American McGee Wants Upset SimCity Gamers to "Relax"

Zombie_Moogle

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Timothy Chang said:
American McGee Wants Upset SimCity Gamers to "Relax"



McGee thinks we should all just get along when it comes to launch failures and always-online DRM.

Do they think all the screaming and gnashing of teeth actually helped resolve those issues more quickly?
Yes, because that's what these companies respond to: well-deserved public relations fallout

"Just because you've given a restaurant your business doesn't entitle you to throwing molten cheese fries in your waiter's face if your margarita comes out frozen instead of on the rocks," McGee continued. "People need to relax a little and stop turning everything into World War III - Gamers vs. The Man. There are no winners in that scenario."
If that margarita cost $60 up front, never arrives, & the waiter tells you that you'll be banned from the restaurant if you ask for your money back? Hmmm, lemme think...
 

rodneyy

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Sep 10, 2008
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they might not have wanted a rocky start to the game going up but they sure as hell knew something like that was going to happen. its not like they dont have sales figures at their fingertips through origin and wile a little slower they can get sales figures from brick and mortar places as well.

from a business pov it is better to raise capasity to meet demand than have excess that is not used through over estimation of popularity.
its like that bit at the start of fight club when he is telling the lady sitting next to him on the plane about defects in cars and when they do recalls. if pulling this shit and getting people to not buy your games in the future is not more than the cost of wasted server space then they will just keep doing the same.
 

piinyouri

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So this guy's name is actually American McGee?
; )

Sorry though, just because you are a developer doesn't make your words golden turds of truth.

Some cases things do indeed get way out of hand, other times the customer anger and frustration is justified and understandable.
 

CardinalPiggles

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Gamers haven't just given their time have they? When you're at a restaurant you pay for your food after you're satisfied with it. If it's not up to a good standard, then you send it back until it's right.

With this debacle the game is not working as advertised for a great number of people because of EA's (or Maxis') ignorance and anti consumer policies, for no good reason other than to combat piracy (which obviously doesn't work this way) and to keep modders from bringing free content and charging people for extra content instead.
 

SomeLameStuff

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Apr 26, 2009
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However, he adds that developers and publishers also need to consider ways to counter piracy as well as create online experiences that meet the needs of gamers, or "face extinction" as a result.
Really? Because CD Projeckt seems to be doing very well without DRM. In fact, didn't they recently announce an intent to expand? That doesn't seem like facing extinction to me.
 

Jumwa

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Balance to the relationship?

So the consumers who buy a defective product and get refused refunds or any recourse hold all the power here, huh? Gimme a break on the 'woe is the game publisher'.

They deserved every lick of the recriminations they got, seeing as they made no effort to resolve the overall defective game and only offered refunds to a select few in an attempt to appease Amazon, not the consumers.
 

Tar Palantir

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If a waiter brought me a frozen margarita, he'd apologize and go fetch the margarita I paid for a few minutes later.

EA and Maxis, in a stunning move Mr Freeze would be proud of, managed to freeze all the magarita in the world, a 60$ margarita mind you, and it will only thaw in a couple of weeks.

What kind of name is "American" MCGee anyway? xD
 

kurupt87

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Mar 17, 2010
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These devs that come back from China are always really full of themselves. They must get treated like gods whilst out there, everyone listening to their words like they're a prophet or something.
 

Scars Unseen

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Karathos said:
Another good argument from an individual torn to shreds by butthurt gamers who freak out at the mere suggestion that their their over-the-top tantrums over everything could possibly be a bad thing. He is not shifting blame from the developer to the consumer - because there's none to shift. People bang on about developer respect, yet they're willing to offer none back. This is the whole "customer is always right" nonsense that's about as archaic as the bloody dinosaurs at a museum.

