I'm not seeing the problem with "choose your own ending". ESPECIALLY in a game like Mass Effect where the odds of your story being exactly like my story is unlikely anyways.frizzlebyte said:I think you are right, I think we do agree on some aspects of this.Lightknight said:SNIP
But your feeling that, as long as they can release DLC to change the ending, it doesn't matter and is all good, comes incredibly close to making them "choose your own ending" type games, which I think would be a horrible state of affairs, were it to become common (beyond the whole "multiple ending" thing that has become common). There has to be some kind of emotional integrity for a story to have any meaning, and giving people the ability to choose which one they want, in my view, dilutes, or I dare say, obliterates that meaning.
Must be respected? We don't owe them anything. They are a service provider and when their work sucks they don't deserve anything. If Picasso went through a special brown period where he crapped on his canvases and sold them as is, they wouldn't necessarily deserve praise just because they were part of his artistic vision. Works of art, literature, everything else MUST stand on its own to gain any sort of respect. The name of the person behind it or their actual intention shouldn't matter at all because years after their gone that's all that's going to still exist. Goya's black paintings haven't been preserved because Goya painted them. They exist because they're evocative and legitimate works of art. If he'd just done hand paintings over the walls with no rhyme or meaning then they'd have been destroyed a long time ago.And I disagree, I think that even poorly-handled endings (and all parts of a story, for that matter) are still a part of the creator's vision, and must be respected, even if that is not the ending we want to see. Besides, one man's poor ending is another's masterpiece. Just look at St. Elsewhere. The ending to that series is the greatest form of cop-out in my opinion, but to many other people that ending was a perfect twist ending for the series. I have to respect the creators' decision, even if they chose one I didn't like. They don't owe me a certain ending. I can be angry about it, sure, but to expect them to retroactively change it just because I got invested enough to care is beyond absurd.
A) There's nothing in digital downloads of games that requires always on internet connections, single-installation discs or mandatory kinects.Rakschas said:Well that is all nice and dandy but here is what everyone is not talking about?
What price will we pay for keeping region free games, used game sales and always online requirement? Be certain we will pay a price. Thats the nature of things and dont delude yourself that your proclaimed victory came at no cost at all.
Here is what the consumer wants, the same thing as before, just improved in its existing attributes. That's the extent of his phantasy. You will always find a majority of customers to back these demands.
Great. Now here is what the same majority of consumers will not ever provide you. innovation.
Innovation is the forte of enterpreneurship. Where once there was ice in the winter, there was soon ice home delivered from a central artifical cooling unit and soon after there were affordable home cooling units.
Customers didnt evision and put them into your homes. Visionaries who sold the idea to you did, even though you were doing just fine before.
If you got that, let it sit for a moment. You killed of innovation for the sake of focusing on improving existing distribution systems. Don't think that the next time some ventrue capitalist looks at this market, he will have forgotten the shitstorm you unleashed.
Contratulations, once the dung of the shitstorm has settled it will kill of the seed of enterpreneurship that the industry as a whole has nutured so carefully over the last 10 years.
This isnt the end of the world however. There will still be people who innovate. There will still be new ideas and new concepts. Just less and more restriced than there eventually would have been.
Which brings me to a closing question. Can it be that our generation of 20-30's something largely male gamer demographic is actually afraid of major changes?
I don't think it's fair to equate creative freedom with practical utility. Whether or not you liked Mass Effect 3's ending is a matter of taste, which can be different for MovieBob than it is for you. But restrictive features like always-on DRM is detrimental to all consumers.Revelo said:Ironic that Bob takes this stance, when he blasted the same culture who complained about the poor quaility of the Mass Effect 3 ending, Because like the Xbox One, the company in charge of that product essentially bullshitted the fans and screwed them over.
No, I don't think it's dramatic, but you're only suffering the indignity when you actually buy the console. And that is the sole reason that I will not be buying a next-generation console.LetalisK said:Not having backwards compatibility is suffering an indignity now? Isn't that a little dramatic?
