Phasmal said:
I dunno. Guys have told me that they find playing as female characters off-putting, and judging from the developers reluctance to put women in games, seems that they think guys would find it off-putting too. So, is it so crazy to imagine that girls would find playing as men (like almost all the time) off-putting?
This is me. It's not out of any discomfort about my sexuality or anything, it's that I put myself into my characters. I'm not just directing a guy through these adventures, I'm projecting myself into the adventure. So, since I'm a guy, I tend to want to play guys. Again, not because of "ew girls! gross!" or anything, it's more....*thinks on wording*....
Ok, when I'm given a choice in a game,
I make that choice. And my thought process is that of a guy, so when I'm making my choice on how the story continues, it's from a male perspective. I don't know what it's like to be a woman, or to think like one. Yeah in a lot of ways we all think the same, but there is enough variation in how men/women view certain things, and what they put emphasis/importance on, to make (in my mind anyway) it difficult for me to "step into her shoes" when it comes to playing a game. Given the different choices me and my wife have made, when playing the same games is my basis for this opinion. When I've asked her why she picked a course of action that was different from the one I picked, she will frequently give a reason that is just something I wouldn't consider. She viewed character motivations differently than me, she felt more empathy for one character over another compared to me, etc.
If I'm playing a female, and still making my decisions as a guy, it feels....I think dishonest is probably too harsh a word, but it does feel like a disconnect to me. I don't feel like I'm genuinely playing the game "as a woman", that I'm just playing the game, and making choices in the game, as a guy with tits basically. Which to me personally is offputting. So yeah, if given the choice, I will play guys almost exclusively, simply because when I play
I am the character I'm playing
Which I can totally empathize with from the other side of things as a female player. Having to always experience that disconnect when they're playing a male centric game isn't something that I think is very fun, or something I would really encourage. If the plot of the story isn't dependent on the gender being specific in some way (and I'm hard pressed to think of many stories that
require the hero to be one gender or another), why not have the option?
Now, to be fair, it does make for some annoying bits of scriptwriting on the devs side. Either having to produce two seperate dialogue files (and thus double the space) Or doing what Bioware's done, and have the story just refer to the hero by their name and nothing more. This does make for some slightly odd dialogue at times, like making sure to
never have any gender specific pronouns used (he, she, his, hers, etc). But that's fairly minor in the grand scheme of stuff to produce a game.
In the long run, I think it's in the game industries interest to be more gender inclusive with their protagonists, because it does increase the customer market for them in a lot of ways, ways that would far outweigh the extra costs needed to implement it.