which case it doesn't really matter what time period it's in.
The only way I can see that is if it was like the Sims except without money.LordCuthberton said:A utopia.
Show me a game with a utopia setting.
Here are the dev team who have made a war gameTerribleAssassin said:WWI, then again, only a few have the balls required to make a game about where thousands of people died.
The DMV!!!! That was already used in dante's inferno. I think it was called HELLAmethyst Wind said:The Pyrenees mountains?
Uranus?
The DMV?
That is actually a good idea. As long as it isn't stupid. If they say: Speak German, use german weapons, has sounds that are more like real life and not some guy going pew into a microphone, and makes no reference to the holocaust, there is no reason to get controversial when your only trying to show a different point of view.Gerrawn said:A world war 2 game, but here's the twist: in the campaign you play as a german soldier.
Now that it is in the public domain and has been read by the us you cannot get intellectual property over it without making substantial changesdaywalker1776 said:Game developers will only listen to WWII, so I like the idea of an alternative. USMC and Red Army soldier taking part in the mainland invasion of Japan, starting with he tutorial being the Battle of Okinawa, continuing to the landings, the detonations of the nuclear bombs, the quick realizations that the bombs can kill Americans and Russians too (they didn't know about radiation sickness) and the Jap's launching their own atomic weapons (they did have their own). At least 5, at most 10 acts, culminating in the attack on Tokyo by both Allied forces simultaneously, and the taking of the Emperors crib. All this while passing it of as a documentary, and the very beginning of the game, as well as the end, is a college professor teaching the course, and busting out in tears over having to cover the invasion, because he had to take part in it, and the camera panning to see a picture of the squad you fought with, only older looking, and a single tear dropping on the picture. Actually, never mind, I am calling my lawyer to gain intellectual property over this. Suck it beatches.
It would interesting and intense the first couple times. However, if it was your only means of killing enemies, it would get tiresome really fast.Veldt Falsetto said:I think the reloading thing would be thrilling don't you?irishstormtrooper said:Think about it this way. They haven't been used because the fighting wouldn't be that great. It's too late to have just swords and the like, but its too early for guns to be all that effective (spending 20 seconds between each shot reloading isn't all that exciting). If it was a sandbox game, once again, the combat would be really boring, unless you use magic or something, in which case it doesn't really matter what time period it's in.
Imagine if they could make it so that you took the shot, missed and had to manually reload using the controller (or motion control if need be) while trying to find cover and not letting the opponent hit you, would be really exciting because you couldn't just spam him and kill him, you'd have to be fast, accurate and intelligent. Sounds like a great idea to me.
Not World War 1, last time I checked on a wiki page, only a handful, about 30 have been made about World War 1, and the majority were flight combats.BJ777 said:Here are the dev teams who have made a war gameTerribleAssassin said:WWI, then again, only a few have the balls required to make a game about where thousands of people died.
Infinity Ward
Treyarch
Replay Studios
The guys who made Vakyria Chronicles
EA
Crytek
Ubisoft(and maybe montreal)
Sega(empire total war)
Lucasarts(Star Wars)
THQ(Dawn of War)
Blizzard(Warcraft)
And many more...