I am pretty certain the game is finished for a while now considering release in few days and there was even leaked video of of some Korean guy opening the collectioners edition box. How legit it was i have no idea, but it was there.John Funk said:It's possible, but remember that part of the terms of the subscription models is that they can only play with their own group - Russian people who get that model only play on Russian servers, not the larger European ones. The architecture is set up in a way to fragment it, and I wouldn't be surprised if it was just more complicated to fix than they have the resources to do right now - you know, with finishing the game and all.
AC10 said:Surely it's gone gold by now?John Funk said:It's possible, but remember that part of the terms of the subscription models is that they can only play with their own group - Russian people who get that model only play on Russian servers, not the larger European ones. The architecture is set up in a way to fragment it, and I wouldn't be surprised if it was just more complicated to fix than they have the resources to do right now - you know, with finishing the game and all.Keava said:Oh i know, but it's still unknown when exactly. I remember Blizzard was quite keen on Soon(TM) even prior to merge with Activision.John Funk said:You know that we are getting chats and cross-region play after launch, right?
The region locking makes sense when you think about it - what they're doing with the special pricing models for places like Russia/South America, etc. It's already segmented, and it wouldn't surprise me if it was harder to implement normal cross-region play right off the bat with it. But they've said they'll be adding it for sure.
I don't really see how the subscription based model for Russia/S.America would prevent cross-region gameplay tho. If you remember from a brief beta glitch, you had the message saying "Out of play time", so it is an option implemented core in game. I suppose they would be perfectly compatible.
If i recall correctly the reasoning was 1. Lag 2. Building tighter community. While 1st reason can be acceptable, it is still not the kind of protection die hard fans apparently want. Then again, i should be happy, i wont get my ass beaten by Koreans right away. Second is just silly along with other changes, can't build community by splitting it.
And those are just 2 issues out of many that people have with new b.net. I still think they should go back to sc1/wc3 sort of handling it, till they can provide full service.
Er, considering I just downloaded a patch on the beta last night? Since SC2 is primarily an online game, I have no doubt that they'll be working on it up until the moment it goes live. (And, as you said, afterward).Keava said:I am pretty certain the game is finished for a while now considering release in few days and there was even leaked video of of some Korean guy opening the collectioners edition box. How legit it was i have no idea, but it was there.John Funk said:It's possible, but remember that part of the terms of the subscription models is that they can only play with their own group - Russian people who get that model only play on Russian servers, not the larger European ones. The architecture is set up in a way to fragment it, and I wouldn't be surprised if it was just more complicated to fix than they have the resources to do right now - you know, with finishing the game and all.
Games with online gameplay as one of biggest assets rarely are really finished. Its always constant work on balance tweaks and changing those little numbers like build time from 35 seconds to 37 seconds back and forth every month.
I think the whole idea just ruins the competitive community, and i dare not to even mention poor Aussies stuck in Eastern region. It also makes ladder ranking wonky, since being #1 in region may as well mean you are not even in platinum league in other. Well okay, maybe you will be in plat, but no guarantee of being among top10.
I'm also quite sure that from technical point of view it shouldn't be that much hassle, payment options are usually just handled by the login servers when you register to battle.net, or any other service on that matter. Later the game just needs to check every so often if it ran out or not. Game server itself shouldn't have to be involved in that calculation at all. Of course, no one knows how Blizzard actually coded it, but i doubt it would take them half a year to make it possible.
It's more business decision than technical one.
Right, because game companies certainly pander to hardcore gamers more than casuals...seriously? Where have you been? Have you been living under a rock since the release of the Nintendo Wii? If anything game companies have been alienating hardcore gamers with pathetic shovelware and motion controls.The Great JT said:Here's an idea: stop pandering to hardcores. Sure, there's nothing wrong with a game made for a certain demographic or taste in game, but there's so much pandering to that demographic that you're gonna end up alienating new gamers.
Look under your chair!Roboto said:He can start with "FREE GAMES FOR EVERYONE!" Like Oprah "You get a game... you get a game.."
