said this on another post that wiley decided to post that link on and i'll say it hereWaaghpowa said:And the author of that sounds like a corporate apologist with too much faith in Microsoft. He believes that Microsoft had entirely good intentions and will do things like drop prices on digital titles because it's the only sensible thing to do. Microsoft has done little, if anything, to earn our trust and this whole Xbox One controversy is in part proof of that distrust. Perhaps people would be more open to these ideas if they had garnered more good will.TomWiley said:This article feels like it's been written specifically to express exactly what consumers want to hear. I think the reality is a bit more complicated like this
http://gizmodo.com/the-xbox-one-just-got-way-worse-and-its-our-fault-514411905
It also doesn't help that Microsoft PR had been incredibly dodgy and deflective with questions regarding the Xbox One and it's features. The behaviour of MS PR didn't do anything to help the growing suspicions and distrust regarding the system and Microsoft themselves.
Perhaps you, and everyone, should read this comment I found on the article. It presents the most reasonable argument in why Xbox Ones new features were change and I find it sad that the author will probably never read it.
Immalion said:I'll have to politely disagree, because frankly, I'm tired of cat fights.
Given that this is a matter of faith on Microsoft, but I have a hard time seeing prices going down, and several other speculations made on why it's worse now only because of DRM.
I'll repeat once again something that I said on other discussion: Comparing it to Steam is not fair, isn't accurate, and is very very misleading.
If we were comparing it to a console system by some other company that switched DRM on and that this suddenly provoked a drop of prices, then yes.
Steam is running in a whole other environment, and I absolutely disagree with the idea that only because Steam games became cheap, it must mean that a similar system in a console should also make that happen.
Microsoft has no competition inside the XBox One, it will only sell games that has publishers behind them, and the games are all for XBox One (I mean, no backwards compatibility).
Steam not only has tons of other similar markets that are popping up everyday following it's success (at any time some other service could just open with better options, more exclusive titles, and a cross platform integrated system to be a big competition to Steam), lots of the games available there could also be bought sometimes directly from developers, or on other digital shops.
Steam is competing against indie bundles, GOG, and exclusive shops like Origin.
It's open to indie developers, and that's were you'll find most outrageous sales. Big games are also forced to drop prices because of that. And then comes the fact that tons of games on sale are x years old - no need to worry (much) about backwards compatibility.
And then, numbers. From Steam's statistics, we have currently 3 million users logged in, and a peak of 4 million today. Varied tastes and a huge library of games to buy. They can do huge sales because they can almost always guarantee that the number of units sold will be enough to justify the price. Will that really be the case for XBox One? No one can tell for shure.
But here's the thing: in the end, Microsoft is the only one to blame.
People who criticized the new system had all the reasons to do so, and this is a consumer win, not otherwise.
If it had incredible new uses and features for shure, it made a piss poor job at marketing it. If they were so shure that the new features were worth the flak, they wouldn't have backpedaled on them.
For those who are feeling grateful to Microsoft for hearing the complaints, feel no guilt about it.
Also, if Microsoft has big reasons for the benefit of gamers behind the policies, they can just prove to us later on, and put the whole thing back in place. It was easy to withdraw, it's easy to turn back on too.
And that's worth the dodgy kinect, the higher price tag, less trustworthy hardware, the constant need to be online?
no way, besides, Microsoft could have struck a happy medium, but it didn't.
That's in no way our fault.
Seriously, if they had made the kinect optional and lowered the price tag accordingly, added digital game trading and depreciation so we'd actually trust they wouldn't just take control of the gaming market with digital only content and screw us over with prices like they did with xbla*, as well as adding trustworthy hardware; it would be definitely worth getting. But no, they wanted to screw us over and when we said no, they decided to be childish about it.
So they won't get my business and i certainly won't feel guilty about it.
*tell me you never noticed how digital games are the same price as retail despite lower costs with no discs or shipping, or how they don't seem to depreciate in value with games like sleeping dogs and bioshock still at 50 bucks despite being 15 for new copies at gamestop? and you trust them to not gouge you once they corner the market? Not going to happen.