Wrex Brogan said:
And yet a button that does the same thing is... bad? Like, a skip button is functionally the same as the old debug cheats anyway, which let you skip past all kinds of content, but because it's an 'official' button now apparently everyone is losing their minds over it. It's fuckin' weird.
My key issue is, if someone is going to make a game, make a fuckin' game. Challenge, rules, victory and fail states, all the stuff that makes it a game by definition. If someone is going to make an interactive story, make an interactive story and brand it as an interactive story; don't get shitty when an interactive story is branded and marketed as a game, and people call out the misleading advertisement.
Gone Home was pretty much the ur-example of a (good) interactive story marketed as a game, which generated controversy due to false advertising, here.
Being an interactive story doesn't make a given work inherently inferior or superior. No matter what some people claim to either end. There's room in the market for both, and people need to get over the fact marketing space and audience for both media of electronic entertainment have some overlap.
Likewise, I have no personal problem if works of interactive entertainment have "game" and "interactive story" modes or toggles. When it comes to this issue, I look to MGS3; I have the limited MGS3 Subsistence edition with the "Existence" disc. If I really wanted to, I could skip every cutscene in that game and never touch the codec, and come out the other end having played a hell of a good game...or I can pop in the Existence disc and watch a really fun, campy, three-hour-long spy flick. That should be the gold standard, here.
Then I look at a game like
Dragon Age: Inquisition, and I may be in the minority, but I'd rather be able to watch that game Existence-style and only have to interact when it comes to the big decisions. The gameplay is the worst part of that thing, and every time I reinstall or load up the game I get about six to ten hours in and go, "oh,
fuck this". From what I hear the game's story fares little better, but I'd like to be able to experience it for myself absent the mind-numbing doldrums of bad gameplay. I paid $60 for the fucker, thinking it would be a decent, y'know,
game. How BW managed to make an open-world dark fantasy game's gameplay that bland and tedious, I'll never know; it's not even difficult, even on Nightmare.
The thing is, "skip story" or "skip gameplay" shouldn't be an easy out to excuse shitty gameplay or story. Nor should it be an excuse for developers to skimp on one or the other. If a developer can't do good gameplay, just make an interactive story; if a dev can't make a good story, allow cutscene skipping or just wrote a token plot. In the end, either are equally-valid and should be analyzed in the context of its own sub-medium.