I like your style.GamesB2 said:He can start by putting a bullet in Bobby Kotick...
/spanks for big quotesJohn Funk said:Er, considering I just downloaded a patch on the beta last night? Since SC2 is primarily an online game, I have no doubt that they'll be working on it up until the moment it goes live. (And, as you said, afterward).
I don't doubt it's probably a fairly easy fix once they do it - along with chat channels - but they're almost certainly focused on launch right now, and trying to cross their fingers and hope nothing explodes.
I'm well aware that the B.net team and the SC2 team aren't the same.Keava said:/spanks for big quotesJohn Funk said:Er, considering I just downloaded a patch on the beta last night? Since SC2 is primarily an online game, I have no doubt that they'll be working on it up until the moment it goes live. (And, as you said, afterward).
I don't doubt it's probably a fairly easy fix once they do it - along with chat channels - but they're almost certainly focused on launch right now, and trying to cross their fingers and hope nothing explodes.
Well you seen what the patch did too. Just minor math changes, these are things that will change constantly, every 2-3 months, probably more often at the start. And of course probably along with a map every now and then (unless they will decide to make maps as paid DLC... which is possible seeing the current overall trends sadly). It was also patch fixing the fact they put in internal testing changes into beta release.
I remember some time ago there was discussion on when the game is released in context of day-0 DLCs. Pretty much the game has to be send to production 1-2 months before release at least due to all the bureaucracy involved. Them keeping beta up and going (after a month break) is mostly beta test on Battle.Net itself more than actual game. I wouldn't be surprised if we get a balance patch on release day.
Yo can't forget also the fact that team working on Battle.Nets functionality is not really the same as team working on core of the game. Coders for game are separate from networking coders, all that game itself needed was connection to the service, and its B.Nets coding that handles all the features, so there is no real reason why both features cant be worked on same time without pulling resources from each other.
Hoping for it, 2 days ago i couldn't even log to beta due to some server errors, keeping me out for pretty much half of day. But it still doesn't convince me to the fact that they couldn't just as well wait with B.Net 2.0 till it's fully ready, rather than forcing its release for SC2. Would make the actual 'hardcore' community happier.John Funk said:I'm well aware that the B.net team and the SC2 team aren't the same.
But even so, they're probably still making improvements and making sure that BNet actually WORKS once it gets a few million people flooding it wanting to play the game. That takes priority over adding features at this point.
Eh, SC2 and BNet2.0 are so intrinsically linked that to separate the two would be a herculean effort right now, and really not worth it. Bnet 2.0 is very flawed right now, but it's perfectly *functional* for ~90%+ of the playerbase (the ones who just want to get on and play).Keava said:Hoping for it, 2 days ago i couldn't even log to beta due to some server errors, keeping me out for pretty much half of day. But it still doesn't convince me to the fact that they couldn't just as well wait with B.Net 2.0 till it's fully ready, rather than forcing its release for SC2. Would make the actual 'hardcore' community happier.John Funk said:I'm well aware that the B.net team and the SC2 team aren't the same.
But even so, they're probably still making improvements and making sure that BNet actually WORKS once it gets a few million people flooding it wanting to play the game. That takes priority over adding features at this point.
Mainly the LAN feature. I think i've read somewhere along the moaning posts of TeamLiquid that Blizzards new policy prevents you from hosting your local SC2 tournaments without asking for Blizzard permission. That's not really pro-'hardcore' base idea.
I realize that, even tho LAN was the way i first experienced SC in '98, and LAN parties were still the best way for local tournaments. Tho the main point was, if they start talking about 'hardcore' fans, they could show some good will towards those nasty freaks^^John Funk said:Eh, SC2 and BNet2.0 are so intrinsically linked that to separate the two would be a herculean effort right now, and really not worth it. Bnet 2.0 is very flawed right now, but it's perfectly *functional* for ~90%+ of the playerbase (the ones who just want to get on and play).
LAN is 95% not going to happen no matter what they do with the new Bnet. It's frustrating, but harping on it probably won't change anything other than just irritating the people who don't care about it.