John Funk said:
In what way does it make business sense? They've said they're going to be patching it in post-launch. They have nothing to gain by delaying the addition of a popular feature that people want, and only things to lose.
Either they're just being lazy, or it's more of a problem than it looks on the surface thanks to the way Bnet is segmented. Like, if you get the cheap pay-to-play Russian version, you can only play on the Russian servers, but if you get the full-price version you play on the normal Euro servers. It's probably simple to go "If account is subscription, access server cluster A, if it's not access server cluster B," but once they implement it, how do you handle people with non-Russian accounts who want to play on the formerly secluded Russian servers, etc?
It doesn't make logical sense to hold off on implementing it otherwise.
I dont like conspiracy theories so i don't really share the point of view but, if you want to play now with friends in EU and NA, you have to buy 2 copies of game 1 with NA cd key, 1 with EU cd key.
The testing of subscription model, where you buy cheaper game at launch at then just pay additionally for multiplayer has very little to do with any technical difficulties whatsoever tho. Keep in mind that subscription based gameplay is an option on Russian market, you can buy a full price pack and don't have to worry about subs and you are still limited to the same servers. It has no impact on the region-lock.
The only valid reason i can see is that server structure itself might not be able to handle mass connection from across the world to NA servers. Spreading the load over local hubs gives better chance of avoiding overload of service.
The so called 'hardcore' crowd cares more about actual tournaments than social networking features, they want to be able to match themselves against each other. During beta there was plenty of nice matches between the top names, showing different strategies and openings for each race.