Yet games like Grant Theft Auto 5 did just fine without the PC. So... that's a thing.Revolutionary said:Were gonna' sell 15 million copies without releasing to the pc.
Yet games like Grant Theft Auto 5 did just fine without the PC. So... that's a thing.Revolutionary said:Were gonna' sell 15 million copies without releasing to the pc.
They would have done their market research for a start and there is their in house experience. Between the two companies involved they developed two of the biggest gaming franchise around. If Spielberg comes up up to you and says I want $500 million for next my movie, you are more likely to say yes because of 40 years of success in the industry. There is always a risk but good track records mitigate those as much as possible. Kotick didn't get to be a billionaire for no reason and he guessed right on all the other big choices in the last 20 years.shirkbot said:Well snap, I guess I'm just an idiot then, but I thank you for holding me to account.
In the interest of saving face, what evidence do they have that this will sell anywhere near as well enough to justify the costs? It may be cheaper to produce the next games, but the plan at this point is dependent not only on the first game generating sales, but also that the next games will be able to sell equally well, or better, to help cover the initial investment and their individual budgets.
Pretty much. The AAA industry is being forced to spend more on their games due to poor publicity leading to a need for strong marketing, rising development costs to keep fidelity high, and general studio mismanagement. Meanwhile, indies and kickstarters from industry veterans are proving that we don't really need these massive budgets to produce good games, and a lot of what the AAA publishers are doing is smoke and mirrors.Under_your_bed said:$500 million on one game? That might literally be a world record.
Considering how much we've seen the failure of games to meet sales expectations recently [http://pixelenemy.com/ea-reveals-dead-space-3-crysis-3-sales-well-below-forecasts-in-financials-call/], we seem to be rapidly approaching that crash that's been promised for so long now [http://www.notenoughshaders.com/2012/07/02/the-rise-of-costs-the-fall-of-gaming/].
Outside of military R&D or running a government, $500 Million is a pretty outrageous budget for anything.Aiddon said:man, Kotick had better hope this does gangbusters or his neck is on the line. $500 MILLION? That's a pretty outrageous budget, even for a AAA title.
You seemed to have ignored the part where I said that 500 million in any case was ridiculous amount of money to spend developing a game. Also I'm sorry that my post has led you to respond in such an anger and rude manner I was merely putting out my 2 cents and also yes I do feel bad when a company goes down no matter what the game quality is unless they made some spectacularly poor ones. I would not want to see anybody lose their jobs for any reason apart from some they directly and intentionally did wrong.Kalezian said:squeebles12 said:Whilst I agree with the main idea in this thread that 500 million is a ridiculous amount to spend on marketing and server development, it's kinda pissing me off that everybody seems to be currently seeing this article and blaming Bungie as well as Activision and fobbing them off because of it. You guys need to realise that all of the ridiculous shit that's being spouted out about the biggest selling franchise in history and stuff is all from KOTICK not Bungie.
I personally think that the game looks really good and seems like a fun mix of borderlands and halo with quite a bit of original content and so it annoys me that I see all these people who want it to fail, I honestly would like Bungie to keep going thank you very much because
A) they make fantastic games and;
B) they have a studio of 500 people, they need to get payed as well!
Too many people nowadays forget about the developers who have been working in this case for 6 bloody years on this game and instead focus on what the publisher is doing.
so if Developers make a shitty game, we should all still buy it because "WONT SOMEONE THINK OF THECHILDRENDEVELOPERS?"
They make fantastic games. opinion. subjective. I hate the Halo series and think they are horrible games. see? opinion.
They have a studio of 500 people, they need to get paid as well. So did the guys that made Activisions other cash baby, Guitar Hero. Did anyone cry for them when they lost their jobs?
no?
uh-huh. I'll remember that.
six years of development. that means jack shit in the world of video games.
Duke Nukem Forever was in development for 13 years. was that a good game?
No, Destiny looks to be THE generic of generic shooters. Literally, looking at the trailers all I can make out is "it's yet another shooter with co-op".
as someone stated earlier, it's a $500 million development budget for 10 years, or $50 million a year.
$50 Million? that's on par with most "T ripple-A" games now.
You can't say Game(s) plural whilst only supplying one answer. Also, you can't use GTA as your example, even if it had been released on PC, it likely would've been buggier than all hell and extremely poorly optimized, as is the norm these days. That's also disregarding the rather large fanbase for a game like GTA, plus we knew this time around they were planning for a more back-to-the-good-times type gta, rather than the mundane GTA IV. That's also a thing.dragongit said:Yet games like Grant Theft Auto 5 did just fine without the PC. So... that's a thing.Revolutionary said:Were gonna' sell 15 million copies without releasing to the pc.
I think it's mostly because they keep pushing its online functionality. Admittedly it's KIND of neat, but nothing I would consider any more revolutionary than most MMOs. Seriously, if this DOESN'T light the world on fire for Activision than Bungie is probably gonna be in trouble.Sordin said:Why exactly are they spending that much money on this game? I've seen some gameplay footage and it looks dull, exceedingly dull. I have no idea how they intend to kill CoD with this when it looks like something that just about any competant developer could have made in less time with far less money. I just don't get it.