they already got paid. developers dont get a cut of the profits. they get paid X money doe developing and everything else is on publishers wallet.Arnoxthe1 said:Yeah, and screw the developers too, huh? They don't need to get paid at all. And screw other players as well because if I'm not happy about a game, then no one should be.mirage202 said:Now I actively hope it fails in a spectacular fashion that sends Activision reeling.
Its going to release on both PS3 and 360. IT IS a previuos gen game.Zhukov said:Seriously though, it doesn't even look that great. I've seen better animation in previous gen games.
GTA would have done fine even if instaed of a disc in a boc it would have been buffalo shit in there. The name alone was worth those 2 billions. Destiny on the other hand has no name for itself at all.dragongit said:Yet games like Grant Theft Auto 5 did just fine without the PC. So... that's a thing.
oh yes, 3 games with budget that reaches that only a fter adjusting for inflation is certainly proof that game developement is getting cheaper.Metadigital said:Here's a list of the most expensive games ever made: http://vgsales.wikia.com/wiki/Most_expensive_video_games
You may notice how few of them were made in the past 10 years.
I suspect you're thinking of this one: http://www.escapistmagazine.com/videos/view/jimquisition/7121-Dark-Souls-and-Dark-Salesazurine said:Actually concerning the Jimquisition...
http://www.escapistmagazine.com/videos/view/jimquisition/7340-Guns-Blazing
This comes pretty close.
There was also another episode, (can't remember which), where Jim explains that just asking for millions of sales isn't going to get millions of sales.
Look at the dates on those games. Most of the games made after the year 2000 are near the bottom of the list, whereas the ones near the top are from the 80's and early 90's (including the top 3 that you mention).Strazdas said:oh yes, 3 games with budget that reaches that only a fter adjusting for inflation is certainly proof that game developement is getting cheaper.
I think there absolutely is the market for a game like Destiny. Whether Destiny will be this game, I am not sure. But I wish Destiny all the best, as I am not aware there's anything like it in development right now.J Tyran said:This game is more like Borderlands with a persistent world, now the thing is Borderlands 2 did fairly well but not $500 million well. Is there such a huge market for a game like this? No idea but as you say its a big risk, it is deferred somewhat by the fact the technology they developed will be used for years to come though. Things like the engine and network infrastructure and code could outlast this entire console generation.
There is a market sure but this big a market? Unlikely, very unlikely. Borderlands 2 sold somewhere around 9 million copies, the biggest and most subscribed to MMO ever managed a peak of 14 million subscribers and the next largest MMOs managed around the 2 million mark.CloudAtlas said:I think there absolutely is the market for a game like Destiny. Whether Destiny will be this game, I am not sure. But I wish Destiny all the best, as I am not aware there's anything like it in development right now.J Tyran said:This game is more like Borderlands with a persistent world, now the thing is Borderlands 2 did fairly well but not $500 million well. Is there such a huge market for a game like this? No idea but as you say its a big risk, it is deferred somewhat by the fact the technology they developed will be used for years to come though. Things like the engine and network infrastructure and code could outlast this entire console generation.
500 millions is a pretty big figure though. Destiny may surprise me yet, but from what I've seen so far it does not look as bold, as unique as I hoped it to be.
J Tyran said:I disagree. If I had to come up with a game that's appealing to the largest possible gamer audience, I might think of something like Destiny.CloudAtlas said:There is a market sure but this big a market? Unlikely, very unlikely. Borderlands 2 sold somewhere around 9 million copies, the biggest and most subscribed to MMO ever managed a peak of 14 million subscribers and the next largest MMOs managed around the 2 million mark.
Destiny has a grounded SciFi setting with some space magic and post-apocalyptic elements. Done right such a setting can be appealing to a large number of large fandoms, like Star Wars, Halo, or Mass Effect. Destiny's core gameplay is an FPS, probably the most popular of all genres. If they offer both good PvE content as well as PvP content, with small and medium scale (with vehicles) PvP, about every shooter fan can be able to do what he enjoys in Destiny. Destiny's RPG elements could draw in even more people, from the RPG crowd, and it's kinda-sorta MMO nature draw in MMO fans... which is a very popular genre itself. With, arguably, a very large untapped potential - all the people who want to play something really different from WoW but can't. Its post apocalyptic elements could draw in people who like that sort of stuff.
If you can fly around in space ships a bit, then you'll have even more. Its general art style is not truly unique, not really divisive in any way either.
Now as I said, whether Destiny will offer all that, and do so really really well, I don't know. But it could. Or at least it could have.
And easily justify a 500 mio $ investment too.
CloudAtlas said:Thats just wishes and unicorns though, when you look at the evidence and past trends it just doesn't match that level of optimism at all. There are games around like Hawken, Planetside 2, Blacklight Retribution and none of them have even drawn a fraction of the amount of players Destiny will need to pay off (as a game itself). Arguably all them put together have not, trying to spread a game across genres doesn't create success at all and often does the opposite.J Tyran said:I disagree. If I had to come up with a game that's appealing to the largest possible gamer audience, I might think of something like Destiny.CloudAtlas said:There is a market sure but this big a market? Unlikely, very unlikely. Borderlands 2 sold somewhere around 9 million copies, the biggest and most subscribed to MMO ever managed a peak of 14 million subscribers and the next largest MMOs managed around the 2 million mark.
Destiny has a grounded SciFi setting with some space magic and post-apocalyptic elements. Done right such a setting can be appealing to a large number of large fandoms, like Star Wars, Halo, or Mass Effect. Destiny's core gameplay is an FPS, probably the most popular of all genres. If they offer both good PvE content as well as PvP content, with small and medium scale (with vehicles) PvP, about every shooter fan can be able to do what he enjoys in Destiny. Destiny's RPG elements could draw in even more people, from the RPG crowd, and it's kinda-sorta MMO nature draw in MMO fans... which is a very popular genre itself. With, arguably, a very large untapped potential - all the people who want to play something really different from WoW but can't. Its post apocalyptic elements could draw in people who like that sort of stuff.
If you can fly around in space ships a bit, then you'll have even more. Its general art style is not truly unique, not really divisive in any way either.
Now as I said, whether Destiny will offer all that, and do so really really well, I don't know. But it could. Or at least it could have.
And easily justify a 500 mio $ investment too.
The way every FPS thats tried to beat CoD and every MMO that has tried to beat WoW has failed (in those goals anyway) over the last 6-7 years its hard to imagine this changing anything, not that I think Destiny will be a bad game at all I just cannot see it being worth that level of investment or blind optimism.
I'm just saying that "a game like Destiny" has the potential to sell more than 15 million copies. Easily. Now wether Destiny will actually sell that many copies, whether it will realize this potential, that remains to be seen, of course.J Tyran said:Thats just wishes and unicorns though, when you look at the evidence and past trends it just doesn't match that level of optimism at all. There are games around like Hawken, Planetside 2, Blacklight Retribution and none of them have even drawn a fraction of the amount of players Destiny will need to pay off (as a game itself). Arguably all them put together have not, trying to spread a game across genres doesn't create success at all and often does the opposite.
The way every FPS thats tried to beat CoD and every MMO that has tried to beat WoW has failed (in those goals anyway) over the last 6-7 years its hard to imagine this changing anything, not that I think Destiny will be a bad game at all I just cannot see it being worth that level of investment or blind optimism.