The thing also is that one person reported that it cost $300 million to make The Old Republic which EA denied (which of course nobody will believe because its an EA employee saying that). So this game will be at least twice the cost of The Old Republic and basically feel like a FPS. So somewhere I think this is someone pulling another EA (and Microsoft now) by saying something that is completely blown out of context or outright wrong because they wanted to sound important or generate this kind of buzz around their title.Callate said:Somehow I suspect I'm not the only one getting flashbacks to Star Wars: The Old Republic right now... And I think we know how that one has been panning out.
Also, (though it's been said): $500 million, and you couldn't get a PC version out? If they really need 15 million units to break even... This is a bad position to be in. A cross-platform game, even one from Bungie, seems unlikely to tickle the fancy of those who are [still] looking to justify their early purchase of the latest generation of hardware. Releasing for PC these days is more than stretching into one more market; it's voicing a measure of confidence that your game will look good on the most powerful hardware out there.
I don't know. I usually want to believe the minds behind things like this know what they're doing, to some extent; that they aren't just blowing the GDP of Dominica on hubris and swagger. But it seems like they're betting on Bungie's name to deliver Halo and then some, and I don't know that such confidence is entirely warranted. Especially as Destiny looks to be online-only, thus immediately cutting into their potential customer base.
At least for $500 million, they have absolutely no excuses for server issues on day one...
Actually concerning the Jimquisition...seditary said:I expect a Jimquisition on this lol.
I'm laughing so damn hard already.
The difference being that Destiny is a new IP, and GTA is one of the most successful franchises in the industry, so apples and oranges there mate.dragongit said:Yet games like Grant Theft Auto 5 did just fine without the PC. So... that's a thing.Revolutionary said:Were gonna' sell 15 million copies without releasing to the pc.
Their current model is to sell a partial game and then sell you pieces and it works.Legion said:While I have no doubt it will be popular, I am not so certain it will be that popular. I wouldn't be entirely surprised if this was the game that made publishers realise that games are getting far too expensive and are not cost effective with their current model.
That's exactly what I was going to mention! It looks like Borderlands without the character and humor. That, and it seems that the enemies are all stolen from other sci-fi genres: basically Batarians, more or less Tau, Geth with warp technology, and Necron who are actually still alive.Nouw said:I'm getting Borderland-y vibes, am I right in thinking so?
You know, it's funny how this didn't register with me at first. But that means they'd have to sell more than any one Halo game just to break even.erttheking said:FIFTEEN MILLION UNITS!? Jesus Christ guys! I think Destiny looks really good, but FIFTEEN MILLION!? Maybe make your expectations a little more fucking reasonable!
Halo 3 sold between 14 and 15 million copies, so its hard to say. The catch is I think they had them bundled with 360's for awhile too and that seems to be a trend with a lot of the really big selling games.Zachary Amaranth said:You know, it's funny how this didn't register with me at first. But that means they'd have to sell more than any one Halo game just to break even.erttheking said:FIFTEEN MILLION UNITS!? Jesus Christ guys! I think Destiny looks really good, but FIFTEEN MILLION!? Maybe make your expectations a little more fucking reasonable!
It's more a case of breaking a few eggs to make an omelette. Naturally if larger publishers wise up and realize that these kinds of hype-mongering and sky-high sales predictions aren't realistic, let alone sustainable, there will be downsizing. It's sort of unavoidable, and I would love it if there were a better solution to the industry's bloat (as you implied, I'd rather not see any developer out of a job), but as I see it, I don't think there is.Arnoxthe1 said:Yeah, and screw the developers too, huh? They don't need to get paid at all. And screw other players as well because if I'm not happy about a game, then no one should be.mirage202 said:Now I actively hope it fails in a spectacular fashion that sends Activision reeling.