That's a rather unintelligent thing to say.
The initial poem was powerful in its darkness, sorrow and simplicity, much like a well-done Haiku. To see it change into something equally beautiful but more optimistic as you progressed was very emotionally strong.
Also, the second ending was amazing:
if you choose not to follow the boy, the poem changes into "Free world, full of beauty, today I swim, better by myself"
I already said that my emo comment was a joke, just a silly reference to the title of the game and poetry as the subject matter.
I honestly thought that it was pretty mediocre, usually I'm all over games that strive to be different or more intelectually challenging. Second ending was the only thing I really liked
Man, that game was good. Better then Effing Hail.
I didn't even know there was a second ending until I read this thread, and then unlocked it, and laughed my head off because I realized that the first time I played it, I nearly unlocked the second ending. The boy was swimming away, but I put them together because he looked sad.
Bestest non-violent flash game ever.
The only ending I received was being able to out-swim "Death", made the ocean looks a little bit happier, and uh, his bf came along and took her away ...
Can't seem to swim away from those stupid things to get free. Whenever I manage it, the girl always ends up off the screen, so I think I'm missing something. Is there a trick to avoiding them when you swim?
I view this in the same area as PixelJunk: Eden, in that it is a re imagining of an existing genre of game. To me, PJ:E was a re imagining of the platformer, and this to me was a re imagining of the Point-and-Click adventure game. Great game, really beautiful.
After all cynical and bullsheeting the game in my head I finished it without hints, and it was actually pretty good. Though to the people who said "OMG it is poetry in motion"- get over yourselves. It was clever, but not THAT clever.
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