Ok, first of all, special thanks to those who provided CONSTRUCTIVE opinion. I like to see that.
Second, if you're here to talk about the fucking combine, could you please make your own thread. I'm here to talk about Alyx and the portrayal of characters in a video game.
ramik81 said:
You know if players did nothing but talk about the character in every other post I might understand why there's some contempt.
But I don't really hear much about her except from Alyx fanboys.
You want to talk about one-dimensional characters that get a lot of hype you should look no further than another FPS that starts with an H.
0o
Well that's the thing. She is ALWAYS praised when mentioned. Not that she is mentioned excessively and I never hear anyone
orannis62 said:
President Moocow said:
While it's true that she does conform to a stereotype, so does every character. It's called "tropes", and that's not a bad thing. [http://tvtropes.org/pmwiki/pmwiki.php/Main/TropesAreTools?from=Main.TropesAreNotBad] Even the characters you like the most or think are the most developed (Yuna, from your example) conform to tropes. I mean, try writing a story or character without tropes [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheTropelessTale]. Even if it's successful, it's boring.
Any character you write, from the best characterized to the worst, will fall into tropes, and therefore fit into at least one stereotype, it's just a matter of how overdone those tropes are. The ones used for Alyx (or, I suppose, Yuna, from your example) are used very infrequently, so naturally we'll see them as somewhat better, or at least a breath of fresh air.
I've already been through every fucking article of TV trope. Yes, they are building blocks. But Alyx is just a walking STEREOTYPE. She exhibits a VERY specific amount of UNCHANGED traits that remain unchanged. She starts off as a caring compassionate sympathetic character and she finishes as a caring compassionate sympathetic character. She's very close to being a "Mary Sue" (and that trope, is ALWAYS bad). Yuna is made of some tropes and has character development over the course of her journey. Her voyage changes her, it has meaning, it has morals, it shows her starting as a naive young girl to a more confident mature young woman who takes a stand for her beliefs. You don't just dump tropes into a story, it's about how you use them.
Sneaklemming said:
I believe that it is your own prejudices that have warped Alyx into the "sexy-babe" type you claim her to be.
Personal bias can change the way you look at things.
Read my damn post! I never said that she was a "sexy-babe" is said that she is the EMOTIONAL EQUIVALENT of a sexy-babe, that's very different. She is NOT overtly sexual and that's why it goes so unnoticed. It's appeal is different. How the hell is this prejudice? I evaluated Alyx over the course of her journey and I noticed that she remains the same the entire time, that she only displays qualities designed to portray comfort, sympathy and support to the player.
Rack said:
So, do you think real people go through character development every 5 hours or so?
Is this suppose to "excuse" video game stories? That's ridiculous. I expect real characters to go through development over the course of a STORY. How the game developers present that story is entirely up to them, but saying that the game is only a few hours long and that's why the story doesn't affect any of the characters is a shitty excuse.
boholikeu said:
You don't think Old Snake appeals to teenagers? I'm sure he's pretty much the epitome of what every 14 year old boy hopes they are like when they are 60. Plus, the "war-hardened, world-weary soldier" isn't exactly the most original of characters, either.
Perhaps, but he's not a character 14 year olds can RELATE to. The issues that he goes through are very different. For example. MGS1&2 had a nice long morality talk about the difficulty of killing a human being. Sure it was deep but there's no way any 14 year old is going to relate to that because they haven't killed a person (or at least I hope not). The issue of death of old age is NOT an issue that teens think about. These ARE qualities that people like, but the ISSUES that snake deals with are nothing like the issues of an adolescent.
See, this is where I have trouble with your argument.
While I agree with your point to an extent, saying that Alyx isn't a step up from the typical hyper-sexualized bimbos you see in games is a bit much. Attempting to create an emotionally appealing female character is definitely more admirable than simply creating a physically attractive one.
See it's only more admirable because it's so discrete. Games that showcase their female characters are criticizing for being to obvious about it. Alyx is just another way of selling sex (this time in the form of a "girlfriend experience") that's more subtle and that doesn't have a negative stigma.