You can instantly tell people don't have a lot to respond with when they take the other guy's metaphor and make some twisted version of it. Gamers ***** and moan about everything. There are many good causes to fight for when it comes to developer vs. consumer situations, but the majority of the time the way gamers "support" (MASSIVE fingerquotes for emphasis) that cause is by throwing dumb tantrums that only make us seem more childish and juvenile as a whole.
Maxis/EA did the following:

1) Made the conscious choice to take a single player franchise and make an always online game. Nothing wrong here. Completely disregarding the franchise's fanbase, sure. But nothing unethical.

2) Completely botched the game's release, resulting in paying customers being unable to play the game they purchased, surprising no one. Almost every high profile online game does this, but that really only serves to make them look pretty stupid for following suit.

3) Refused to give refunds requested by people unable to play the game. And here's where they slip from making bad choices to actual unethical ones. You don't charge people money for a product that does not work.

4) Banned players from the game for communicating with Amazon regarding the game. Unethical, and possibly illegal if someone really wanted to press the issue.

5) Knowingly lied multiple times concerning the nature of the game's online interactions as well as the difficulty in removing online dependency. Again, unethical, and possibly illegal.

And that's just the stuff I can think of off the top of my head. I'm not entirely certain how developer respect is warranted here. I'm also not sure how you can claim that this is a customer entitlement issue. Are you saying that a paying customer shouldn't be entitled to honest dealings and a product that works?
 

Erttheking

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Well if you didn't want things to be bad at launch, then you should've done more to prevent it.
 

wild0061

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Developers do not automatically deserve respect. Make a good game, and that should earn you one 'lot' of respect that lasts until your next game, burn it with crappy customer service/crappy games/treating customers like crap, and its gone.

Besides the customers are the ones giving them money, of course they deserve respect, or they wont give them the money simple, if anyone thinks we should be grovelling or thanking them for the privilege of giving them money they they'd be sadly mistaken lol. Also anyone out there that owns a business, feel free to treat your customers like crap, and demand they respect you, then tell us all how that works out for you lol ;)

It's not like there aren't enough games out there to buy/play, how many people out there have steam lists full to bursting with games that they haven't played yet, and how many hundreds of different titles are released every year.

The customer is always right is more important than ever, you get burned by one company there's 10 different ones popping out of the woodwork to have your business, customer service is what separates companies from one another these days, seems people (and businesses) forget that.
 

DTWolfwood

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Karathos said:
Another good argument from an individual torn to shreds by butthurt gamers who freak out at the mere suggestion that their their over-the-top tantrums over everything could possibly be a bad thing. He is not shifting blame from the developer to the consumer - because there's none to shift. People bang on about developer respect, yet they're willing to offer none back. This is the whole "customer is always right" nonsense that's about as archaic as the bloody dinosaurs at a museum.

You can instantly tell people don't have a lot to respond with when they take the other guy's metaphor and make some twisted version of it. Gamers ***** and moan about everything. There are many good causes to fight for when it comes to developer vs. consumer situations, but the majority of the time the way gamers "support" (MASSIVE fingerquotes for emphasis) that cause is by throwing dumb tantrums that only make us seem more childish and juvenile as a whole.
Rather not start a flame thread. But this is the kind of sentiment that baffles me. How is it we live in an age where the costumer is willing to sit back and let the service provider take their money for a defunct product, and call out other costumers for being in the wrong when services were not rendered.

I'd like to think all this "bitching and moaning" keeps a business honest.
 

Scrustle

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What?

No, when something pisses us off we let it be known. That's what you do, and we have every right to. That's part of the "relationship". Or rather, that's what happens when companies violate that relationship.

What else are we expected to do? Just sit back and be okay with taking shit? Bollocks. If he means having a conversation about what alternatives are better, then people are already doing that. But companies aren't listening. Even if they were, that doesn't mean we're not allowed to complain about something we don't like.

And who cares about "winners"? This isn't a competition. We don't want this to be a "war". We don't care who wins or loses. We just want good games that work. It's not that hard.
 

