CritialGaming said:
Xprimentyl said:
sageoftruth said:
Fischgopf said:
It was dumb when Hepler was saying Gameplay should be skippible and it's dumb now.
And what everyone beating the "it doesn't effect other people" drum is ignoring is that if you make Gameplay skippible, you also can't have any of theStory take place during said gameplay. Effectively you've now made the story irrelevant to the gameplay and vice versa. It might as not exist at that point.
Gaming n?eds MORE story relevance during gameplay, not less.
So far, I'd say this is the first argument against the idea that actually raised a good point. I'm fine with adding things that don't effect me, but worrying about how they'll affect the design of future games is definitely worth considering.
And I?d counter that when he?s saying skippable, he?s assuming the boss fight is entirely omitted which is not necessary. Should you choose to skip a boss fight, why wouldn?t a tool-assisted run of the boss suffice? The AI would be restricted to whatever items/weapons/tools you currently have at your disposal and essentially do a ?flawless victory? against itself while you watch and take in any exposition or anything else of significance; tool-assisted speedruns are already a thing. Also, each year, someone pits the Super Bowl-bound team against each other in simulation in the latest Madden to see if it might determine the winner.
If you do an assisted boss fight to make the boss trivial, then what's wrong with just having an easy mode? or perhaps if you fail too many times on a fight the game offers you an invincibility mode for the fight for you to simply get through it?
I think the verdict is simply there are far better solutions than an outright skip button. If a person is sooooo badly equipped to play through a game, then they are better off spending their money on other hobbies. But I also don't think that the video game player base has very many people so utterly terrible at gaming that a developer should waste money for extra programming of features that literally skip content that was far more expensive to create.
The verdict is that ?skip? need not necessarily mean ?omit;? there are any number of ways to address getting past a difficulty spike or boss for inexperienced/incapable players that need not affect the game for anyone else, so simply making those players ?suck it up, buttercup? and not afford them the
option is an unnecessarily dick-ish and elitist move. Just because ?you? (and that?s speaking generally, not at YOU, CritialGaming,) prefer to and can play a game without assistance doesn?t mean everyone absolutely has to, no questions asked. I keep saying, it?s ENTERTAINMENT; holding it to some inordinately high and austere standard is taking games way too seriously. A couple people in here have drawn direct correlations between easy modes and people?s actual life character? Seriously? If you think how one chooses to enjoy a video game is any indication of how they must behave in real life, then couldn?t you draw the same correlation between, say? video game an real life violence? ?ZOMFG, NO, OF COURSE NOT! THAT?S CRAZY TALK!!!!? Oh, ok; double standard?
McMarbles said:
I don't like thing so nobody should have it.
Exactly this. Folks in here are talking like an option they think is silly for someone who?s not them is somehow innately wrong. I?m not a fan of Easy modes personally, but it doesn?t bother me that they exists neither do I think less of someone who opts to play an Easy mode; more power to ya?, you bought the game too, go have your fun! And as for comparisons to other forms of media, don?t care if you eat your books, smell your movies and taste your radio, doesn?t affect me, your choice, enjoy yourself.