coldfrog said:
Therumancer said:
I stand corrected on the Drakes.
When it comes to Arthas, well I think that sort of defines the problem right there. Arthas is one of the world wide big-bads, indeed the entire current world balance more or less revolves around him. He's epically powerful and BA. He is not the kind of opponent just anyone in the game should be able to walk in and fight, that would make the whole idea into a bloody joke if you had casual players running in and farming THE LICH KING!
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No "Final Boss" is satisfying if he just keels over and dies from trivial effort.
THough I believe we're about to find out tomorrow, I'll say my piece.
First, the Icecrown Citadel raid looks to be on par with Ulduar with respect to size and difficulty. With the extension on raid lockouts, what you'll likely see is a lot of raiding guilds doing a couple bosses a week and extending the raid lockout. This is a method that will be open to a vast majority of people but will still give it an epic feel. This will certainly prevent it from being "farmed".
Furthermore, it will have hard modes. You think you're in a serious raiding guild? Beat those. I know I'm not in one, and as much as I'd love to have those nice proto-drakes, I will probably never get them. That's no concern though, because I still will have a chance to "finish" the current storyline as it were. And honestly, everyone SHOULD have that chance. It's a game, not life.
If you kill the guy as quickly as the game allows you to, then he's being farmed. It just means that you do the fight again and again. That's not something just anyone in the game should be able to do in a game like this.
The way I think about this is that everyone DOES have a chance. They just need to play enough and get good enough at the game. Nobody prevents you from doing so except for you.
Allowing the majority of players to waltz in and kill Arthas without having to jump through tons of hoops and gradually develeop the nessicary skills defeats the entire purpose. Sort of like giving you the final encounter in another game (RPG or twitchy finger) right off the bat and making it so the monster falls down dead easily.
The entire point of a final boss in any game is that it takes a lot of work and mastery of the game to get that far, whether it's an RPG, a shooter, or a platformer. A lot of people who simply don't have the time, or just never have the skills "click" with them don't get that far. Argueing that anyone should be able to kill Arthas is the same as saying that in buying ANY game the player should be handed victory without actually having to play.
Now granted, the nature of an MMORPG means that unlike other games that you could master and defeat in a week, it can depend on skills that take months or even years to develop. MMORPGS are very long term games, and anyone who plays one should be able to understand this.
For the record while I used to be "hardcore" right now my guild is fairly middle of the road. We're not even trying to go head to head with other guilds. We have however universally put a VERY long time into this game, developing our characters, and developing the skills needed to win these fights.
People who talk about "Hard Modes" really don't seem to get it, and probably don't actually know what a hard mode IS for most bosses. In some cases like Mimiron there is literally a button you can push that makes the fight harder. However in most cases "hard mode" is simply a DPS race, like with the Deconstructor, Thorim, or Hodir. Generally speaking anyone who fights these battles as quickly as possible and assembles enough gear to increase their abillity for raiding is going to wind up doing most Hard Modes. In Hodir's case it's simply a matter of doing what you normally do, but having big enough numbers involved on your side that you can kill him before he destroys a chest in the room. With Thorim it's being able to cover the tunnel and arena fast enough to engage while his girl is present. With the Deconstuctor it's about destroying the heart and then dealing with a higher damage rating from his tantrum and more frequent use of abillities.
The idea of a Hard Mode is pretty much for raiders to have something else to work towards once they have beaten a boss. Not really an "alternative" to fighting the boss normally in most cases. In general if your killing the boss and can activate the hard mode, chances are you can beat the hard mode with a bit of practice, if what is designated as "hard mode" is an actual change to the fight rather than a DPS timer.
My point is simply that Arthas is more or less the "Final Boss" of Warcraft lore. Granted Cataclysm will introduce new threats, but the bottom line is he's the end of the storyline and what a lot of people have been working towards since day #1. It is just plain wrong to let people who have not endured the trials and tribulations to even SEE the final boss fight, never mind have a chance to win it.
It's just like any other game, you need to work at it and master it to see the end. If they wind up pretty much just handing the game to you, what's the point of playing?