Alice Madness Returns Review

Ninedeus

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Feb 26, 2010
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Great and strangely calming review.

Completely agree with many of the points stated. Visuals were truly amazing as they are truly atmospheric and fit the theme perfectly. Platforming was fun but you really do feel after 2-3 hour stretches per locale that it seems to drag on for a little too long doing generally the same thing just with differently colored platforms. Combat was fun though as each weapon is necessary and has a role to play with different enemies and even in some puzzle elements. But fair warning though that if you love boss battles (Like me), you will be sorely disappointed.
 

Arcane Azmadi

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Jan 23, 2009
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Fantastic review- in the same rhyming measures as The Walrus and the Carpenter (The Walrus and the Carpenter were walking hand in hand/They wept like anything to see such quantities of sand/"If only it could all be swept away" they said "it would be grand!") Very, VERY talented on the review writer's part.

A pity the game itself isn't as brilliant as the review. Don't think I'll bother, despite your recommendation- other reviews haven't been so generous.
 

Frankster

Space Ace
Mar 13, 2009
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Really enjoyed this game personally, been looking for a great platformer and this is it. Hope it sells well because it's rare a current gen game satisfies my tastes as this one had.

I honestly don't understand why reviewers and such criticize its gameplay, it's a solid platformer throughout and tons of fun.

Perhaps it's because reviewers have to play this game in a short a time as possible when really, this is the kinda game that you do in several sittings over the course of an extended period of time for maximum enjoyment, otherwise you burn out on the platforming.
 

likalaruku

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Nov 29, 2008
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I have attention deficit disorder, so I have always put an emphasis on story & visuals over gameplay. It's like how some people think sports are the most boring thing in the world, but will continue to watch because some of the players are cute. That sadly describes most of my gaming experiences.

My discrepancy with this game is not the game itself but EA's "Origin." I bought the complete collection through Origin & am one of the many people who have tried everything & still cannot get this game to play. I can see why Origin is still in Beta.
 

Steve Butts

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Jun 1, 2010
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Arcane Azmadi said:
Fantastic review- in the same rhyming measures as The Walrus and the Carpenter
Nicely done! That was precisely the poem I was ripping off, which was itself a ripoff of Thomas Hood's Dream of Eugene Aram [http://www.bartleby.com/246/234.html].
 

F-I-D-O

I miss my avatar
Feb 18, 2010
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cynicalsaint1 said:
*Initiaites slow clap*
*joins in on the slow clap, if just to make the cliche
Well done, one of the few reviews I read all the way through as opposed to just watching the video
It looks amazing, and I'd probably watch a lets play. But I'm not going to put my money on this. (disclaimer:I legally buy all of my games)
Plus, I've seen so many "dark" retelling of stories I've gotten kind of tired of them. At least this one is more of a sequel, but still.
 

Kagim

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Aug 26, 2009
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While the collision detection can sometimes be infuriating it's so rare i can actually remember the two times it happened. (during the last hand clap on Hatters world and One irritating jump while rescuing souls in the carpenters) Outside of that the controls are really responsive for me and honestly i haven't played a good platformer in a long time.

Honestly, if you don;t like Alice or jumping puzzles i can't see why you would want to play the game. However for the few of us who have wanted a sequel ever since we beat the red queen to death in the first game Alice:Madness returns does not disappoint, it's just a thousand times better.
 

antipunt

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Jan 3, 2009
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Is this game dark-meh or Dark-Yay? Games like The Path are dark-yay because in addition to its atmosphere, it has meaningful, underlying themes as well. Are there deep significant themes in Alice or is it superficial and/or dark-to-be-cool
 

TheAngryMonkey

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Nov 18, 2009
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Nice review and cool style, ya I found the same thing. The puzzles and platforming isn't that challenging, but I am a huge fan of the old game and really enjoyed this one.
The art direction, is why I bought the game.

Side note:
I really thought that Susan Ardent was going to review this game, with putting me on to 'The Path' (pun intended) and 'Limbo'. I figured this would have been up her alley, plus her reviews are my fave.
 

Sonicron

Do the buttwalk!
Mar 11, 2009
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OK, this is brilliant. Truly, Mr Butts, methinks you deserve a bonus for this one. :D

I'm bogged down with my bachelor's thesis at the moment, but once I'm done, which should be in about 3 weeks, playing this game will be the first thing on my list.
 

Andy of Comix Inc

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Apr 2, 2010
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This was a brilliantly creative review and seemed to paint the picture that even if this game isn't perfect, it probably is worth picking up.

So I shall.
 

Trishbot

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May 10, 2011
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Alice: Madness Returns is one of my favorite games of the year, or any year. It's not perfect, but it's such a breath of fresh air. There's almost no game that looks, sounds, or plays like it (with only the original Alice coming close). It's like Zelda, Tomb Raider, Enslaved, Silent Hill, and Prince of Persia all wound up in a blender and I get this delicious cocktail of platforming across gorgeous vistas while scouring the world for secrets and surviving assaults from grotesque horrors. It's a gorgeous, insane game that is one of the best experiences I've had this year.
 

lumenadducere

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May 19, 2008
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I've gotta agree with the others - that's an awesome review.

And yes, I'm going to be picking this up just for the visuals and McGee's interpretation of Alice. Plus the console versions come with the original, so I can't say no. I'd get it on PC but I don't want to use Origin...plus I already missed the promo when they had the original to offer.
 

Composer

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Aug 3, 2009
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oh thank god i wasnt the only one who felt this game's levels dragged on a little to long
however i did find the combat mildy challenging
each enemy had an almost specific way to beat them IE the medium sized Ruins arm shields could only be destroyed by its own projectile (or at least the teapot wasnt working for me)
waiting for him to through a projectile and time it right to reflect was often tedius when there was more then one monster
and was a downright pain when there was an ifninite number of slithering ruin.
 

RevRaptor

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Mar 10, 2010
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awesome review.
I got the game for the 360 and am loving it, yea the game play is a tad simple or old school (take your pick for how you want to describe it) I don't think that's a bad thing though I'm enjoying myself immensely.

The free HD version of alice is also nice although can be frustrating in parts.
I find all of McGee's games tend to be very imaginative but have pretty simple or poorly executed game play, remember scrapland anyone?