CantFaketheFunk said:
Therumancer said:
The Red-Protodrake is for sale for 1800 gold with top faction from the Wyrmrest Temple in Dragonblight if I recall, nothing special about that. If you mean the VIOLET Protodrake, that one comes from getting every world event achievement for an entire year (ie being present for every holiday and completing all activities in the event). That's a bit tricky since it takes persistant, and some of the things like the Noble Garden egg-camping bit take a lot of time and dedication.
You're thinking of the this achievement [http://www.wowhead.com/?item=43955].
I don't think that everyone should get the most uber loot by any stretch of the matter. But when they're putting HUGE amounts of their resources into developing content for 10% of the playerbase, that's incredibly idiotic. If I've been a Warcraft fan since WC3, I sure as bloody hell want to fight Arthas. And if I don't get to experience the end of the story without throwing my life away to a game, I'm going to be pissed.
I did the whole hardcore raider thing Pre-BC. I almost lost my life to this game.
The current way is hundreds of times better than Classic ever was.
I stand corrected on the Drakes.
When it comes to Arthas, well I think that sort of defines the problem right there. Arthas is one of the world wide big-bads, indeed the entire current world balance more or less revolves around him. He's epically powerful and BA. He is not the kind of opponent just anyone in the game should be able to walk in and fight, that would make the whole idea into a bloody joke if you had casual players running in and farming THE LICH KING!
If you feel it's something you really want to do, then arguably I'd consider it to be motivation to become powerful enough to accomplish the feat, rather than having it brought to you.
I consider what they did with Kael'Thas Sunstrider to be an example of why making the game casual friendly a bad idea. The guy is supposed to be epic in his badness right up there with Illidan, and is central to the entire "Blood Elf" racial storyline (despite me playing Alliance as a human). The final battle at the end of Tempest Keep was worthy of a villain of his stature... truely epic in scope. But it was very difficult and people cried "I made a BE and I can never finish the storyline, boo hoo" and so they made a 5 man instance where you could kill him as part of the whole "Shattered Sun Offensive" storyline. This meant that you had pretty much every character on the server killing him more or less every day for months. It just wasn't the way an epic villain should be. Heck the "PVP" fight before that was harder than he was, and that is just plain wrong.
While difficult to prove due to being borked out of the achievement, I was in my hardcore phase at the end of BC. My guild at the time (Curtain Call) was apparently the second guild to successfully kill Illidan on our server (Shadow Council ). I wound up retiring afterwards due to computer problems and did not return until the release of Lich King. I did not get an achievement because I was never fortunate enough to win any loot off of him, and also missed stages of the quest with the amulet... and Blizzard linked all achievements to quests or items in your inventory (though I do have Kael'Thas, Vashj, and everything else up to that point... I just did them without the quest at the times I was there.. long story).
At any rate Illidan is like one of the ultimate BA dudes in Warcraft Lore, this is a guy that even managed to stand against Arthas briefly, and then pretty much turned around and conquered Draenor. Apparently after I left (having killed him like half a dozen times) they decided to nerf the entire thing to the point where everyone and their brother could go in and kill Illidan... Given the joyous screaming on guild chat when we finally pulled ahead of other guilds on the same "step" for defeating the Reliquery of Souls and stuff, all I can say when I think of people being HANDED that after all the work is "that sucks". Killing Illidan, Archimonde (which I DO have an achievment for due to having gotten loot), and other legends is NOT something that you should be able to do without a lot of bloody work and preserverance.
I mean honestly, if they turn Arthas into a bloody county fair dunking event, will that be worthy of a villain of his stature? No, that will make the entire bloody thing into a giant joke. I don't play hardcore enough to be even remotely close to one of the first, but to be honest I'm going to be disappointed if it doesn't take my 10 man raiding guild (Muse) some SERIOUS effort and practice to get to the guy, never mind bring him down.
If your a casual player you don't belong doing stuff like that, you belong out there fighting his legions of minions in the general world, and whacking murlocs and stuff. Nothing wrong with enjoying that, but turning Arthas into Van Cleef, or even Hogger so everyone can get a piece does absolutly NO justice to the game or the world setting.
The idea of 30 people running around at once all carrying Frostmourne (or pieces of it, or whatever) is exactly the kind of thing I do NOT want to see in the game.
At any rate I guess my overall point is that the 10% of content people complain about is something you simply need to work towards.... and honestly Arthas is pretty much the definition of something you should have to SERIOUSLY put some work into before you can bring him down.
No "Final Boss" is satisfying if he just keels over and dies from trivial effort.