Alice Madness Returns Review

Jake Martinez

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Apr 2, 2010
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I think the game reviewing media has been pretty uneven in their handling of this game. I believe many of them are treating it (probably due to the subject matter/associations) as some sort of concept piece, instead of as a FPS. Personally I think some of the mechanics in this game are quite good - but it's obviously not a high concept game, despite it's association with Lewis Carrol. It's also obviously not a serious puzzle game either, which is why I was surprised at the lack of content in the review regarding the combat system - although I do commend Steve on at least mentioning the platforming, even if he didn't find it fun.

Also I wonder if the superior visuals and environments aren't actually causing the game to get a negative mean score than it really deserves. For example, instead of saying - this is an average, servicable shooter/patformer that looks great (++), it becomes: this game looks great, but is only an average shooter/platformer (--)

Personally - I think this game is better than the first one in pretty much every way. It would be fair of any reviewer to say, "If you enjoyed the first game, you'll like this one even more." But oddly enough, very few reviewers are mentioning the first game at all, especially by ware of comparison - which I find to be a huge oversight that sequels don't usually get.
 

Steve Butts

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Jun 1, 2010
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I can't remember if you ever mention how glitchy the game is in your review (I've already watched it twice, it's getting stalker status), but if you didn't I just want to say right now that it's obvious they either didn't spend the time fully testing the environment. I've had to restart the game several times because key elements of the story wouldn't work, for example the pull chains won't let you activate them sometimes, etc. Otherwise, I like it ^_^
 

Moeez

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May 28, 2009
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Steve Butts said:
Alice Madness Returns Review

With apologies to Lewis Carroll.

Read Full Article
Hey wait, there ARE math puzzles in Alice MR! I just forgot. They are on the "Paint the Rose" challenge rooms, most are combat survival rooms, but there are a few with logic puzzles. So, Steve Butts, you clearly weren't looking hard enough ;)

[http://imageshack.us/photo/my-images/190/27290710150231773326896.jpg/]

And logic puzzles!

[http://imageshack.us/photo/my-images/815/27992610150231912306896.jpg/]
 

Trishbot

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May 10, 2011
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rhizhim said:
Trishbot said:
Alice: Madness Returns is one of my favorite games of the year, or any year. It's not perfect, but it's such a breath of fresh air. There's almost no game that looks, sounds, or plays like it (with only the original Alice coming close). It's like Zelda, Tomb Raider, Enslaved, Silent Hill, and Prince of Persia all wound up in a blender and I get this delicious cocktail of platforming across gorgeous vistas while scouring the world for secrets and surviving assaults from grotesque horrors. It's a gorgeous, insane game that is one of the best experiences I've had this year.
try psychonauts. you will love it.
I bought it shortly BEFORE I bought Alice, but I haven't yet played it. I've been meaning to. I certainly enjoyed the Easter Egg though.

I'm on my clean-up run, getting all those memories, bottles, pig snouts, and health upgrades I missed the first time. I agree with those that haven't had any problems with the collision detections; Alice gets "stuck" at times temporarily whenever I shrink and grow during odd areas, but for all the platforming, I've never experienced one single glitch or problem. She controls like a dream all the time, and any pitfalls have been on my account, not the game's.

The plus-side is after beating the game and choosing Chapter Select, you can play the game in smaller doses and not drag out some of the sequences that do admittedly outstay their welcome (looking at you, Dollhouse basement...)