Even if it is more admirable to showcase the "girlnextdoor" instead of boobs (which, in the end, is subjective, so I'll accept that), my problem is that people treat her like she is a very well developed character which she is absolutely not.
Also, I would argue that within the context of game design Alyx's lack of depth (and every other friendly character's for that matter) is a necessity. Usually, characters in stories are given depth because it makes them more interesting. A good character with personal issues is much more realistic than a perfect hero, after all. In games, however, like-ability can be much more important than rounding out a character. After all, a player might not care about the personal history of a character, but they do care about how a character interacts with them.
Not that simple (creative mediums tend to be like that), you're grazing the surface of character design in literature. Making characters that an audience can sympathize with, but not making them perfect (A Mary Sue, for TVtrope fans). Giving them personal history that the audience can care about. All of these things are perfectly within the real of capability of any good character designer who's making characters for a video game. I do like that you're thinking about some truely important issues involving characters, but I don't like how you're making it seem like the game industry should be "excused" from trying to create these. It's also VERY possible to make a character that's flawed, but people still like, for example, Travis Touchdown. He's been quite a popular character and a good example of a well developed character.
I disagree with you when you say that in games, you need to sympathize with the character and place extra importance on how he interacts. Those are challenges that EVERY story-writer has to think about. NOT just games. Who's going to like a TV show if nobody can sympathize with the character(s). What made House so successful?
The point I'm trying to get at is that Alyx needed to be 2 dimensional because the player needs to like her and know she totally trusts Gordon. True, they could have given her a bit more "personality" (IE negative qualities), but then they run the risk of alienating players. The same goes for almost every other friendly character in HL2, and it's why you don't see much depth outside of the villains.
That's a good point. In the case of HL2 and co. I don't see a way of making Alyx a fully deep character without screwing it up. But I think you are mistaken when you think that the only way to improve a character is by giving them negative qualities. It's more complicated than that:
It depends on said qualities (Not all qualities are black and white, good or bad. Like "agressiveness" can go either way)
It depends on the context or what a reasonable character might do in a situation.
Human being are complicated and creating realistic characters is a challenge, but I don't think that people will be alienated by more developed characters. If anything, people will like them MORE. We're humans! We naturally sympathize with humane qualities!
So yes, Alyx is pretty flat when you look at her through a literary lens, but from a game mechanics perspective there was a lot of work put into her characterization. For the most part it seems to be pretty effective too, given her popularity across both genders
And for a lot of people, that's fine. I however think that developers should look outside the box more. Video games can become a work of art and be respected as a form of literature but that will involve some work and it pains me to see people who are satisfied with just game mechanics and no effort to tell a good story.
That's more of a disappointment, what also bugs me is that people place Alyx above WAY better developed characters as if she's a shining example of what female game characters should aspire to be. It's bullshit. She's a "girl next door" and if that's good enough for you then fine, but I think the industry can do better.
TailsRodrigez said:
you do provide a good argument, but Yuna herself doesn't develop from when i played it.
Did you miss how she started out as a naive, reserved and uncertain girl to eventually become an emotionally mature, more open and confident of her own morals? Her character development was partly due to pilgrimage where she started out unsure of herself and eventually decided to cast aside her own fate to save those she cares about (even when she was prepared to sacrifice herself). This part was interesting, and played like a very good "coming of age" story where she goes from being a naive and immature girl to a much more confident woman. (then jumped a few steps to then become the FFX-2 Yuna). I can't think of many other video games that even ADDRESS these teenage issues (I can think of a director who deals with this theme EXTREMELY well: Hayao Miyazaki)
The other part (and I find this particularly important since it's so rarely a focus in video games) of her character development was due to her growing relationship with Tidus. Their relationship is a well-crafted teenage love story. They start out attracted to each other (but immature so not understanding why) and share some small awkward moments together as friends, but with something else going on that they are both aware of, a connection between them is growing little by little. THAT alone is already a great set up for a love story, and there are some great set-pieces added on, most importantly, the revelation that in order to kill Sin, Yuna will die. This affects their relationship in many ways, most notably in the most moving scene in the woods, leading to their kiss. Eventually by the end (I skipped a few things, I know, I'm a bit short on time), they profess their love for each other even if they cannot be together. Sad, but wonderful.
