Steve Butts said:
Alice Madness Returns Review
With apologies to Lewis Carroll.
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Such a missed opportunity... finally, a game with a distinct visual style, and they fumble on the gameplay?
Sure, yeah, everything's gritty and dark now, but I strongly feel that the AG
Alice stuff gets grandfathered in on this one. It's more of the earlier Tim Burton vein than the "gritty reboot" lode of today. But, like Tim Burton, they seem to be relying on the mildly-disturbing visuals to carry the whole production... leaving story and gameplay by the way.
Wonderland has always been about mindgames and thwarted expectations, but the game is almost entirely "execution" puzzles: combat and platforming. Where is the "madness" promised in the title (and in the
setting itself)? Instead, it's an old-school platformer (complete with
Mario 2 (US) princess-floaty-dress mechanics) with an over-equipped heroine.
To my mind, any game meant to include "madness" or "horror" has to play upon nerves and fear. When you're packing an arsenal, and everything is straightforward, what is there to be nervous or fearful about? Simply telling us (or just heavily implying) that Alice is scared and/or crazy doesn't make it so. The gameplay fails to reinforce that tone in any way.
Strip down the weapons. Make fights about survival more than dominance. Make the player feel lucky to have just survived that last encounter, but also nervous about whether they still have enough to make it through the next. Get straight-up Escher on level design. And in the name of all things holy, put some real
puzzles in the damned thing.
(Also, I can't help but think, "I nailed your
mom's crazy bits." And then I chortle in my joy.)