Byers said:
Well, opinion though it might be, there's nothing as simple as the one dimensional "me smash, you die" characters you describe in warcraft 2. They had their own identity and motives, most of which gave them an air of humanity and fleshed them out well. You can't really fault WC2 for being released before greater means of storytelling than cutscenes, briefings and backstory in the manual was technologically feasible.
And I still think the whole Thrall nonsense was a piece of Mickey Mouse baloney compared to the orc lore of WC2.
Although talking about personal opinion, it seems to be what you're were presenting as fact in your article to begin with, calling opinions differing from your own ludicrous, unless I'm missing some kind of point you've been hiding from us all along. It just seems obvious from your initial rant that you're an extreme WoW fanboy, blowing off steam about people badmouthing your game. Not that there's necessarily anything wrong with fanboyism, but it's just not possible to convince them of anything in an argument that contradicts the holy tenets of their respective fanboy object. So it becomes a waste of time all around.
At any rate, I'm not gonna argue with you what you or I consider to be the "core" of Warcraft and who was the most influential. I doubt either of us really have enough knowledge about the inner workings of Blizzard to answer that, unless you've somehow been working there for the past 20 years. I just know missing the human footman/briefing voice from the third game spurred an impromptu "Noooooooooooooooooo!" moment from me as soon as I realized, and a sense of loss roughly ten times more prominent than the news of losing the original Kerrigan in SC2 arose in me.
Yes, they weren't as one-dimensional as the exaggeration above, but there wasn't really much ambiguity there, either. The closest that you really got to that was Gul'dan, who was more of a villain by virtue of betraying Doomhammer right when they were about to crush the humans once and for all. Otherwise it was "we're going to slaughter every last one of these guys, who's with me?" (Which, since you seem to like that sort of thing, is totally Garrosh Hellscream's modus operandi these days)
I think you're confusing an opinion with a belief. For instance, you're absolutely correct that it is my opinion in preferring the orcs of WC3/WoW (and finding them infinitely more interesting) to the (admittedly badass) orcs of WC2. You on the other hand feel the opposite way. This is a matter of opinion and personal taste and preference.
On the other hand, it is my
belief that WoW does an effective job at moving the storyline along from WC3, and that was what I was arguing in the column. Yes, of course it's based in opinion - you do know what the op in op-ed stands for, right?
The point of an op-ed is to establish an idea and argue for or against it.
I won't deny that I'm a Warcraft fanboy, and have been since WC2. As someone who likes MMOs, this was more borne out of frustration with what I feel are misconceptions about the genre from people who have never touched one in their lives. I could write the same sort of thing about SWTOR if, you know, it were out. (And probably will, but that's a ways down the road). When it comes to WoW itself? It's by no means a perfect game, and there are certainly flaws that I will wholeheartedly agree it possesses, but I think it does a great deal of things very, very right to make up for it.
I'm curious, though. What were you trying to convince me of "that contradicts the holy tenets of their respective fanboy object"? That the game is bad because it has a sense of humor and doesn't always take itself 100% seriously? (A matter of personal preference, and if you read our other content you know that it can always be worse [http://www.escapistmagazine.com/articles/view/columns/experienced-points/6599-Your-MMO-is-a-Joke]) That it was a bad idea for the series to shy away from aping Warhammer and to find its own identity? Again, a matter of personal preference. That MMOs aren't qualified to tell a story? I completely disagree with that on a matter of principle.
But... we
do know who the core of Warcraft is. As far as story goes, it's been Chris Metzen since WC2 - remember all the badass art in the WC2 manual like the troll berserker jumping on the elf? That was him. The only real "critical" member of the team (at least as far as big names go) that is no longer with Blizzard is Bill Roper (aka Footman/Human Narrator voice in WC2), and he left the company years after WC3 came out - which means that the "core" was still very much intact when the decisions were made to take a different direction with the story.
Silva said:
Let me explain, then. I'm disagreeing with the idea you've implied, that the new game should be approached as a fifth entrant as opposed to a fourth. Plenty of people who refused to play WoW (on the price basis, for example) will be quite open to playing Warcraft IV, and they will not like it if there is just a hole and the story is continued from whatever "end" WoW's haphazard storyline comes to. However, at the same time, I'm sure many who played WoW will be jumping on the wagon.
I expect that Blizzard will choose to please the majority as usual, but I don't think that will necessarily lead to the best possible installment in the series. In a perfect world, both the main storyline from WoW and new storylines would be available in the new game, but since that's unlikely, I'd prefer the WoW story being covered in RTS form first. That might make me a purist, but I just like having my cake and eating it too. More to the point, I am one of those who point blank refuses to play WoW. Which means either spending hours reading a Wiki/manual because of Blizzard's choice, or living without all the tasty links between storylines.
You're perfectly free to disagree with me; it is after all a matter of personal choice. So, assuming I'm reading what you've wrote as you intended - we both agree that WoW is the fourth installment in the Warcraft storyline as intended by the series creators. You think that WC4 should also serve as a playable "recap" of sorts, covering the major events in the WoW plot before moving on to continue the story itself?
It's an interesting idea, and in an ideal world the best possible future. I'm not entirely sure it's
feasible, given that in-game, three years have passed storyline-wise since WoW's launch, and by the time WC4 comes out that number will only be larger. How do you fairly represent five years' worth of story in a singleplayer game while still having room to advance the plotline?
Secondly, I don't actually know how much it matters. There was a ten-year gap in between WC2 and WC3, no? Granted, those ten years were RELATIVELY uneventful compared to the three years of WoW's story, so it's not an exact comparison here. But what if WC4 were, say, set twenty years into the future from WoW? The more I think about it, the more that kind of makes sense to me; it'd give them a lot more leeway to work with.