Gorrath

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I find his whole spiel to be quite humorous. Gamers didn't turn this into WWIII, the publishers did when they decided that protecting against piracy was more important than the user experience of their paying customers. Why is it so hard for publishers and developers to understand that if you're going to cram DRM into your games, and that DRM causes your game to be unplayable, the people who paid you have good reason to be pissed.

I find it particularly hilarious regarding his talk about balance in the relationship. A balanced reaction to being sold an unuseable product is to be upset and to make that displeasure abundantly clear. An unbalanced relationship would be selling an unuseable product and then expecting your paying customers to sit around twiddling their thumbs. An unbalanced relationship would be to force DRM on people who don't want it, claim that DRM is actually a service for the customer and then blatantly lie about the necessity of that DRM for the basic function of the product. He's not suggesting anything like balance with his comments, he's suggesting gamers accept whatever bullshit they are fed with quiet subservience.

Why should any customer care if EA/Maxis wanted to release a broken game? We didn't pay them real money for wishes and rainbows, we paid them for a functioning title. And all that screaming and gnashing of teeth? You know what that's called? it's called bad press. So do I think bed press will make publishers/developers fix things faster and avoid making the same mistakes again? You bet I do, because one of the precious few things companies actually listen and respond to is being lambasted in the press, and I refuse to believe that you don't know that too.

American McGee's two cents are worthless here.
 

Entitled

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Classic debate-avoiding rhetoric: just make analogies about how everyone that you disagree with is losing contol, "screaming", "gnashing their teeth", "throwing molten cheese" and "turning it into WWIII".

You know, all these things that are so comparable to writing critical text messages on Internet forums.
 

Gorrath

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Karathos said:
Another good argument from an individual torn to shreds by butthurt gamers who freak out at the mere suggestion that their their over-the-top tantrums over everything could possibly be a bad thing. He is not shifting blame from the developer to the consumer - because there's none to shift. People bang on about developer respect, yet they're willing to offer none back. This is the whole "customer is always right" nonsense that's about as archaic as the bloody dinosaurs at a museum.

You can instantly tell people don't have a lot to respond with when they take the other guy's metaphor and make some twisted version of it. Gamers ***** and moan about everything. There are many good causes to fight for when it comes to developer vs. consumer situations, but the majority of the time the way gamers "support" (MASSIVE fingerquotes for emphasis) that cause is by throwing dumb tantrums that only make us seem more childish and juvenile as a whole.
Others have already responded to portions of your quote so I'll just stick to where you comment about his metaphor. People are "twisting" it because, as a metaphor, it sucks. It fails because he massively downplays the broken game as just being slightly different than what was ordered. In no way is a non-functioning game fairly represented by a small mistake in the detail of a drink order. He then follows that up by overplaying the consumer's complaints as somehow physically assaulting the messenger. The metaphor is downright insulting because it demonizes the party that was actually offended by the situation while making it seem as if their grievence is a trivial matter. Being sold a product that does not work is NOT a trivial matter and demonizing people who complain about being slighted is NOT a fair representation of those people.
 

Gethsemani_v1legacy

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Gorrath said:
I find his whole spiel to be quite humorous. Gamers didn't turn this into WWIII, the publishers did when they decided that protecting against piracy was more important than the user experience of their paying customers. Why is it so hard for publishers and developers to understand that if you're going to cram DRM into your games, and that DRM causes your game to be unplayable, the people who paid you have good reason to be pissed.
And the reason we have Draconian DRM schemes protecting games these days in the first place is because "gamers" like to not pay for their games, like at all. Just look at Crysis, which was torrented more times from Pirate Bay then it sold actual copies. I am not going to defend EA or always-online DRM, but we should at least be clear with the fact that this kind of respectlessness fully extends both ways. Whoever started it is kind of irrelevant, what matters is that as long as a majority of PC gamers aren't willing to pay for their games and are ready to obtain them illegally instead, we'll be seeing draconian DRM solutions, simply because the developers and producers want to get paid for the product they made.