I've been playing several open-world games recently, and had some thoughts on the topic I figured I might as well share.
For me, at least, one of the key parts of an open world is making sure that travel, in and of itself, is an enjoyable experience. In a large open world game you are going to spend significant amounts of time moving from A to B. You can, of course, fast travel everywhere, but then you're missing out on sort of the point of an open world in the first place.
That is one of the few areas in which Skyrim fails. It is, in every other respect pretty much, an excellent game, and one that I definitely enjoy. BUT, when it comes to making travel an enjoyable experience, Skyrim falls somewhat flat. Sure, it is a gorgeous set of vistas to move through, and sure, random encounters with crazy monsters and stuff on the roads do serve to break up the monotony, but other than that travel itself becomes somewhat dull. Other open world games have made travel incredibly fun. Some examples: Batman: Arkham City, Just Cause 2, pretty much every Assassin's Creed game. In fact, Just Cause 2 has what I would consider the perfect travel system: A lot of the time a player (maybe it's just me, maybe not) will look at a place across the map that they need to get to, consider using fast travel to get there, and then decide not to do so. That, in my opinion, is an ideal way to set up getting around your open world: have a fast travel system, but make normal travel so fun that player end up not wanting to use your fast travel.
For me, at least, one of the key parts of an open world is making sure that travel, in and of itself, is an enjoyable experience. In a large open world game you are going to spend significant amounts of time moving from A to B. You can, of course, fast travel everywhere, but then you're missing out on sort of the point of an open world in the first place.
That is one of the few areas in which Skyrim fails. It is, in every other respect pretty much, an excellent game, and one that I definitely enjoy. BUT, when it comes to making travel an enjoyable experience, Skyrim falls somewhat flat. Sure, it is a gorgeous set of vistas to move through, and sure, random encounters with crazy monsters and stuff on the roads do serve to break up the monotony, but other than that travel itself becomes somewhat dull. Other open world games have made travel incredibly fun. Some examples: Batman: Arkham City, Just Cause 2, pretty much every Assassin's Creed game. In fact, Just Cause 2 has what I would consider the perfect travel system: A lot of the time a player (maybe it's just me, maybe not) will look at a place across the map that they need to get to, consider using fast travel to get there, and then decide not to do so. That, in my opinion, is an ideal way to set up getting around your open world: have a fast travel system, but make normal travel so fun that player end up not wanting to use your fast travel.