Scizophrenic Llama said:
Madmanonfire said:
Jaime_Wolf said:
Good. Guitar Hero ceased being able to compete with Rock Band years ago.
That makes about as much sense as LBP being able to compete with Mario. Try again. (Hint: Other way around)
OT: GH6 was the perfect swan song for the franchise. If it weren't for oversaturation, GH could've been an amazing thing. Instead, it's just a great thing. Hopefully RB dies as well, as it's still a few years away from being able to match GH3, let alone GH6. We don't need such a downgrade continuing in GH's place.
I want to know how Rock Band is a downgrade from Guitar Hero. If Harmonix(who I'm going to hope you do know created Guitar Hero and all) hadn't made Rock Band, there is a very good chance that you'd probably just now be getting drums and whatnot in Guitar Hero. Rock Band also set the precedence to import songs from previous titles, as well as DLC carrying over.
Quite a lot that Guitar Hero has, infact was on Rock Band first.
Rock Band now boasts a musical library of 2,500+ songs, has pro-modes which allow people to get a start on learning instruments and songs within the game, and one more instrument over Guitar Hero.
Quite frankly I was expecting an announcement on how they were going to fail at attempting to top Rock Band this year, but instead they just gave up. Rock Band totally sounds like a downgrade.
First, the counterargument.
If GH were to just get drums and vocals now, that would either be good or bad. Good if the franchise still survived, as it would bring in new people to try the new instruments. Bad if the franchise tried to push 5 guitar-only games so quickly, with a much higher chance of dying out sooner.
Rock Band generally has peripheral additions first. Gameplay additions come from GH first. I'll expand on this later. Besides, GH tends to improve on what RB starts, except for vocals which are mediocre at best right now.
It's too bad the majority of those songs are pricier than just buying a new game with over 60 on-disc songs. Not to mention how the charts can be questionable, that is, if you can see the charts at all with all the blinding crap in the background blinding you.
Pro-mode is merely a tutorial that can be applied to real life, and as such is not part of the "game".
Keyboard is a riskier addition than drums and vocals, as they aren't used nearly as much in songs people would like to play on a game like RB. It's also only worth playing on pro-mode because normally it's like playing an easy guitar part with no strumming. The mechanics for the keyboard don't look too enticing as well, but I'll have a better opinion once I feel like getting the peripheral.
And finally, they did both! GH6 easily surpasses RB3 as a game and they just stopped because it's not profitable anymore, not because they consider RB a threat.
Now I'd make up a long list of other reasons why GH is great, but I just had to type this twice because of my stupid backspace key backing out of the page and I've wasted enough time here. Here are 5 major reasons instead.
- RB3 lacks competitive gameplay. GH6 has quite the selection of competitive modes.
- GH charts are generally more accurate (if you can consider 5 buttons accurate in a sense)
- GH6 started most of the neat gameplay mechanics like notes during sustains and sustains as drum/cymbal rolls, that make it "more realistic".
- Every instrument can activate starpower
anytime in GH.
- DOUBLE BASS!!