How the FUCK did you miss ALL of that character development when you played through the game?
JimmyBassatti said:
The hell do you mean she is supposed to comfort and be like a girlfriend? She's more of a guide, or a partner, helping you along on your journey. And Valve already stated that she is in love with someone that isn't Gordon.
Also, Bayonetta was meant to be the way it is. The game is supposed to be extremely sexualized and violent and such. Many games don't need romantic themes, yet still sell on the sexy. Would you like to play Tomb Raider if you had to stop platforming every ten seconds so she could cuddle with someone? What about if in Bayonetta that every in game hour she would stop to have a candle lit dinner under the stars? Some games are just better without romantic subplots, and some are. Most are better without.
She's not a tour guide, she's a companion. She shares a connection with gordon but it's all STRICTLY for the sake of compassion and caring (like a girlfriend provides, just non-sexual). If you don't understand how these qualities are similar to those people have in a boyfriend-girlfriend relationship then I really can't help you. It's too complicated to explain.
About Bayonetta. Well if the game is meant to be shallow and sell on sex appeal then sure, it's a winner. It's got the literary depth of a FUCKING MICHAEL BAY movie and frankly that's pathetic. It may be a great technical display with creative gameplay and very fun, but you're wrong
Your two examples are extremely poorly designed, so of course they sound absurd, but that's only because your understanding of romantic relationships is appalling. There ARE ways those games could be significantly improved and people who actually know good literature and maybe Bayonetta wouldn't end up being just a shallow grab for boners. You see, titties and characters who embody 100 fetishes are really only appealing to an immature male teen mind. Mature people need more than that.
Souplex said:
Yes, Alyx is a very flat boring character, but how is that unrealistic? Most people are fairly one dimensional, people are just convinced by mediums with complex narratives that they aren't.
And what makes you think that? Sounds to me like you're making a pretty broad assumption that borders on nihilism.
AkJay said:
President Moocow said:
Alyx Vance, supposedly one of the most developed characters in video games
I understand your rant, but who said she was one of the most developed characters? (Your friends don't count, sorry).
Loads of people, including on this forum. My first question was an opening line, don't take everything literally and then assume it was my entire evidence.
Darkblaven said:
In my opinion, Faith from Mirror's Edge looks pretty much realistic shes not an oversexed character, and is more worried about whats going on, (Oh, and saving her sister), then how skimpy her clothes are. Shes a bit realistic, but how she survives some jumps confused me.
How the hell is she realistic? You do realize this whole discussion is about personality and character development, right? It's not looks. Last I checked Faith didn't have much of a personality.
WINDOWCLEAN2 said:
Its more to do with the fact she has realistic facial reactions and animations and ins't just dressed sluttily with big knockers, shes an able fighter that has a back-stroy and personality
Thankyou for showing an example of the kind of opinion I deconstructed in my original post. So I'll synthesize:
No, she has no personality, she's a stereotypical girl next door.
No, she's no better than any slutty-dressed girl because she is a direct target to appeal to male gamers through the emotional side. Very similar, just more subtle and because it's all about personality it's assumed she's a better character.
The one thing I WOULD agree there is that facial and movement animation is definitely a more humane. Still, from a character stand-point. She's shallow.
hURR dURR dERP said:
President Moocow said:
Uh... yeah.
I pretty much stopped reading there.
I'm not impressed. It's extremely rude, ignorant and condescending to dismiss an entire fucking explanation and not explain why you think it's wrong. If you truly believe that Yuna doesn't show good character development then I expect you to fucking prove it.