Your language is colourfull. You are also impolite and wrong.deathjavu said:SNIP
But just because people have changed endings before doesn't mean that they were right in doing so. And while I disagree with the statement that changing an ending disqualifies something from being art, I do think that it diminishes it. After all, something that is great art already doesn't need changing and I don't think I've ever seen an instance where changing an ending made something so substantially better that you could almost objectively say that it had been elevated to great art.Lightknight said:What? Are you aware that the practice of having artists and writers change things has been going on for some time in every form of media? Hell, people bitched at Charles Dickens about the original ending of Great Expectations being too sad and so he actually changed it.frizzlebyte said:If people want to say that video games are art, then people need to stop getting indignant every time a game doesn't end the way they want it to. Books don't all have happy fun-time endings. Movies don't all have happy fun-time endings. Why are gamers entitled to dictate that a game series should?
You can't have it both ways.
yeah thats what my google-foo showed me tooJohnson McGee said:The only video I can find of Jimmy Fallon and the Xbox is him drooling all over it like a tool. Where is this infamous reaction clip I keep hearing about?
And the author of that sounds like a corporate apologist with too much faith in Microsoft. He believes that Microsoft had entirely good intentions and will do things like drop prices on digital titles because it's the only sensible thing to do. Microsoft has done little, if anything, to earn our trust and this whole Xbox One controversy is in part proof of that distrust. Perhaps people would be more open to these ideas if they had garnered more good will.TomWiley said:This article feels like it's been written specifically to express exactly what consumers want to hear. I think the reality is a bit more complicated like this
http://gizmodo.com/the-xbox-one-just-got-way-worse-and-its-our-fault-514411905
Immalion said:I'll have to politely disagree, because frankly, I'm tired of cat fights.
Given that this is a matter of faith on Microsoft, but I have a hard time seeing prices going down, and several other speculations made on why it's worse now only because of DRM.
I'll repeat once again something that I said on other discussion: Comparing it to Steam is not fair, isn't accurate, and is very very misleading.
If we were comparing it to a console system by some other company that switched DRM on and that this suddenly provoked a drop of prices, then yes.
Steam is running in a whole other environment, and I absolutely disagree with the idea that only because Steam games became cheap, it must mean that a similar system in a console should also make that happen.
Microsoft has no competition inside the XBox One, it will only sell games that has publishers behind them, and the games are all for XBox One (I mean, no backwards compatibility).
Steam not only has tons of other similar markets that are popping up everyday following it's success (at any time some other service could just open with better options, more exclusive titles, and a cross platform integrated system to be a big competition to Steam), lots of the games available there could also be bought sometimes directly from developers, or on other digital shops.
Steam is competing against indie bundles, GOG, and exclusive shops like Origin.
It's open to indie developers, and that's were you'll find most outrageous sales. Big games are also forced to drop prices because of that. And then comes the fact that tons of games on sale are x years old - no need to worry (much) about backwards compatibility.
And then, numbers. From Steam's statistics, we have currently 3 million users logged in, and a peak of 4 million today. Varied tastes and a huge library of games to buy. They can do huge sales because they can almost always guarantee that the number of units sold will be enough to justify the price. Will that really be the case for XBox One? No one can tell for shure.
But here's the thing: in the end, Microsoft is the only one to blame.
People who criticized the new system had all the reasons to do so, and this is a consumer win, not otherwise.
If it had incredible new uses and features for shure, it made a piss poor job at marketing it. If they were so shure that the new features were worth the flak, they wouldn't have backpedaled on them.
For those who are feeling grateful to Microsoft for hearing the complaints, feel no guilt about it.
Also, if Microsoft has big reasons for the benefit of gamers behind the policies, they can just prove to us later on, and put the whole thing back in place. It was easy to withdraw, it's easy to turn back on too.